Jump to content

Luhrian

Totem Arts Staff
  • Posts

    585
  • Joined

  • Last visited

Everything posted by Luhrian

  1. Having 2 editors on your PC shouldn't be a problem. Just try to fix it with these steps, maybe it will help.
  2. Hello there, you maybe know, that I am the current map designer of CNC-Cliffside. I was very happy to see, that the developers added the map to one of the newest patches. But I spend my time in the last months with playing other games, so I never really played on this map in a public game. I have no idea, if there are any problems with the balancing or the gameplay. I've asked some people in the last days, but I think it would be better to ask the whole community. The most common thing I heard was, that the base designs allows too much sneaking. It would be great to see some comments here. Only through that, we can try to create the best possible game experience for everyone. Thanks in advance Luhrian Note: Feel free to post map bugs
  3. @ShrewdTactician @Cronus Little question: Would it be possible to include the Vehicle Theatre of CNC-Fort and a working medical center to the SDK an the game? It would be great to be able to use these things.
  4. Maybe you forgot to rebuild the sripts?
  5. Oh, you changed even more than you told me. Going to take a look at it now and will upload it soon.
  6. Another year, another SDK? I'm asking, because I need the new aristrip dropoff height option from @AlienX. I will not release a version, that should be played on the public servers without this option,
  7. I can do it in next week's weekend, but not earlier. If @TK0104 wants to do it, he can do it.
  8. Just a little Information: New and (hopefully) final version will come with or after the new patch
  9. About the collision problem: You scaled the rocks too much. Use more but smaller rocks to get a better collision
  10. I mean you still need to see the mine count but you only need to press M to see wich building you need to defend.
  11. Well, that would destroy the whole idea of sneaking.
  12. Remember: The map isn't from me. The idea and layout was from @Redline and I'm gonna not change too much on this layout, only if one team has a big map advantage on this map. I'm also not a big fan of this airstrip tunnel For now I'll just leave it like it is until the play test was going on. I don't want to make 10 new version so I'm just waiting for more bugs and problems. But thank you for your report.
  13. If you mean the lightning problem in this picture, I can tell you that it is fixed since a long time.
  14. Fixed a little thing on Cliffside in 2.8.1 This version is final now
  15. I think this U form is a good for improving the balance of a mao. If you have no map advantages it depends on the skill and coordination who wins and who doesn't. Ofc not all maps are balanced perfectly through the differnt characters and tanks from both factions, but I think as a map developer it is the big goal to create something where both teams have the same chances, so both teams can have as much fun as possible.
  16. 1.2 Now online Note for Try-Out: Guck dir mal auf der GDI Seite die kleine Öffnung bei den Steinen mit dem Stacheldraht und Panzern an, ich gaube da könnte es zu Collision Problemen kommen. Ich versuch dich demnächst mal wieder auf dem Server zu erwischen. Bis dann.
  17. If you do another map, say that to us. It would be pretty bad if we have 2 differnt snow versions of one map.
  18. Luhrian

    C&C3 units

    This C&C3 stuff looks great!
  19. I would do that, when the map is almost done. If you cull now you are changing something, the culling could beacome bad, because some stuff is appearing too late. Example: Airstrip tower on Lakeside (flying). Will take a look on it soon. Maybe tomorrow.
  20. You need something from Hourglass, would be nice if you fix that.
  21. The special thing about Renegade X is, that you have a huge health by low damage. Compared to other shooters you survive much more. This fact make a one hit charakter even stronger, because it doesn't matter how much healt you have, if you are just one hit. You'll maybe say, that some characters can survive 1 shot. That is right but it doesn't really matter a guy like @poi can hit a second one without a problem. The second interesting thing is that the Players are smallers. So it is more difficultly to hit anyone, but the other thing is, that people with good aim and tracking are better. That is in every game like this, but for the other player with bad aim it is through these small characters almost impossible to get a good hit. So how can we fix this? Make the charcaters bigger, isn't a good idea (if that is possible). It would mess up the whole game, you need to make tunnels, buildings and bunkers bigger, otherwise they can't walk in it. It would take months to do that. Nerf the damage. If you don't think much about it, it sounds like a good idea, but it isn't one. Imagine, you got a headshot on a character and he does not die. That would be very frustating and would make a sniper usless, because he can't get important kills. But maybe keep that in mind, I think a little damage reduce isn't a bad idea. Now look on these 3 1k charcaters. The special thing is, that they are all like infantry tanks. Infantry tanks with a one hit weapon. I really don't know how the guys from C&C Renegade included this thing, that is fucking stupid, but ok. Think about an amor reduction. But that isn't that easy, to create a good balance there. I think, the main idea about the use from Sydnes and Raveshaws was Anti-Tank. So you need to watch out, that you don't reduce the amor too much, otherwise the tanks will kill you and you are not really an Anti-Tank unit. About Snipers: Give them so much amor is, as I said, a fucking bad idea. Snipers are people, who stay in the backline and not in the main fight. So there is no reason, for giving them so much amor. An important thing in balancing is, that if you have a pretty strong character, you need also a character to counter it. And how can you counter a very good sniper, if you aren't a good sniper? You need to get close to him. The problem in RenX is: They have so much health They can use their long range weapon also in close range They have a strong MG for close range too Nobody exactly know, where the sniper is So I'll just say you, what I would do: Reduce amor Give them a higher spread. Look at for example on Warface. Give them a silenced pistol (or maybe Deadeye get a silenced, Havoc a heavy) make their shots more noticeable With the last point I mean, louder sounds and more visible shots. Look at Widowmaker in Overwatch. And who isn't playing Overwtach a little explanation what I mean. If a sniper is shooting in Overwatch, it is shooting a normal shot, but it looks like a fucking ion canon beam. So after the first shot, everyone will know, where you can find this sniper, and that is the first important step if you want to get rid of him. I think I said all what I wanted to say. But I can understand @Algol a bit. When I'm getting killed by @poi again and again in base, I'm really tilted and I could wirte things like this, too. But if you want to make a game more balanced, you can't win with screaming and insults, because nobody will listen to you.
  22. Well, Snipers are not easy to balance. I think we should look at other games, how they have done it. Will make a longer post about that tomorrow.
×
×
  • Create New...