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LavaDr4gon

Totem Arts Staff
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Everything posted by LavaDr4gon

  1. It'll be released when Yosh runs out of alcohol.
  2. Is it possible to reduce the elevation of the short path so the artys won't have great height advantage?
  3. Missed the opportunity to give DoctorB0NG a Mobius card with his prescription of Meds.
  4. The real question is, what's the point of barb wire on top of the sandbags?
  5. Here's your damn Lakeside match:
  6. Fun fact on Eyes: the Bar could have been destroyed if 4 people weren't left clicking. The left click's range is shorter than right clicks range.
  7. You can also see your ping with discord and know where the server is located. Discord also has an overlay so you can see who is talking while in game. Also there's Rembot. Is it possible to have a bot or something to record the voicechat?
  8. 11:59, the error that cost the game. Also here is the tunnel perspective:
  9. Since people have stopped doing the recaps for some reason, I'll do this PUG. Team Quincy vs. Ryz. 1.Mesa GDI wins the harvester battle but Nod still masses artys to take short side. Artys plus techs hold the short route while long route bounces back and forth. LCGs sneak in and destroy the GDI pp while GDI was spread thin. Artys + Techs + Flame tanks = Dead GDI. Nod (Ryz) Victory. 2.Tunnels Both sides lose their harvester in the beginning. A GDI infantry rush takes out the airstrip shortly after. Several minutes later WF goes down by a tech. Awhile later Bar is destroyed by some sbhs and mrls. GDI surrenders after a failed rocket rush. NOD (Quincy) Victory. 3.Sexmountain No harv battle. Only a bunch of skirmishes on the field and infantry path with some infiltration attempts with infantry and stanks. 16 minutes later Nod PP goes down to infantry. GDI rolls in with tanks and ions to clean the rest up. GDI (Quincy) Victory. FInal: (Quincy) 2-1 (Ryz) Total Players: 25-27
  10. Since this game is related to Unreal Tournament 3 I'm going to assume that is were it originates from.
  11. Always wanted to mention this. Why were the animations or something changed with the infantry? Also noticed that the guns are also being held at a different angle.
  12. Hey, I actually found the source video for that scene: https://youtu.be/-fijCq7X3yw?t=10m34s Almost 2 years ago back when beta 5 was released.
  13. Here is a revised version to include more and accurate information. Also incudes 7 seconds of renx.
  14. It was more like we controlled both sides and used everything available to us. I understand the long path isn't as important but there is a harvester there. We had at least one or two people on the long route at all times killing the harv denying your team of funds while gaining vp at the same time. Since we had the harv we were able to bounce back quickly whenever you take the short route by calling in airstrikes forcing you to back out. How many airstrikes did you guys call in to scare us away?
  15. Here's the Crashsite game:
  16. Another video by GVMERS giving a history lesson of the C&C series.
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