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MrSeriousOak

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Everything posted by MrSeriousOak

  1. Oh I see, I thought the map might of been a pre TW1 map. Also, It would be an amazing setting for a C&C map, although it would be tricky to actually find a location in the city to have a base (or two). A good idea would be to have GDI's base on top of table mountain and then Nod's base near the bottom. From knowledge I know that the only way onto table mountain is either a lengthy trail to the top, or by cable car.
  2. Just a comment on the second map, I know that GDI had control of South Africa even in TW1. http://cnc.wikia.com/wiki/South_Africa http://cnc.wikia.com/wiki/Category:GDI_Countries Also, while I was reading some stuff there about Germany in C&C, I see that Patch was german? (If it was obvious sorry because I have not really touched black dawn or the original campaign)
  3. It would of been awesome if we all got into a column formation and just rolled over em (C&C 3 mammoth tank quote anyone?)
  4. Honestly the best PUG I have yet to play, balanced teams, constant flow of gameplay, and enthusiastic players and commanders who did their job well. This PUG is a demonstration of how RenX can be, even if it is repetitive.
  5. Oh yeah, I feel dumb now........ I forgot about friday....
  6. So is there a PUG tonight?
  7. 1:) They could hate the dev team 2:) *this one is most likely to be bs* He/she is an EA fanboy/girl and they hate renx for being independent 3:) They got pwned by a sniper 4:) They lost their SBH spy by being driven over by a stank 5:) They want RenX to die for reasons unknown to man\ 6:) They are a troll who is willing to go through all the trouble to troll on this level. It is at this moment most likely to be him
  8. FFS!!!!
  9. WHAT IS A PUG WITHOUT OUR INDIAN IRON MAN!?!?!?!?!!!!????
  10. Unit ready
  11. I have no clue, but whoever they are definitely knew that maybe a derpy Nod soldier might have an "oh shit I set HON alight" moment
  12. I could kill some of your brethren to make a calendar out of them.... > On a serious note..hope to see you there next week! Fine by me. Just remember if you kill all of us, you guys won't have anything produce oxygen for you! >
  13. That I agree with, too a certain extent. Having your entire team to be able to disarm all mines is a good idea, unless you have a troll.
  14. Again, I forgot about this PUG. I was screwing around on TS reborn. I hope the next pug is as awesome as this one! I really missed out this time
  15. There needs to be more reason for the loosing team to claim the field (and maybe more of a benefit for the loosing team if they do claim it?). E.g: The silo can produce more credits/sec if the ref is destroyed, and/or it can allow the team w/out WF/strip to purchase their original vehicles at a higher price?
  16. I checked in there and I found the classes folder with what I think is all the summon-able things, and did not spot any of them in there . Anyway there was a couple other things that were interesting, gonna check them out now
  17. I was looking around in the RenX folder for anything interesting that I could summon in skirmish, and I spotted some UT3 vehicles and wondered if they would work? Also sorry for spamming loads of topics recently in general, but I just had to ask a couple stuff.
  18. Can somebody please explain the "the tanks and cars" speech to that med tank before he tries to join the action with his parents again? Also, Glacious your avatar is perfect for your response to testman there
  19. I feel like I am the only one who uses the classic colour names nowadays
  20. So, is there a specific reason why these are extinct? Is it because all techies/hotties are extremely and utterly anti-spy, so they hate being one? Just wondering
  21. 30 seconds is sometimes too short, e.g I want to quickly drop a log in the toilet, that is not going to take less than 30 seconds.
  22. Were they at the spawning point in their base? (arrow on strip and inside WF) If not then that might be because they had remote C4 on them. Also might be because of remote C4. If his mines were deleting mines in the buildings then that was alright, but not to kick from the game. He should of just banned from minning.
