2nd to last update [I hope]
Central infantry paths reduced
Central Vehicle paths increased
Map overview now has more clarity for direction
Maximum height has been reduced [Flying vehicles can no longer go as high up as the Radar Dome]
Landscape textures have been resprayed
Outer vehicle paths removed
Outer infantry paths expanded
Tiberium fields reduced
Harvester tiberium navigation moved slightly closer to the center-zone of the map
Capturable silo outposts now feature a helipad specifically for repairing aircraft
Both bases now include repair facility, team silo and a helipad
Both bases have been redesigned to have a variance in landscape levels
Some areas now have damage volumes which will hurt infantry when on top of a rock when they should not be up there [Its slippy on those rocks] - WIP (More rock tips will feature this lovely volume)
Static meshes have been placed to disable B2B and also to prevent ruddy Gunner's shooting from across the entire length of the map
Minimap has been updated, but a final, pinpoint accurate draft to come on finalized version [Including visibility of the underground bridge]
Vehicle blocking volumes now prevent vehicles from spilling into the infantry-only cave
There are a lot more rocks, however due to the map filesize Frostbite currently is, and for the sake of beautification this may be reworked for optimization]
Misc changes here and there.
Finalized version of Frostbite to come after the next playtest [At.Long.Last.Geezus.]