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[NE]Fobby[GEN]

Totem Arts Staff
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Everything posted by [NE]Fobby[GEN]

  1. QUOTE (Mighty BOB! @ May 6 2010, 04:05 AM) <{POST_SNAPBACK}> Yeah, I overlooked this detail. I don't know if it is that the majority of meshes don't exist, but that the UDK only contains meshes from the UT3 demo, which is still quite a bit, but the missing content would need replacement. However, they've been adding more and more content to each UDK build. The latest one has some great rock and foliage meshse.
  2. I believe the current maps can be ported into the UDK without much of a problem. I am sure a few things need to be re-set up, though. Also, more information on the patch for 0.5 is coming soon, but the picture in this thread particularly does not pertain to the patch.
  3. Oh, so you guys prefer no news over teasers? We'll keep that in mind next time. Cancel the big trailer coming up, team! :lol:
  4. Share your ideas you 3, we didn't put a teaser shot for us to just hear "nice"! Speculate!
  5. Sentences contain these, for they are what they require And the phrase you are about to acquire Will incorporate 2 of these: I will first be frank and handy: The first is as crepuscular as liquorish candy Dim as the night sky of space Dark like the ants crawling on earth's face The second is the beginning of all days The start of all times It is the end of all nights and circle of life As darkness meets its sunrise And together this phrase Will bring you a dangerous happiness in a new place A new adventure, only if you can keep up the pace
  6. You can join servers provided in our server client program after installing the mod. Though it's been a few months since we've released an update, so we're only getting players at certain times in the day.
  7. Think of it like this - the last 4 times we promised releases, we fulfilled them History repeats itself.
  8. Maybe you didn't realize the sarcasm. Renegade X has already been released, and right now we are working with the UDK. Be patient. It won't take years.
  9. How about you abide by your own signature?
  10. I think we made this clear before release, Renegade X will be released on January 28th 2047.
  11. It's hell because it messes up your game, and you can't get out of it without committing suicide and losing all your credits.
  12. QUOTE (PermaGrin @ Apr 12 2010, 06:03 PM) <{POST_SNAPBACK}> Thank heavens for Adam Isgreen.
  13. More than you know... more than you know.
  14. Thanks for your excellent dedication. Hopefully you'll be hearing more news from the team soon.
  15. QUOTE (R315r4z0r @ Apr 9 2010, 09:21 PM) <{POST_SNAPBACK}> Yeah I've had exams and four term papers to worry about, so I too haven't been on much.
  16. RA3 was too much on the wacky side for me. I've played a few skirmish games and 5 Soviet levels, but I couldn't really get myself to go further. I understand that RA2 was also wacky fun, and it was my favourite C&C RTS gameplay-wise, but the weirdest it got was just things like desolaters, chronosphere, iron curtain, IFVs, etc. It all seemed at least plausible. In RA3 however, I couldn't really care for the sailor moon/girl scout units and Gundams. I can see myself trying it out again in the future, but my preference for a game is that it must at least be believable in some way. Not necessarily realistic, but believable. Generals offered nothing special to the RTS genre; it was basically a Warcraft-type game set up in a "modern warfare" direction. Multiplayer just consisted of guys building a dozen bases all over the map and unit spamming the enemy. Singleplayer was way too simplistic and boring; long missions that are neither challenging or fun, no storyline at all, no cutscenes, etc. I hated the mere cheesiness of the GLA and China. Zero Hour introduced a few characters, but didn't expand on them at all. C&C3 was pretty good, I liked it, besides the plot holes and disconnections from TS. The storyline was a bit dry; I don't think Nod was portrayed in the correct way, and I'm not a big fan of alien invasions - it's been overdone in movies and games. Tiberian Sun's vines, underground units, exploding tiberium, Tiberium plants/fauna, and the Forgotten all just disappeared. The tech was backtracked: from Mechs to tanks, from Cluster Missiles to Nukes, from Disks to grenades, from super units to unit spams, from amphibious APCs to normal ones, etc. I liked C&C3s gameplay a lot, but it felt a lot more like a sequel to C&C95 than TS. I'm not saying that's a bad thing, but I would've preferred Westwood's "Tiberian Twilight" over C&C3. C&C4 was just a disaster on all ends.
  17. Can we see your portfolio? I think generally speaking we don't really need any more weapons artists, but if you're really good, we'll take you in.
  18. I think if I treated C&C4 like a normal RTS, I would say 2/5. As a C&C, 1/5.
  19. http://www.amazon.com/Command-Conquer-4-Ti...3617&sr=8-1 # Average Customer Review: 1.2 out of 5 stars See all reviews (117 customer reviews)
  20. Anyone know how many copies C&C4 sold?
  21. Remember that whenever "it's too quiet", there's always something behind the scenes. We're not the kind of team that turns its back on its heels. As for 0.5, there aren't many game-hindering glitches imo besides the bugs relating to SBH stealthing and Remote C4s, and the latter is very easily avoidable. There are more bugs, but nothing game breaking. I'm very happy with Renegade X 0.5. It's a very refined version of the mod, with almost all the stock weapons and vehicles, a good amount of maps, and its open source, allowing user content that MP gaming has taken advantage of. Despite its version number, it already has the vast majority of what the original C&C Renegade had, and is more complete and professional than almost every FPS total conversion mods I've played over the past few years. There's a lot of big news coming up, I just want you all to hang tight until then. The standalone version will take a while, but only because we want it to be perfect. There will be some cool things to look forward to prior to that.
  22. QUOTE (PermaGrin @ Mar 19 2010, 02:07 PM) <{POST_SNAPBACK}> Same, though I skipped version 6 and 7, but tried version 8. I wrote a lot of big posts and suggestions as to how to make the game better, but I don't think the devs knew the point of betas.
  23. I watched the Nod campaign and the GDI ending. I have nothing to say.
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