epicelite Posted February 7, 2009 Share Posted February 7, 2009 The word "Remake" usually implies that your are IMPROVING on the previous thing. Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 7, 2009 Share Posted February 7, 2009 QUOTE (epicelite @ Feb 7 2009, 01:51 AM) <{POST_SNAPBACK}> The word "Remake" usually implies that your are IMPROVING on the previous thing.[/b] And... they are... it's on a new engine...Changing and adding things does not necessarily mean "improvement." What you are suggesting them do is not just remake the game, but instead change and modify it. That isn't the goal here. It's simply to remake a good game that everyone liked. Take an old game and bring it to modern-day quality. Not change it into something different. This mod wouldn't be worth all the effort if they started changing, editing, and adding things that weren't in the original Renegade and completely tarnish the gameplay that was set in that game. Link to comment Share on other sites More sharing options...
epicelite Posted February 7, 2009 Share Posted February 7, 2009 So what are some random props that are not made yet? Maybe some server side add in props? Can I make the random whatever crate? Link to comment Share on other sites More sharing options...
MightyBOB Posted February 7, 2009 Share Posted February 7, 2009 QUOTE 5) Will pistols come pre-loaded?[/b] I'm sorry but I just have to say "duh" here. That's an engine bug in Renegade. Link to comment Share on other sites More sharing options...
Pr0eX Posted February 7, 2009 Share Posted February 7, 2009 QUOTE (epicelite @ Feb 7 2009, 10:27 AM) <{POST_SNAPBACK}> So what are some random props that are not made yet?Maybe some server side add in props? Can I make the random whatever crate?[/b] what do you mean by "making random whatever crate" coding an actor for the game?!? Link to comment Share on other sites More sharing options...
MightyBOB Posted February 7, 2009 Share Posted February 7, 2009 He means the model for the crate. Link to comment Share on other sites More sharing options...
epicelite Posted February 7, 2009 Share Posted February 7, 2009 QUOTE (Mighty BOB! @ Feb 7 2009, 02:27 PM) <{POST_SNAPBACK}> He means the model for the crate.[/b] LOL What does it sound like I mean? Link to comment Share on other sites More sharing options...
Demigan Posted February 7, 2009 Share Posted February 7, 2009 Tunnel nukes: a nuke would make the tunnel collapse on top of the one who placed it (for some reason these are tactical nukes/ion strikes that have a small area of effect, and the beacon is protected by the one who placed it usually). On top of that, we could say that the amount of rock and stuf in between interferes with the signal, making targetting much harder for the nuke/ion cannnon. So to prevent friendly fire they wouldn't fire. (If you prefer RPG reasons, read above) If you prefer more normal reasons: How can a nuke go through a tunnel wall and then explode on a tiny beacon? A butterfly knife for an SBH? Do you know how GOOD that would be? I can stealth kill dozens of people in Under with just a pistol from a small distance without them ever finding exactly where I fired from. If I could just walk up to them and stab them in the back, and continue on towards every sniper on the hill without delay, my killcount and pointcount would skyrocket. A stealth sniper is dangerous enough, but that would just be too dangerous by far. Yours sincerely, Demigan. Link to comment Share on other sites More sharing options...
epicelite Posted February 7, 2009 Share Posted February 7, 2009 Oh it would be cool if we could hit people with the but of most guns too! =3 Link to comment Share on other sites More sharing options...
GummiBear Posted February 8, 2009 Share Posted February 8, 2009 QUOTE (Demigan @ Feb 7 2009, 11:06 PM) <{POST_SNAPBACK}> Tunnel nukes: a nuke would make the tunnel collapse on top of the one who placed it (for some reason these are tactical nukes/ion strikes that have a small area of effect, and the beacon is protected by the one who placed it usually). On top of that, we could say that the amount of rock and stuf in between interferes with the signal, making targetting much harder for the nuke/ion cannnon. So to prevent friendly fire they wouldn't fire. (If you prefer RPG reasons, read above)[/b] well the thing is WHY do they not kill friendly units... basically... don't even TRY to bring any sort of realism to something that has to do with Renegade (or just the whole C&C genre/universe in all Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 9, 2009 Share Posted February 9, 2009 Yes it is "cool" and it makes sense to give him a knife, but he should not get one because he didn't have it in Renegade. It's not about upsetting Renegade's balance, its just as simple as he should have what he had in Renegade and not have whatever he didn't. That's it... And no, it shouldn't be a "server option" to give him a knife either. Link to comment Share on other sites More sharing options...
