
Truxa
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Everything posted by Truxa
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After a few crashes, another one here. between 35-40 people playing, mapswitch crash, crashed after voting thus upon reloading a new map. Launch.log
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What if your character/vehicle could gain veterancy?
Truxa replied to epicelite's topic in Renegade X
No it didn't. That feature was not in the original C&C (Tiberian Dawn; the one Renegade is based on), but was first implemented in Tiberian Sun iirc. It would suck big time, because it would make camping even more powerfull and nearly impossible to stop. People whose priority is to never die or getting a high K/D ratio are usually bad players and shouldn't be rewarded. Pyder, I disagree with your argument that snipers who hang back and kill infantry are by definition bad. I play intending NOT to die and getting a high K/D ratio by e.g. in "Field map" defending the tunnels from sneaky infantry, or hanging back to snipe sneaky infantry attemtping to flank the siege (=defending a siege) or sniping those engineers/tech/hotties who are rushing to a siege trying to C4 them ... picking them off isnt a bad thing, it's actually a great tactic for your team to get ahead! How can you say that defending your teammates from being flanked/squashed by rogue infantry is bad play and shouldnt be rewarded? I think it should be, if at all. -
What if your character/vehicle could gain veterancy?
Truxa replied to epicelite's topic in Renegade X
It makes the gameplay slower though. More sniper-campers, more hit-n-run players, more people scared of dieing during a rush (aka not leading a rush) It would disrupt the gameplay a lot, though i like the idea as i try not to die anyway -
I don't miss it, but {I would like to see it happen yeah! If the report feature would show the beacon for the enemy, why not on your own team as well in many occasions i ask where the beacon is planted at (e.g. goldrush) to sniper-cover it yet no one answers
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imo it's lame to ruin the game for others, he ruins mine, i ruin his. eye for an eye
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I feel the SBH does less damage, or just awekward damage compared to old ren. Old ren SBH had 5 clips of 100 rounds with a steady 1-shot interval where as the Ren X SBH has less ammo per clip and a 3-shot-burst while feeling it doesnt do that much damage (unless shooting at the head) But no, I do not think SBHs need a buff, I think they need a nerf in such a way that they are easier to spot. It's been far too often I've spotted an SBH and lost track of him because of the sprint button, I cant sprint and shoot at the same time, so I lose the bastard! Also, when I'm playing a SBH myself, I am amazed that people actually didn't see me sneaking past them! Like 5 yards away, rushing to an enemy soldier head-on, but the moment he turns around to shoot, he can't see me anymore Stanks have their spotting ranged nerfed, I can see stanks from 3x as far as i can see an SBH. I think stanks and SBH should "flicker" a bit when you hit them while stealthed, preverably jut a small red area where you hit, because the shots disrupt the cloak in that area
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I'm not talking about an SBH team defending a beacon, SBHs suck at defending, they are too weak and do not pack that much of a punch. A team of SBHs might do it, but I feel more for a few vehicles backing you up, or an easy spot for snipers to shoot the engineers/hotwires from a distance (take "Walls: Flying" as an example) Reaching a good location is one thing, defending another. Best way to defend a beacon? Get 2 SBHs tagteaming, when 1 does the other can continue anyway. Have a stank or 2 standing by to run in when the beacon is placed at the designated location and finally having 2 snipers standing by shooting from a distance. GDI is focussed on the beacon and SBH/stanks anyway, snipers should be fine. 6 people is all you need, but thats teamwork!
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Think you may have the wrong end of the stick. He's not talking about credits, he is on about points. In AOW after the time limit is reached, the team that wins is the one with the most points not credits. I understand his point. I explained how I thought of things (it was his question, wasn't it?) I explained what I have observed of the link between points and credits. One might get more points but also gets credits for killing enemies. At this moment though, I don't see the point of winning or losing a match. Sure, winning is more fun and satisfying, but who keeps track? I'm more keeping an eye of the list, you know, points and K/D in the total game? My goal usually is to reach the top 5 when attacking and top 10 when defending (in a 20v20 game). But no one keeps track, so why bother? I don't see the fun in hanging out in an artillery/MRLS spamming the s$%t out of a single building thats being repaired internally. I'd rather take a bit more risky position by shooting at those locations where they are most likely to repair a building (HoN hitting the wall above the MCT, airstrip shooting at the door hoping it opens and kill a few ppl, same with WF and bar) But better yet, when attacking, I'd likely hang back at a covered sniping spot while informing people to put a nuke/ion at an exposed area, so I can snipe-defend it from a distance. Support is a nice role to get points, just not the top 1 in any game type.
