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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. ---EDIT--- Nope. Still the same results. I'm disappointed in that
  2. Yeah thats the latest version. I hope yosh Will release an update soon for sdk cause we need it
  3. Yes there is an official bèta 5 sdk. It came out at the same day when beta 5 of Renegade X was released
  4. Will look on it when I got the time/motivation, thank you for the heads up But... er, references... what happened to it? Did I forget to add a file or did something change that made it stop working? I think I'll need to update my sdk soon.... So you're saying you still have the beta 4 sdk?
  5. UPDATE 12-13-15 Changelist - Removed the all the concrete walls and replaced some of them with tankblockers - Changed all the builings with ramp versions - Added Vehicle Blocking Volumes between HoN and PP so vehicles won't get stuck. - Added 2 concrete walls at the GDI base Infantry Entrance (Road to beach) so you will see that vehicles can't go to there. Note I did this to make the gameplay better once again and many people were against it what I did to TrainingYard in 5004.
  6. Hey Yosh. Any plans to release a new patch coming Christmas?
  7. CNC-Tutorial is the real first version of Kenz's map (CNC-Beachhead). This map wasn't finished cause there were problems in the sdk (during beta 4) You can remove this one
  8. You heard the man Super-Kh And I was thinking what the problem could be with the dark tunnels. Right now I don't built lights on production, just on preview. Gonna try to built lights on production (fingers crossed) ---EDIT--- It works. Well a bit. The crates i putted in the tunnels got some lights. I'm gonna remove the reverb volumes and see what happens
  9. UPDATE 12-12-15 I changed time once again to night
  10. Well there are some weird problems with the lighting. When I build lights, the results are disappointing. The tunnels are ignoring the lights (every kind (pointlight, spotlight, skylight, domaindirectional light). Same problem with the helipad i use in the background of the bases. So someone else has to look at it cause I have no idea whats going on And I said this a lot of times. I'm bad in making new meshes (like the overpass). So I'm still waiting on a reply
  11. It won't be accessable. I don't have to use the interior
  12. UPDATE 10-12-2015 I did some work on the GDI Power Plant exterior. I scaled the Power Plant bigger and added some new-made meshes and a ladder like in the Renegade Campaign. The made meshes contains regular materials that are used for GDI structures. And they all have LOD's with diffrent materials like all the buildings have.
  13. Starting a bit now on a new remake but don't expect it that it will be released soon. Cause I have to do a lot of stuff. making church, houses, shed. Got the map in UDK
  14. Why did you add an extra power plant pipe
  15. I asked it a few months ago and he said he don't have the time to do it. He also said he was making a dam of multiple assets. But he's skill to do this was not that good (that's what he said)
  16. I think this is set for 10 minutes in game files
  17. I already did that All the Doors are in place
  18. Hello dear beloved server hoster, can I please have this map added to your awesome server? Map name: CNC-M00 Download link: https://drive.google.com/open?id=0B2ze9 ... HZpQlFlNnc Topic link: viewtopic.php?f=138&t=75791 Thank you in advance, you're awesome
  19. Map released---------> see first post for download link
  20. A bit (I was bored ) I was looking at the obby and then I had an idea. I'm not planning to release it. I just wanted to show you something.
  21. I tought I did that somewhere else. And it was no luck. But I'll give it another try EDIT I tried it and it works. Release date Will change maybe to gonorroe Actually I wanted to ask Ruud if he can put it on the official map testing server. But it's not impossible to add it on All Deck All Day
  22. Whaaaaaaat. That looks awesome
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