CrazyAndy Posted February 11, 2009 Share Posted February 11, 2009 QUOTE (CrazyAndy @ Feb 4 2009, 09:08 AM) <{POST_SNAPBACK}> Will you host another game of old Renegade just like last summer?[/b] Any opinions about that? I liked the last game very much with teamspeak and all. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 11, 2009 Totem Arts Staff Share Posted February 11, 2009 Time will tell. We'll have one in July for sure, like last year, but before that, we'll see. Link to comment Share on other sites More sharing options...
Galen Posted February 11, 2009 Share Posted February 11, 2009 A question for the Dev Team. Will we be able to make custom maps like we could in the original Renegade? Link to comment Share on other sites More sharing options...
MightyBOB Posted February 11, 2009 Share Posted February 11, 2009 Yes we will be releasing everything you need to make custom Renegade X maps in the Unreal Editor. We'll also be making detailed instructions on how to get our custom stuff working correctly. Of course writing those instructions will take a while so we probably won't release the stuff for a few weeks or a month or two after we release the mod. Link to comment Share on other sites More sharing options...
CRiX2k Posted February 11, 2009 Share Posted February 11, 2009 how will the repair gun work in renegade x? if its not auto, then you would have to keep clicking it or what? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 11, 2009 Totem Arts Staff Share Posted February 11, 2009 You hold it down like you did in C&C Renegade. When we say it's not automatic, we mean it won't shoot on its own like some servers have. Link to comment Share on other sites More sharing options...
Galen Posted February 11, 2009 Share Posted February 11, 2009 I know that the great thing about Renegade is the multi-player, but after watching the February trailer it looks like you might be making the story mode as well? Is this true, and would it be worth the extra time when most people really only want the multi-player mode? Link to comment Share on other sites More sharing options...
Pr0eX Posted February 11, 2009 Share Posted February 11, 2009 QUOTE (Galen @ Feb 11 2009, 10:19 PM) <{POST_SNAPBACK}> A question for the Dev Team. Will we be able to make custom maps like we could in the original Renegade?[/b] I think its very well possible, UT3 got a map editor. Link to comment Share on other sites More sharing options...
Galen Posted February 12, 2009 Share Posted February 12, 2009 QUOTE (Galen @ Feb 11 2009, 03:38 PM) <{POST_SNAPBACK}> I know that the great thing about Renegade is the multi-player, but after watching the February trailer it looks like you might be making the story mode as well? Is this true, and would it be worth the extra time when most people really only want the multi-player mode?[/b] Answers? Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 12, 2009 Share Posted February 12, 2009 They said they have no plans to make a single player at this time. They also said they just used to first level of Renegade just so they can show it off in the trailer. Also, that map is going to be a multiplayer map as explained in the Feb update. Link to comment Share on other sites More sharing options...
Galen Posted February 12, 2009 Share Posted February 12, 2009 QUOTE (R315r4z0r @ Feb 11 2009, 05:11 PM) <{POST_SNAPBACK}> They said they have no plans to make a single player at this time. They also said they just used to first level of Renegade just so they can show it off in the trailer.Also, that map is going to be a multiplayer map as explained in the Feb update.[/b] Oh, okay. Thanks for clearing that up. Link to comment Share on other sites More sharing options...
Ban4life Posted February 14, 2009 Share Posted February 14, 2009 Q: If two players have one copy of UT III, they have the same serial number. You cant go onto internet with both together. Will this be the same with renegade-x, being a mod? I have no idea what rules for serial numbers apply to the mod. I expect the same but i want some more clearaty. Ban4life Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 14, 2009 Totem Arts Staff Share Posted February 14, 2009 Everyone must have their own copy, and therefore serial key, of Unreal Tournament 3 in order to play Renegade X. UT3 where I live is just $15. Might as well go and buy a second copy for your friend. Link to comment Share on other sites More sharing options...
epicelite Posted February 15, 2009 Share Posted February 15, 2009 Will the airstrip give a warning to anyone who might be venturing across the delivery platform when a vehicle is purchased? Like it could say "WARNING, VEHICLE DROP-OFF IMMINENT!" GDI doesn't need one cus nobody should be in there anyway. :3 Link to comment Share on other sites More sharing options...
