R315r4z0r Posted October 23, 2009 Share Posted October 23, 2009 QUOTE (Demigan @ Oct 21 2009, 09:37 AM) <{POST_SNAPBACK}> -Yes, but vs most snipers it makes no difference. And if you buy officer after officer, you end up with more health and time to damage people for the same amount of money as a patch. And don't start with 'but you'll die more' because K.D. ratio means nothing, and you don't die that much more. The officer has how much health? 150+100 armour, the patch 200+100 armour. 50 health is barely anything. If you start off with one second of bad shooting you already lost that much if not more.[/b] I don't really understand what you said here but I did notice you are being bias to snipers. What one unit has a weakness for, it has a strength in another. You cannot say a unit is bad completely because it isn't as effective against one specific unit type.QUOTE (Demigan @ Oct 21 2009, 09:37 AM) <{POST_SNAPBACK}> They both die with 2 shots from the ramjet, and they both die with 3 shots from the normal sniper.[/b] And it takes more machine gun shots to kill a patch than an officer. It takes more explosion splash damage to kill a patch than an officer. It takes more laser shots to kill a patch then an officer. What's you're point?QUOTE (Demigan @ Oct 21 2009, 09:37 AM) <{POST_SNAPBACK}> -Yes, and one of the things why the chaingun and the laser chaingun are very good vs people is because they are the few weapons that don't need the pinpoint accuracy of other weapons in the game. Aiming nearly on them works just as good as on them, while other weapons HAVE to be aimed exactly on them or in front of them as they move.[/b] QUOTE (Demigan @ Oct 21 2009, 09:37 AM) <{POST_SNAPBACK}> -They do equal damage as far as I know, with tiberium damage afterwards. But it doesn't always do tiberium damage afterwards, and it's of short duration.[/b] These two points contradict each other. You would rather spread shots around, missing a good number of them by randomized trajectory chance, than to lead a single accurate line of projectiles into where the enemy is? Especially if they do the same damage and the latter actually has an after effect? That makes no sense. The Officer is better at shooting into crowds, but accurate weapons are good for leading shots against singular opponents. Link to comment Share on other sites More sharing options...
Demigan Posted October 23, 2009 Share Posted October 23, 2009 Ok, my point is: The patch is more then twice as expencive he does NOT have twice as much health, nor twice as much damage even for good players and incalculating the bigger spread of the chaingun. Both small advantages added up still doesn't come up with being twice as good as the officer. An officer doesn't have to watch out for when he has to reload, so he can also take potshots that would normally get him closer to reload time and reload time means damage taken. All in all, While yes the patch IS better, it was marginally better before and without the reloading its almost nothing. So the 157% extra money payed for the patch is a little too much. meaning either the patch needs to cost less or be upgraded, which I'm against, or the officer having a downgrade or costing less, I'm for the downgrade on the officer, in this case: making him reload again. Later on in the weekend I'll finally have time to boot up Renegade-x 0.36 and I'll experiment with it a little to see if you are right or me. I hope the properties of both characters are already exactly as in renegade so we won't be biased by that. Link to comment Share on other sites More sharing options...
R315r4z0r Posted October 23, 2009 Share Posted October 23, 2009 Patch is roughly 72% more expensive than an officer.. not 157% :blink: Patch is 450. 28% of 450 is roughly 125, which is the cost of an officer. I still think it is worth it and the Officer isn't at all over powered. Link to comment Share on other sites More sharing options...
neagu Posted October 23, 2009 Share Posted October 23, 2009 Guys, this isn't a debate thread remember ? Link to comment Share on other sites More sharing options...
epicelite Posted November 19, 2009 Share Posted November 19, 2009 Just increase the amount of "afterburn" from patch's tiberian bullets, everyone happy! Link to comment Share on other sites More sharing options...
thrash300 Posted November 20, 2009 Share Posted November 20, 2009 Question: Are character animations going to be redone or are they going to stay like they are right now?. If they ARE going to be redone, when, and where is it on the prioritys list?. Link to comment Share on other sites More sharing options...
R315r4z0r Posted November 21, 2009 Share Posted November 21, 2009 QUOTE Q: Your infantry animations that I have seen in videos look fruity. Why?A: Those are UT3's animations played at UT3 speeds, but with infantry only moving at Renegade's speed, so there is a mismatch. We haven't made our own infantry animations yet, but we will eventually.[/b] Link to comment Share on other sites More sharing options...
thrash300 Posted November 22, 2009 Share Posted November 22, 2009 QUOTE Q: Your infantry animations that I have seen in videos look fruity. Why?A: Those are UT3's animations played at UT3 speeds, but with infantry only moving at Renegade's speed, so there is a mismatch. We haven't made our own infantry animations yet, but we will eventually.[/b] QUOTE If they ARE going to be redone, when, and where is it on the prioritys list?.[/b] ... Link to comment Share on other sites More sharing options...