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I think it's good as is. Points is something nice and makes it competitive, but I feel there is no reward anyway. Well, there are those who log in with Steam and get tracked that way (how do they do that?! I have steam for another game, but doesnt detect Ren X ) Winning as a team is what makes me tick. More often than not am I "that camper" who hangs back to watch out for the base (e.g. mining as a hotwire and flying around with an Orca shooting at chokepoints or sniping those techies/hotties/engineers from the wayyy back so those assaulting tanks have no healers) I don't worry about points that much, then again, points = credits = better gear. My advice? Play covertly/stealthly/with BRAINS and don't get killed, you'd be amazed how fast you get credits. I estimate the following through gameplay experience: 2/sec when ref is up --> 120/min --> 600/5min; within 5 minutes probably a harvester unloads --> 1k/5min credits STANDARD! on top of that the credits by shooting/killing enemies. My advice again? Make it a sport NOT to get killed. Then again, as a defender, backing to a PT is pretty easy, but if you are in the field shooting with a vehicle, it MIGHT be handy to be an engineer or hotwire/techy and repair your own vehicle. Won't get you credits repairing a "neutral" vehicle, but atleast you won't die to purchase a new one.
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sorry but this statement is absolutely rediculus! Like pointed out B4, the bugged locations must be fixed ... that is the real problem here ... everything else is just fine ... no need to add a new mechanic that messes with the gameplay in such a heavy way! So the fact that placing a beacon requires a bit more teamwork is bad? I think it's good! Instead of a single SBH sneaking into a base, placing the beacon and "trying" to defend it single handedly ... Think of it, is it a good thing that 4 SBHs on "Walls: Flying" map can single handedly destroy an entire base without the backup of anyone else? I'm all for it for better teamplay, that's what's lacking atm, certainly for those like me, who do not have the time to commit to a clan to get that.
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Since SFJake isn't pointing out your obvious lack of understanding, I will. In R315r4z0r last post, he mentioned enemies SPOTTED beacons, as in, a FRIENDLY sees the beacon and presses "Q" to "SPOT" it. Then and only then the beacon will be shown in the minimap for its entire duration untill disarmed/explosion. It is NOT a bad idea, as it will be coordinating your team better in a slightly more passive way besides using teamspeak/ventrilo/skype/directchat/IRC/whatever For friendly beacons, this is also a great idea, because not everyone is using chat saying "I'm going to place my beacon at the enemy powerplant" "ok, so in that case i'll plant my beacon on top of the WF"
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Yes and Yes. That is what i tried to get across with my post. So far people didnt get us any recording though. If you record something pls help us out and ask the server admin about it yourself like mentioned in my post "Get in touch with the serverowner or an admin and ask them to send us the recording ". Since i know of this feature just now, (couple hours ago) i will as of today (provided i don't crash too often, in that case i usually stop playing out of frustration)
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Ohhh hell yeah! I like this option! I'll keep that in mind for sure and will let mods know (on TheMatrixRen server) when I finished a recording while I suspect people for abusing bugs like walking "outside the normally playable map" (e.g. Goldrush, saw some Nod dudes doing that passing GDI AGT) Questions: -Are the server admins/moderators also able to view the demo created? -Is this feature intended to "observe" the bug abusers and deal with them?
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Orca hellfire missiles auto-explode after ~10 meters?!