MightyBOB Posted February 15, 2009 Share Posted February 15, 2009 Yes there will be a warning when a cargo aircraft is approaching. And the GDI WF gets a warning as well anyways. Link to comment Share on other sites More sharing options...
Cacutar Posted February 15, 2009 Share Posted February 15, 2009 Hai. i dont know if this question has been answered alrdy but im to lazy too look. Is there going 2 be some kind of Anti cheat program involved here? Like Punkbuster or VAC? or w/e? Better be no rengaurd. Rengaurd = Fail Link to comment Share on other sites More sharing options...
epicelite Posted February 15, 2009 Share Posted February 15, 2009 Punkbuster... More like SHITTY EXCUSE FOR ANTI CHEAT! Link to comment Share on other sites More sharing options...
Spycon_Fighter Posted February 15, 2009 Share Posted February 15, 2009 The unreal community has made their own anti cheat systems in the past such as Anti TCC for UT2004, but nobody in the community has made a community anti cheat mutator. Link to comment Share on other sites More sharing options...
Ban4life Posted February 15, 2009 Share Posted February 15, 2009 QUOTE (NEFobbyGEN @ Feb 14 2009, 05:36 PM) <{POST_SNAPBACK}> Everyone must have their own copy, and therefore serial key, of Unreal Tournament 3 in order to play Renegade X.UT3 where I live is just $15. Might as well go and buy a second copy for your friend.[/b] its a brother, so we have to discuss who bought it again . We are never sure thanks anyways.About the rain, yes its pretty obvious. I'm a one piece focused person, so I have no trouble to see the important things, and ignore the things like rain and stuff.Most people are field focused though, and see everything together. I dont know how much trouble they will have with the game.On the other hand, fps is one for piece focused. So I dont expect much trouble for any renegade X players. Its really easy, try downtown with UT III and you will see for yourself. You dont notice the rain. And if you are having trouble, its np. I would own you anyways and like demigan said. You wouldnt notice the stank by the rain. Before you see the rain splashing of the tank, you can see the tank tracks (like seen in the last trailer!) or the shimmering.btw, why do they have so much dirt spraying everywhere? Stanks are designed to leave not a trace.Ban4life Link to comment Share on other sites More sharing options...
a1h Posted February 15, 2009 Share Posted February 15, 2009 QUOTE (Ban4life @ Feb 15 2009, 01:58 PM) <{POST_SNAPBACK}> its a brother, so we have to discuss who bought it again . We are never sure thanks anyways.About the rain, yes its pretty obvious. I'm a one piece focused person, so I have no trouble to see the important things, and ignore the things like rain and stuff.Most people are field focused though, and see everything together. I dont know how much trouble they will have with the game.On the other hand, fps is one for piece focused. So I dont expect much trouble for any renegade X players. Its really easy, try downtown with UT III and you will see for yourself. You dont notice the rain. And if you are having trouble, its np. I would own you anyways and like demigan said. You wouldnt notice the stank by the rain. Before you see the rain splashing of the tank, you can see the tank tracks (like seen in the last trailer!) or the shimmering.btw, why do they have so much dirt spraying everywhere? Stanks are designed to leave not a trace.Ban4life[/b] Umm, from what i remember being told earlier from someone elses post, that's a bug with the island map Link to comment Share on other sites More sharing options...
s2luga Posted February 15, 2009 Share Posted February 15, 2009 I got a question thats prolly already been asked but will there be a mine limit or will it be like a server option? Was always a huge problem in public games especially in the larger servers. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 15, 2009 Totem Arts Staff Share Posted February 15, 2009 S2luuuuuuuuuuuuuga!!!! What's up man? Mine limit standard is at thirty, but the server host will be able to change it. Link to comment Share on other sites More sharing options...