R315r4z0r Posted November 23, 2009 Share Posted November 23, 2009 Don't expect them any time soon, as far as I know. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted November 23, 2009 Totem Arts Staff Share Posted November 23, 2009 QUOTE (thrash300 @ Nov 21 2009, 09:32 PM) <{POST_SNAPBACK}> ...[/b] Someone's already working on it, I don't know if it will be done for the next version. Link to comment Share on other sites More sharing options...
epicelite Posted November 24, 2009 Share Posted November 24, 2009 Is the next update going to have the new standalone mod engine thing? Link to comment Share on other sites More sharing options...
thrash300 Posted November 24, 2009 Share Posted November 24, 2009 QUOTE ((NE)Fobby(GEN) @ Nov 23 2009, 06:46 PM) <{POST_SNAPBACK}> Someone's already working on it, I don't know if it will be done for the next version.[/b] Im very glad to hear it. I hope that the hands and arms look some what similar to the original Renegade as well.QUOTE (epicelite @ Nov 23 2009, 07:14 PM) <{POST_SNAPBACK}> Is the next update going to have the new standalone mod engine thing?[/b] **THAT** would definatly bring more fans and players to the mod. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted November 25, 2009 Totem Arts Staff Share Posted November 25, 2009 QUOTE (epicelite @ Nov 23 2009, 07:14 PM) <{POST_SNAPBACK}> Is the next update going to have the new standalone mod engine thing?[/b] You should probably read the latest news post a little closer:QUOTE The process could take months, so our plan is to release one or two more versions of Renegade X for Unreal Tournament 3 in the near future (so don't worry, C&C fans, your UT3 did not go to waste wink.gif). We will then spend as much time as it takes trying to port everything to the UDK and building some of the coding from scratch. It may take some time, but in the end, a standalone version of Renegade X is entirely possible, and by the time that happens, you can expect a lot of new, cool features.[/b] We're aiming for a release sometime next month, and afterwords we'll be porting to the UDK. Link to comment Share on other sites More sharing options...
PermaGrin Posted November 25, 2009 Share Posted November 25, 2009 QUOTE ((NE)Fobby(GEN) @ Nov 23 2009, 11:46 PM) <{POST_SNAPBACK}> Someone's already working on it, I don't know if it will be done for the next version.[/b] If you had others helping with animations then i bet someone of them would be in the next version. Link to comment Share on other sites More sharing options...
R315r4z0r Posted November 25, 2009 Share Posted November 25, 2009 So that means EA said you can do it? Not that I doubted they would... I'm just curious. Link to comment Share on other sites More sharing options...
epicelite Posted December 10, 2009 Share Posted December 10, 2009 So liek, ummmmmm... Is there ever gonna be any music put into the game or... :unsure: Link to comment Share on other sites More sharing options...
An4x1mandr0s Posted December 11, 2009 Share Posted December 11, 2009 QUOTE (epicelite @ Dec 9 2009, 11:45 PM) <{POST_SNAPBACK}> So liek, ummmmmm...Is there ever gonna be any music put into the game or... :unsure:[/b] Yes ! There must be! (At least make the No Mercy Remix play for Nod ) Link to comment Share on other sites More sharing options...
Jamnub Posted December 23, 2009 Share Posted December 23, 2009 Will we see more commands for administrators/moderators in the future such as force teamchange, and will the teams get auto-remixed in the future? Link to comment Share on other sites More sharing options...
epicelite Posted January 10, 2010 Share Posted January 10, 2010 Yes I have a question. How can I cope with the fact that it is the 10'th and .50 is not out yet? Should I assume the fetal position and suck my thumb? Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted January 10, 2010 Totem Arts Staff Share Posted January 10, 2010 QUOTE (epicelite @ Jan 10 2010, 10:24 PM) <{POST_SNAPBACK}> Yes I have a question.How can I cope with the fact that it is the 10'th and .50 is not out yet?Should I assume the fetal position and suck my thumb?[/b] dont forget to rock to and throw Link to comment Share on other sites More sharing options...
