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Alex89

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  1. Overall the balance seems rather shitty and there is a lot of work to be done before Renegade X is even remotely balanced. One thing that makes absolutely no sense are the mammoth tanks made out of wood. Crispy, crispy wood.
  2. As far as i remember all the CnC Tiberium strategy games, the Nod Flame Tank was good against infantry and buildings - but utterly useless against heavy vehicles. However, in Renegade X, a flame tank can burn down a full health mammoth tank in under ~5 seconds - even before the mentioned mammoth tank can kill the cheap low-tech flame tank. I do know that the flame tank has a rather short flamethrower range, but i find it really absurd that it's flames can kill a frikkin MAMMOTH tank so fast that you wonder is it made out of flammable wood!
  3. For the first time i flew an orca aircraft, but i noticed that it's hellfire missiles automatically explode after about 10 meters of flight - even if they did not hit anything! I am not sure what is up with that, but it makes the orca's hellfire missiles usable ONLY at nearly melee range - which is pretty much suicide! Can anyone share some light on what is going on with these orca hellfire missiles?
  4. I recently started playing Renegade X over multiplayer, luckily there are servers very close to my location so i only have like 40ms ping. Anyway i noticed that the Sniper rifles (for 500$ and 1000$ classes) have a rather slow bullet that takes even up to a second to reach it's target over medium-long distances. Personally i find this "sniper bullet travel time" to be really bad, especially when infantry can move really rapidly in any direction AND can spam jump while firing most weapons. However i wanted to ask you, more experienced players, about this "sniper bullet travel time" that seems to plague the sniper rifles? Is this feature really intended, or is it going to be removed?
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