Truxa replied to Alex89's topic in Renegade X
I partially agree and partially disagree. It's part of the tactics to be honest, do not buy aircraft (if you think they are too weak) before the enemy is deprived of the 1k characters (by destroying HoN/Barracks) because when that happens, aircraft are suddenly a major pain in the ass especially when buffed (you didnt want the infantry to easily shoot the aircraft, so normal soldiers shouldnt be able to either!) It's the same thing with non-flying maps, like the map "Field". You do not buy weak vehicles to take the field, you only buy them after you've taken the field to finish the attack. It's a matter of WHEN you buy certain vehicles that makes them good or bad. In the case of "Walls: Flying" first priority should be either infantry buildings or vehicle buildings with an early rush. In case it worked, you adapt your next strategy accordingly. This makes the game more versatile! And what about the transport helicopters? If standard characters have a hard time already killing those, it would be even harder after what you proposed! Opening the door to many transport rushes untill a team finally caves in by not 100% defending (or beating their rushes by doing a more efficient job) Aircraft are fine as they are, but I do think the Orca needs a small adjustment as it is not up to par with an Apache. Apache has way more missiles and needs 2 missile bursts (plus the extra machine gun fire) to kill an orca, while the orca needs more than 3! (somehow the orcas missiles are not locking on as well as the apaches) And the range of Orca missiles aren't reaching as far as the Apaches. -
Well, thats strange! I've been a spy several times even on maps with defenses still up! (Being Nod on Goldrush, with rocket officer as spy-character) When I got the spy character, I ran back to base, buy me a beacon, run back all the way around the map in the least conspicuous way possible, passed the ACTIVE! AGT (as my target was the powerplant) and got away with it the 2nd beacon i planted ... The only time when the AGT shot me down was when I was shooting at some GDI units, it was then and only THEN when the base defenses were activated to target me. Perhaps you were shooting between obtaining the spy crate and buying beacon/rushing base? Yeah i got discovered once and had to eliminate the target before raising more suspicion, perhaps thats the problem then? You can't fire your gun when being a spy otherwise you get shot at by the defenses but planting a beacon is ok Planting a beacon is ok, shooting your gun is ok, untill you "hurt" the opposing team ... thats how i gathered things so far
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Well, thats strange! I've been a spy several times even on maps with defenses still up! (Being Nod on Goldrush, with rocket officer as spy-character) When I got the spy character, I ran back to base, buy me a beacon, run back all the way around the map in the least conspicuous way possible, passed the ACTIVE! AGT (as my target was the powerplant) and got away with it the 2nd beacon i planted ... The only time when the AGT shot me down was when I was shooting at some GDI units, it was then and only THEN when the base defenses were activated to target me. Perhaps you were shooting between obtaining the spy crate and buying beacon/rushing base?
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I wish i had that one! Would be a wet dream I mean, finally as GDI getting even with those Nod SBHs infiltrating every nook and corner. I'd be making it a sport to ask the team to place multiple beacons, Nod to run around finding they are all fakes, doing the same thing 5 minutes after but this time doing it myself too Don't get me wrong, given the chance for me to be on Nod, i'll take the SBH/nuke combo any match. But on GDI i'd have more fun with it
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I'm no server admin, nor do I intend to be one or pretend to be one, but I tend to agree! In the old ren(jelly server atleast), when a person is "beacon spamming" the server automatically excludes that person from buying/placing beacons whilst also disarming all their beacons currently counting down. This is what is missing in ren x too, some people purpously spamming beacons to force a game-crash after failed votes to reset the map/change map. Now this feature does not directly apply to beacon misplacing, but I feel that there is a similarity here, be it server settings or active admin commands. Back on topic: I agree that moderators do not "freely ban" people from servers as easy as logging on to the server, but after a series of reports about a single player abusing different sets of bugs (e.g. trying to buy orca's on non-flying maps; even though it fails, the player tries to abuse bugs or walking high up into the mountains, passed the GDI AGT (AGT still fires upon the player though) on Goldrush, eluding the normal path (which is mined)) I find it fair that frequent offenders should be warned and/or temp ban before perm banning them, because the pressence of bugs does not invite the abuse of bugs to win/screw a game! A bug is a bug and should be reported without being abused! keep it fair and fun. just a sidenote: I cannot think why people find it fun to "hack" a game (e.g. speedhack before it was fixed or aimbot) to win. It makes the game less appealing for future playing AND for the players who have been victimized by those "hacks"
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In the RTS version of C&C, you are correct that spies were not invisible. However, they were only able to be detected by dogs... which obviously Ren & RenX don't have (Unless you say one of your units just walking to random places... you would never know they were a spy). Personally, I would like to see the Spy Crate reverted to be like the old Ren... Spy = SBH (& not attacked by base defenses) True, it were dogs in the Red Alert series, though Renegade is in the Tiberium Wars series (which follows after the RA series) I'd say the idea of mobius and sydney being able to distinguish friend from foes easier than other units is a great idea. (from close range, as pictured above) the idea should be, when the enemy picks up a spy crate, there should be atleast 1 or 2 sydneys/mobius' in the base patrolling or checking incoming (friendly)infantry whilst being able to tag them (with say "Q"; reporting enemies/building repairs/etc.) they tag them (shortly; 5 seconds) for being "enemy" for everyone to see. Everyone should be able to damage the spy, regardless of it being reported as a spy or not, so everyone is essentially able to "detect" a spy. I agree, this idea might be a bit too much, as spies were added to the old ren to give a (almost defeated) team a chance to infiltrate a base with defenses, keeping everyone on their toes.