Ban4life Posted January 28, 2010 Share Posted January 28, 2010 QUOTE (R315r4z0r @ Oct 23 2009, 10:18 PM) <{POST_SNAPBACK}> Patch is roughly 72% more expensive than an officer.. not 157% :blink: Patch is 450. 28% of 450 is roughly 125, which is the cost of an officer.I still think it is worth it and the Officer isn't at all over powered.[/b] Chaingunner is 175 last time I checked does anyone have all the damage values of all the guns for me? (eg raptor gun: 5dmg against units, 20 against head, 3 against light armour, 1 against heavy, .01 against buildings)I really need it to check some of the avarage effectiveness of the units. Thanks!Ban4life Link to comment Share on other sites More sharing options...
thrash300 Posted February 8, 2010 Share Posted February 8, 2010 Question: Will the Renegade X team make a new patch next month?. Thus continuing their 1 patch a month updates. If yes, will character animations be on the list?. Link to comment Share on other sites More sharing options...
whersmy Posted February 19, 2010 Share Posted February 19, 2010 Q1: "There are currently 1 players playing Renegade X." Does thsi actually mean that on the servers only 1 dude is playing? Q2: If not, how many players are usually playing? Give or take on a normal day? (I just bought UT3 and now I`m downloading REN-X YEHA) Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 24, 2010 Share Posted February 24, 2010 Yea. it actually means there is only one guy on all of the servers. There is a thread about player peeks through out the day: http://www.renegade-x.com/forums/index.php?showtopic=3887 Link to comment Share on other sites More sharing options...
Cyclonexxx1 Posted April 3, 2010 Share Posted April 3, 2010 i know this has almost certainly been asked before, but will this game have bot-support? Half the time my internet is off and I'd still like to play. Link to comment Share on other sites More sharing options...
R315r4z0r Posted April 10, 2010 Share Posted April 10, 2010 I'm pretty sure that was answered in the original post. As far as I know, it will have bots. Eventually. Link to comment Share on other sites More sharing options...
epicelite Posted April 27, 2010 Share Posted April 27, 2010 Yes, uhhh, hello. I have a question... Will RenX UDK or Duke Nukem Forever come out first? :unsure: Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted April 28, 2010 Totem Arts Staff Share Posted April 28, 2010 I think we made this clear before release, Renegade X will be released on January 28th 2047. Link to comment Share on other sites More sharing options...
epicelite Posted April 28, 2010 Share Posted April 28, 2010 Right after DNF? :huh: Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted April 28, 2010 Totem Arts Staff Share Posted April 28, 2010 How about you abide by your own signature? Link to comment Share on other sites More sharing options...
epicelite Posted April 28, 2010 Share Posted April 28, 2010 I DON'T WANNA! ;_; I wanna play nao! It needs to be free for everyone to play then pplz will play it! ;_; WAHHHHHH! Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted April 29, 2010 Totem Arts Staff Share Posted April 29, 2010 <_ Link to comment Share on other sites More sharing options...
kill888 Posted April 29, 2010 Share Posted April 29, 2010 QUOTE ((NE)Fobby(GEN) @ Apr 27 2010, 06:16 PM) <{POST_SNAPBACK}> I think we made this clear before release, Renegade X will be released on January 28th 2047.[/b] holy moly r u serious that too long to wait for a game Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted April 29, 2010 Totem Arts Staff Share Posted April 29, 2010 Maybe you didn't realize the sarcasm. Renegade X has already been released, and right now we are working with the UDK. Be patient. It won't take years. Link to comment Share on other sites More sharing options...
Jointn00b Posted April 29, 2010 Share Posted April 29, 2010 my god, not this again. people PLEASE give them a break cuz they're working their asses off right now. Just stfu with the 'when are you gonna release a new update ' and be patient we all know that it'll be worth it. Link to comment Share on other sites More sharing options...
Magicks Posted April 29, 2010 Share Posted April 29, 2010 Patiense is a Virtue. Let them do there thing and dont rush them: Were gonna see some fireworks fly when there done cooking up what there up to right now me thinks. I got a strong feeling bout that. Rather a tested and excelent patch than a rusty bucket of bolts. Keep up the good work RenX team: See you ingame too. Link to comment Share on other sites More sharing options...
Lavama Posted April 30, 2010 Share Posted April 30, 2010 Now, will this also come with like a script editor? Link to comment Share on other sites More sharing options...