Techno Posted February 16, 2009 Share Posted February 16, 2009 http://www.game-monitor.com/search.php?gam...amp;location=US UT3 currently has a rather low player amount for US servers. Seeing as how mods of a game generally have even less players online that the original game itself, does this mean that Renegade X will see a very low average player count? If I remember correctly... when Westwood Online still hosted the original Renegade the average player count was around 600-800 online (quite a large amount, by today's standards). Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 16, 2009 Totem Arts Staff Share Posted February 16, 2009 I remember those days, when WOL had about 800 and Gamespy had about 400 or 500 all at a time. Good times. You have to remember that Renegade X is not limited to the UT3 community. In fact most of our fans are coming from the C&C community; people who either don't play much UT3 or don't have the game bought yet. We've also got a fair amount of fans in the UT 2004 community. The mod is also only getting more popular as time passes by. Realistically we won't have as many players as Renegade originally did, but there should still be enough to enjoy the mod. Link to comment Share on other sites More sharing options...
epicelite Posted February 17, 2009 Share Posted February 17, 2009 Can there be some achievements? Maybe to promote team play and bragging rites but no real use otherwise? Like uhhhh, CLOSE CALL Disarm a beacon 3 seconds before it destroys a building AIMBOT USER Get 10 headshot kills in a row as a $500 sniper OWNED Win a game by pedestal beacon when your team only has 1 building left PLASTIC EXPLOSIVES EXPERT Destroy one of every building in the game useing C4 explosives only I dunno I am just bored. )^= Link to comment Share on other sites More sharing options...
Pr0eX Posted February 17, 2009 Share Posted February 17, 2009 QUOTE (epicelite @ Feb 17 2009, 04:38 AM) <{POST_SNAPBACK}> Can there be some achievements? Maybe to promote team play and bragging rites but no real use otherwise?Like uhhhh,CLOSE CALLDisarm a beacon 3 seconds before it destroys a buildingAIMBOT USERGet 10 headshot kills in a row as a $500 sniperOWNEDWin a game by pedestal beacon when your team only has 1 building leftPLASTIC EXPLOSIVES EXPERTDestroy one of every building in the game useing C4 explosives onlyI dunno I am just bored. )^=[/b] yes, achievments are defently planned!I think we may start a topic to collect some ideas on that. Link to comment Share on other sites More sharing options...
neagu Posted February 17, 2009 Share Posted February 17, 2009 Will there be a possibility to customize the game? Like use different skins for example. Link to comment Share on other sites More sharing options...
MightyBOB Posted February 17, 2009 Share Posted February 17, 2009 I really hope not... Link to comment Share on other sites More sharing options...
Techno Posted February 18, 2009 Share Posted February 18, 2009 QUOTE (NEFobbyGEN @ Feb 15 2009, 11:45 PM) <{POST_SNAPBACK}> I remember those days, when WOL had about 800 and Gamespy had about 400 or 500 all at a time. Good times.You have to remember that Renegade X is not limited to the UT3 community. In fact most of our fans are coming from the C&C community; people who either don't play much UT3 or don't have the game bought yet. We've also got a fair amount of fans in the UT 2004 community. The mod is also only getting more popular as time passes by.Realistically we won't have as many players as Renegade originally did, but there should still be enough to enjoy the mod.[/b] Got a ballpark estimate? D:Even an average of 200 online could be pleasing. I realize online PC gaming has suffered since the advent of online console gaming, but would 200-300 average be realistic? That'd be enough to fill a couple 24 person AOW servers, 32 person marathon servers (ala Black-Cell server style), a few sniper servers, and maybe a co-op server like St0rm servers used to have. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 18, 2009 Totem Arts Staff Share Posted February 18, 2009 Well help us spread the word and maybe more people will end up playing it Link to comment Share on other sites More sharing options...
JirkaC Posted February 18, 2009 Share Posted February 18, 2009 Hi all, first i would like to say thx for this mood, and i have question would be in this mood some achievments or some upgrades for player, not persistant but according to player skill in the match, it would be a great if this is be in the game, i buy few weeks ago lord of the ring conquest but i expect moor then kiling enemy for nothing, ther arent acievments, upgrades or some things to put me to this game for longest time. I know you sey this mod will be similar to Renegade, but fps game passed long way and if you add this thing in game i think you put some new players to this game, that is my opinion. Thanks for answer and have a good day. Link to comment Share on other sites More sharing options...
