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Everything posted by Madkill40
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Reasons to kick/ban a person from online multiplayer.
Madkill40 replied to Chrisjh0223's topic in Off Topic
>Implying people generally read the EULA -
This RenX Officially ruined thread has been officially ruined. I should make a thread about it.
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Reasons to kick/ban a person from online multiplayer.
Madkill40 replied to Chrisjh0223's topic in Off Topic
My friend called someone a fag on Rocket League and got a 24 hour ban from matchmakimg the next day. -
If AOW instigated an automatic surrender of the team with the lowest points for the last 5 minutes of the game it would probably be played more often, what people don't like is an abrupt ending to a match so an entire team turning Heroic would be a very nice reward for them to end it. (However the other team should keep their veterancy) This would cease a stalemate and ensure the 45 minute game ends with a push.
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Cards created include the following players:@yosh56 @Gliven @CampinJeff @poi @SMayhew @TONY-STARK @Schmitzenbergh
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I needed to do something whilst watching Designated Survivor and I had a lot of fun with this. Got a nice template for these now, will likely make more so here is the first batch.
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Unless just for Halloween, as on the day of the 31st alone, every crate is an SBH.
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Ya team hath no fury like a mad boost to morale to encourage your enemy to know exactly why they cannot beat you and your fellow comrades who aren't going to give up just because they lost a harvester, vehicle, building or base!
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Your water leaves much to be desired. Use a different texture maybe? I can't even tell its water, it looks like gone off milk. Aside from that the map is awesome, although something such as trenches or sandbag walls for the infantry path would be nice. It's the only area of the map which looks like it hasn't been fought over yet which just looks odd given the map itself. Don't be afraid to partially bury the wrecked vehicles.
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I'm happy with as they are to be honest, bit of lighting might make them look better or instead some distance might do the trick. But the models are a good foundation as they are. Plz send?
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Need these. Just these mpre than anything.
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No. You have been bad. You get nothing but Toxicity. GFY.
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No interiors, just outdoor PT hubs instead.
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Stealth Tanks are vicious if left unchecked but when 4 players do nothing with them they severely hinder the team. Lets enhance this effect some more.
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I like the Renegades I like the Mobius I like the Stealth Tanks I like the Flame Troopers! And I like the Obelisk - When it charges up Bvvvv- Bvvvvvvvvvv- Bvvvv- BvvZapouuuuuuu...
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Note: Adding a christmas varient for every map means players will have to essentially redownload every map, an Xmas patch requiring upto 1gb of space. So we better have more than just one damn christmas tree. I'd quite happily add christmas decorations to Volcano, Canyon and Under (Incl rebuild) to ease the ToDo list. Adding christmas decorations shouldn't break anything. However! We need one shared Christmas content package we can share and use to avoid problems. One package for all maps = more efficient and should reduce download size. (So you're only downloading map files and one package file) So start looking for christmas meshes and props for ut3 and post them in here.
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Not to mention the poor optimization and super fps drops which plagued the games' launch for nearly a year. At least GreyGoo had walls. Lets hope this game out-performs the previous.
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Only if they use their scope as hip-fire is now ineffective (i.e. noscoping), yet the Raveshaws/Sydneys have no such disadvantage which just makes them Sniper No. 2 and thus the same problem exists as did with the Sak/Hav's before the fire spread nerf.
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All-in-one single-shot hitscan death gun is OP.
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I just have a picture of my dick which says @yosh56 on it and leave it at that.
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@Gliven Suppose it isn't all luck based, it's just if I am able to do it with minimal effort then is not skillful. x5 headshot multiplier though? That's still bullshit 1k damage against all infantry. Even Mendoza only has x2. Railgun/PIC is still the all-in-one good to damage anything weapon. Charge up? Sure. Headshot multiplier? Reduce to 1.5 (400 is still a lot of damage for most infantry to take) Logic for less damage to infantry already provided.
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Scenery props, they'd all make good scenery props..
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Sniper rifle spread an issue? Use the damn scope. Problem solved.
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Unless its possible to only allow one instance of RenX to run at a time per computer..? Like hardcode this in or summin.