R315r4z0r Posted April 30, 2010 Share Posted April 30, 2010 QUOTE (Jointn00b @ Apr 29 2010, 05:09 PM) <{POST_SNAPBACK}> my god, not this again.people PLEASE give them a break cuz they're working their asses off right now. Just stfu with the 'when are you gonna release a new update ' and be patient we all know that it'll be worth it.[/b] This man speaks the truth.By the way, when's the mod coming out? Link to comment Share on other sites More sharing options...
alexrirak Posted April 30, 2010 Share Posted April 30, 2010 QUOTE (R315r4z0r @ Apr 29 2010, 08:49 PM) <{POST_SNAPBACK}> This man speaks the truth.By the way, when's the mod coming out?[/b] Just stop annoying them, when its out they'll tell you Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted April 30, 2010 Totem Arts Staff Share Posted April 30, 2010 Think of it like this - the last 4 times we promised releases, we fulfilled them History repeats itself. Link to comment Share on other sites More sharing options...
R315r4z0r Posted May 1, 2010 Share Posted May 1, 2010 I was trying to be funny <_< Link to comment Share on other sites More sharing options...
Lavama Posted May 2, 2010 Share Posted May 2, 2010 So, I repeat my question... Will it have a script editor, unless I'm missing something here, Oh, I also heard that you guys were commissioned with Duke Nukem Forever. Hope ya enjoy it! Make it live up to it's Hype. Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted May 2, 2010 Totem Arts Staff Share Posted May 2, 2010 QUOTE (Lavama @ May 2 2010, 05:00 AM) <{POST_SNAPBACK}> So, I repeat my question...Will it have a script editor, unless I'm missing something here,[/b] the virsion that is out now has a editor or you can use the ut3 editor to edit scripts its all the same thing Link to comment Share on other sites More sharing options...
Lavama Posted May 2, 2010 Share Posted May 2, 2010 Thanks. And there IS a possibility to get a server up and running, right? Or joining one? Or should I just migrate back to old Ren. for now? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted May 2, 2010 Totem Arts Staff Share Posted May 2, 2010 You can join servers provided in our server client program after installing the mod. Though it's been a few months since we've released an update, so we're only getting players at certain times in the day. Link to comment Share on other sites More sharing options...
Lavama Posted May 2, 2010 Share Posted May 2, 2010 Thing is, when I use the Frontend, I almost always get a picture of the map that the server is playing, and a random view from the top of the map, and it gets stuck there. Is there something I can do to get around that like use the Direct IP Tool? Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted May 2, 2010 Totem Arts Staff Share Posted May 2, 2010 QUOTE (Lavama @ May 2 2010, 10:53 PM) <{POST_SNAPBACK}> Thing is, when I use the Frontend, I almost always get a picture of the map that the server is playing, and a random view from the top of the map, and it gets stuck there. Is there something I can do to get around that like use the Direct IP Tool?[/b] update your drivers, directX, use renx ip or use the ingame console F10/Tab and type open ip ort (e.g. open 78.46.83.213:1337) Link to comment Share on other sites More sharing options...
Generalcamo Posted June 9, 2010 Share Posted June 9, 2010 If aircraft is destroyed, will the pilot eject by parachute? Link to comment Share on other sites More sharing options...
Qbert987 Posted June 9, 2010 Share Posted June 9, 2010 That was not the case in regular Ren. I believe there was an idea to do this though :huh: Link to comment Share on other sites More sharing options...
Generalcamo Posted June 11, 2010 Share Posted June 11, 2010 I thought the purpose of this mod is to kill renegade. So pilots, if you want to still kill renegade, would be better, and even for the AI controlled A-10's, it would be better. Also, in real life, A-10's had swichable weapons, such as bombs, or machine guns, or a nose mounted machine gun and missles. Is this codeable? So for example, you have a squad of nod troops incoming, so you call in an A-10 with high caliber machine guns to take care of them, as well as any light vehicles that happan to be there. Squad of fast tanks coming your way? No problem. Just call in an A-10 with a nose mounted machine gun and missles to take care of them and any infantry trailing aside. However, the missles are meant for anti-tank purposes only, so they are very weak vs. infantry. Got a squad of mammoth tanks or an obelisk tower in your way? Peice of cake. Just call in the A-10's with 4 heavy bombs. These will decimate, if not destroy, the heavist (or lightest) of vehicles and infantry, and to an extent, buildings. However, they take a while to get to the ground, so infantry and fast moving vehicles can get out of there before it's too late. Link to comment Share on other sites More sharing options...
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