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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. Another update on the map: I've been working of the lay-out of the map and changed refinery's and tiberium fields like how it is done on Islands and Complex. So it won't take hours till the harverster gets back. The chance that your harverster will be destroyed is like 10% now. I added a destroyed Shore Defence Cannon in the background. I also did some changes in the field. It's not an OPEN field anymore. With some landscaping and adding in rocks it you will get more cover for your vehicle. Need to be done: - The background - AI paths ( I already did that in a previous version but it was sh*t back then) - Endgame camera ( Was also sh*t in a previous version) - Minimap (Which I think won't be there because I don't have Photoshop and with Paint it will be crappy) More updates coming soon
  2. Yeah nice to see the progress is going further
  3. dLfjhbXCs44 Recorded from last weeks PUG
  4. I prefer Beach Head. kenz did some good updating so we have to test it
  5. To spawn vehicles from the command line: summon renx_game.rx_vehicle_apache summon renx_game.ts_vehicle_hovermrls summon renx_game.apb_vehicle_teslatank
  6. Okay I saw it wrong Yeah okay in the weekends there almost 2 servers full. Why did I complained about this
  7. Is RenX dying? If so we need something news so people will return
  8. New Update or is there a Nod Rebellion Team?
  9. More bugs you could fix: The apache/chinook spawns for GDI Side. And you can only buy 1 apache or 1 chinook (You can't buy a second one, even its destroyed) Landscape at GDI Bar is crappy At 1 time the endgame camera enters a softboundary volume
  10. I heard Tomb wasn't tested, only GrassyKnoll
  11. The map is like 50%finished (really. The Nod side has more decoration than the GDI side. This map will introduce a bridge that automaticly opens. And you can close it in the control tower. When closed, vehicles can go to the other side of the map
  12. I've seen the next gen of River
  13. Thats pretty much what I'm doing right now. I got a new copy of renegade on origin and I'm checking the map out ingame. By now I think its better take the original as an guide but to rebuild it 1:1. There are a lot of little things that can be done better than the original. Not the best but the fastest example I can come up with is: in original CNC-Siege the GDI PP and Ref are so close, you can easily place a nuke between and send them to hell. If you watch my tutorial you can get the map in udk and remake it (then you know where to put stuff in) -H4MPB6DVdc I will put a file with the scale size I use when I'm re-making a map
  14. There will be none from the official test group, as there was no Tomb in the testing session today. Sorry m8. Thats is good news for me. It means that the map Will be moved to next saturday (I camp the pc for myself then)
  15. Can't test cause my sister is behind pc and don't want to let me game And 5 minutes before it supposed to start there were only 3 to 4 People on TS. Test session is not really popular
  16. So we need to keep testing maps and decide which maps will be added to regular servers
  17. Can't they add blocking volumes on the rocks so they can't get on it
  18. I'm gonna do some changes soon - Changing Softboundary volumes to blocking - More background decoration - Add some stuff for cover
  19. Check out my tutorial to get ren models in udk when you need it
  20. It was original also that big. Cause its a quite empty field (some rocks)
  21. I can change them to blocking and show them you cant go there
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