  23. Or they could just make the startfire command redundant? Like disable it. I think it would be alot easier than adding an 'ammunition' aspect to the rep gun, but on that note, that is not actually a bad idea because the rep gun is kind of OP (atleast the adv rep gun is) StartFire is a semi hard-coded function I'm afraid, You see, this is how it looks here in config ini file .Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire") .Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire") //// .Bindings=(Name="LeftMouseButton",Command="GBA_Fire") .Bindings=(Name="RightMouseButton",Command="GBA_AltFire") and this is how function looks like Engine.PlayerController // The player wants to fire. exec function StartFire( optional byte FireModeNum ) { if ( WorldInfo.Pauser == PlayerReplicationInfo ) { SetPause( false ); return; } if ( Pawn != None && !bCinematicMode && !WorldInfo.bPlayersOnly ) { Pawn.StartFire( FireModeNum ); } } exec function StopFire( optional byte FireModeNum ) { if ( Pawn != None ) { Pawn.StopFire( FireModeNum ); } } Engine.Pawn /** * Pawn starts firing! * Called from PlayerController::StartFiring * Network: Local Player * * @param FireModeNum fire mode number */ simulated function StartFire(byte FireModeNum) { if( bNoWeaponFIring ) { return; } if( Weapon != None ) { Weapon.StartFire(FireModeNum); } } /** * Pawn stops firing! * i.e. player releases fire button, this may not stop weapon firing right away. (for example press button once for a burst fire) * Network: Local Player * * @param FireModeNum fire mode number */ simulated function StopFire(byte FireModeNum) { if( Weapon != None ) { Weapon.StopFire(FireModeNum); } } Engine.Weapon /** * Called on the LocalPlayer, Fire sends the shoot request to the server (ServerStartFire) * and them simulates the firing effects locally. * Call path: PlayerController::StartFire -> Pawn::StartFire -> InventoryManager::StartFire * Network: LocalPlayer */ simulated function StartFire(byte FireModeNum) { if( Instigator == None || !Instigator.bNoWeaponFiring ) { if( Role < Role_Authority ) { // if we're a client, synchronize server ServerStartFire(FireModeNum); } // Start fire locally BeginFire(FireModeNum); } } /** * When StartFire() is called on a client, it replicates the start by calling ServerStartFire. This * begins the event on server. Server side actors (such as bots) should not call ServerStartFire directly and should * instead call StartFire(). * * Network: Dedicated Server only, or Listen Server for remote clients. */ reliable server function ServerStartFire(byte FireModeNum) { if( Instigator == None || !Instigator.bNoWeaponFiring ) { // A client has fired, so the server needs to // begin to fire as well BeginFire(FireModeNum); } } /** * This initiates the shutdown of a weapon that is firing. * Network: Local Player */ simulated function StopFire(byte FireModeNum) { // Locally shut down the fire sequence EndFire(FireModeNum); // Notify the server if( Role < Role_Authority ) { ServerStopFire(FireModeNum); } } /** * When StopFire is called on a client, ServerStopFire is used to initiate the sequence on the server. * Network: Dedicated Server only, or Listen Server for remote clients. */ reliable server function ServerStopFire(byte FireModeNum) { EndFire(FireModeNum); } So here's how it works here for those who lack the knowledge of scripting. The player is given one button to initiate two function that starts and stop the weapon firing. When button is pressed, the StartFire is initiated, causing the weapon to fire, and when the button is released, the StopFire function is initiated, causing the weapon to stop firing. The information goes this way. 1. Player gives command to start/stop fire to his pawn (character) 2. Character gives command to weapon 3. Weapon fires/stops firing Disabling StartFire as a function means that a whole weapon rescripting is in order, which unfortunately is far too much work for far too little And I here I thought your suggestion was overkill.. Anyway scratch my idea then.
  24. Yep, I use a 32 bit OS. It's even better on 32 bit because when I used 64 bit no matter what I did I could not get past 25 fps. Anyway the game works perfectly fine on my win 7 32 bit. The problem you likely had was that your game had a RAM limit set by your OS.
  25. Or they could just make the startfire command redundant? Like disable it. I think it would be alot easier than adding an 'ammunition' aspect to the rep gun, but on that note, that is not actually a bad idea because the rep gun is kind of OP (atleast the adv rep gun is)
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