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Maps should have a logical name to associate the map with. One does not simply call a map in a snowy-mountain theme "City" "Yeah, lets play city map you guys! Urban fights are awesome!" -Ends up on a snowy mountain- The X probably stands for the intention of implementing it in Renegade X, should be removed when the map's finished imo
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Almost same happened to me once, although i accidentally put a timed C4 on this dude's back to deter incoming enemies (was meand for the ground only) he noticed it and followed me around to get me killed. He found it funny I did not, and found it to be team hampering. He got banned for a day, next day he appologized. Happened on old ren tho
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I believe he means that he will play on TheMatrixRen server now as admins are ACTIVELY banning (temporary/permanent) abusers of these locations i mentioned. I doubt he'll be abusing it on that server. UNLESS ofcourse, his last post is totally sarcasm, in which case I do not care. Playing MatrixRen server gives me great pleasure as those abusers are banned, making the game much more fun!
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Hi! I intend to upload (almost) all crash logs in this topic, if that's allowed. Perhaps for the Dev's a nice way to have all my logs sorted in 1 post. This first one happened to me whilst sprinting after purchasing the SBH unit on the map "Islands". Nod had all buildings alive, GDI only barracks (red in the UI; indicating near death) Below the Fatal Error lines at t he end of the log. [0457.87] Log: === Critical error: === Fatal error! Address = 0x2091a7b (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x81c9bc (filename not found) Address = 0x209319a (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579c6c (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1558fa5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579e1e (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1579be5 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] Address = 0x1577836 (filename not found) [in C:\Games\Renegade X Beta 2\Binaries\Win32\UDK.exe] I realy regret the fact these crashes keep occuring as I am a firm believer that this is the main thing that is wrecking the games playerbase atm. Hope it gets fixed soon! Cheers, Trux Launch.log
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I'd say Volcano and Canyon both need the SBH fix prior for those maps, as they have bases without basedefense.
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Soooooo... these spots you mention... are they real? Tell me the locations so I can look for them and confirm if they exist or not. Pics or it didn't happen. For WF: as SBH go to the top roof, jump off at the back and onto the 2nd roof. If done properly, a well placed beacon drops through the holes so engineers/hotwires need to do the same difficult jump within 50 seconds. Which is nigh-impossible. For PP: run up to the roof, at the beginning of the roof, walk to the left side of the roof (the yellow colored bit) and around the PP untill you reach the last exhaust vent. Placing a beacon in that vent makes it impossible to reach from the ground AND roof! Unless you walk the same way as the SBH does, which makes you turn around and walk around again. For Ref: Walk up on the roof. There is some sort of pillar at the front part of the roof that lets you stand on it. Placing the beacon there will make it drop behind the fence or through the roof, making it impossible to reach it with a repairgun. If you cannot immagine these situations, you clearly haven't played Renegade X long enough. On TheMatrixRen server, these spots are banned from use. Anyone seen abusing these bugs (either by seeing the actual planting or building destruction by an unreachable beacon) will get a permanent IP ban. Which, in my opinion, is fair. NOTE: for WF, running up the roof and placing it anywhere on top of the roof is not bugabusing and that beacon can be easily reached, yet needs a little time to search for it. Ofcourse with my final NOTE i meant the fact that placing a beacon on the edge of the WF roof, the VERY TOP roof is not a bug. It's a matter of walking on a small ledge, whereas the other placements ARE bugs, because they are meant not to be able to be reached! (By the beacon placer that is) GDI also has a few equally sneaky beacon placement locations by deliberately flying very high over a base and ejecting. using a parachute (press spacebar in mid-air) and placing it on top of the ref pillar! or some other gnasty spot never to be reached without parachuting out. HON has such a location aswell.