Demigan Posted February 18, 2009 Share Posted February 18, 2009 QUOTE (JirkaC @ Feb 18 2009, 11:57 AM) <{POST_SNAPBACK}> Hi all, first i would like to say thx for this mood, and i have question would be in this mood some achievments or some upgrades for player, not persistant but according to player skill in the match, it would be a great if this is be in the game, i buy few weeks ago lord of the ring conquest but i expect moor then kiling enemy for nothing, ther arent acievments, upgrades or some things to put me to this game for longest time. I know you sey this mod will be similar to Renegade, but fps game passed long way and if you add this thing in game i think you put some new players to this game, that is my opinion. Thanks for answer and have a good day.[/b] If you had taken your time to read 3 posts back (although it could have been in between the other 18 pages), you would have read the answer yourself .They just said they are planning achievements, and they might open a thread to gather idea's for what kind of achievements that would be.Yours sincerely,Demigan. Link to comment Share on other sites More sharing options...
Ban4life Posted February 18, 2009 Share Posted February 18, 2009 QUOTE (Techno @ Feb 18 2009, 05:09 AM) <{POST_SNAPBACK}> Got a ballpark estimate? D:Even an average of 200 online could be pleasing. I realize online PC gaming has suffered since the advent of online console gaming, but would 200-300 average be realistic? That'd be enough to fill a couple 24 person AOW servers, 32 person marathon servers (ala Black-Cell server style), a few sniper servers, and maybe a co-op server like St0rm servers used to have.[/b] I would be happy with 30-40 players, all on one server but ofc there will be at least 100. Just get some more people on renegade to hear about his before it comes out and you could get past 200. More then enough to play the mod.Ban4life Link to comment Share on other sites More sharing options...
Demigan Posted February 20, 2009 Share Posted February 20, 2009 I've seen the movies, and I have a question when seeing how the vehicles died. It's nice to watch those wrecks, you really have the feeling they are destroyed and a job well done. But in Unreal 3 the wrecks stay for a short while, and they block your path during that. How will that go in renegade-x? I know, I know, you are trying to keep it as close as possible to the original renegade + a few upgrades to gameplay. But if those wrecks would block you, then even if they remain for only a few seconds they could create incredible difficulties. simply blocking someone with an APC, just drive against their front, shoot them till it is destroyed and 'BOINK' you got a few of the occupants dead. That would be impossible when the wreck became solid. Whats more likely to be a great gameplay changing factor, is that during a massive rush, it's hard enough to get into the enemies base, if you also have to zigzag through the wrecks of your destroyed friends (damn noobs ), let alone the wrecks of enemy tanks that blocked off the entrance to the base itself, it becomes nearly impossible to do a good rush. More funny things that could happen: Destroy an orca and see it crash into some enemies below. I wouldn't mind if wrecks stopped infantry (or even were allowed to crush them, see the rather beautifull explosion of one of the stanks in the first trailer). Yours sincerely, Demigan. Link to comment Share on other sites More sharing options...
Techno Posted February 21, 2009 Share Posted February 21, 2009 I see what Demigan means.. I think that it should stay as close to the original Ren as possible, back when you could drive through the destroyed vehicle shells. Link to comment Share on other sites More sharing options...
epicelite Posted February 21, 2009 Share Posted February 21, 2009 Yeah the wreck should be there, but you can drive through it. Link to comment Share on other sites More sharing options...
epicelite Posted February 26, 2009 Share Posted February 26, 2009 Will the NOD Turret be more useful then it is? I mean it only shoots at GDI when it FEELS like it. Link to comment Share on other sites More sharing options...
Demigan Posted February 26, 2009 Share Posted February 26, 2009 QUOTE (epicelite @ Feb 26 2009, 06:57 AM) <{POST_SNAPBACK}> Will the NOD Turret be more useful then it is? I mean it only shoots at GDI when it FEELS like it.[/b] They already changed both the animation to make it look harder, as some other properties to make it more usefull (I don't know which properties, speed, damage or whatever) Link to comment Share on other sites More sharing options...
MightyBOB Posted February 26, 2009 Share Posted February 26, 2009 The AI is better although we're still working on it. You can get in and shoot it yourself. This might end up a server option. Link to comment Share on other sites More sharing options...
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