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Posts posted by Fffreak9999
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6 hours ago, MajesticSausage said:
Ah but it is a bug. Medium tanks fresh from.the WF should be automatically bound to me, yet they have no lock. I'll try and get on some time this week and try to reproduce the issue
Not exactly Majestic:
bReserveVehiclesToBuyer=True
This must be set to true for that to be the case. Although as far as I am aware, there is no server that has this disabled.
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13 hours ago, roweboat said:
this is one of those things that will receive zero acknowledgement, but will be implemented 8 months from now LOL
^ Mostly true
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Honestly I disagree with the idea of buying back access to the production buildings.
I would prefer a very slow passive regeneration, kind of what was suggested in multiple threads before.
Changing the Con Yard to be a building recovery building (while accurate to the functionality in the RTS), would unnecessarily prolong games, or be prohibitively expensive to be near pointless.
As before, from the Apr Fools post. I would find something similar to this sufficient, or even utilize payment to trigger passive health recovery for a short duration.
E.g: Pay 10000 to the building (shared pool) - Repair Building health by 5% on all buildings (max of 60%) over 2 minutes
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On 12/11/2019 at 12:05 AM, crazfulla said:
Is there not a mute command so people can't use the chat? I remember in the originnal C&C Renegade when player numbers started to plumet that was often used as an alternative.
There is a mute command that can be run at a server moderator level, as well as globally.
There is also an ignore command that can be run at player level.
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I am glad you find the slow down crate annoying (that’s exactly what it is supposed to be)
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3 hours ago, MajesticSausage said:
Epic characters as bosses
This is the case already
3 hours ago, MajesticSausage said:- Remove some trees at the back of the bar. It's super easy to get your mammy stuck there.
- Reduce the fog/lighten the map. Getting constantly headshot by enemies you cant actually see sort of sucks.
- More highground for defenders, maybe some catwalks or something.
Map is not finalized, it was a proof of concept map, which we took advantage of the script being included in the patch which allowed it to run.
4 hours ago, MajesticSausage said:- Nod vs waves of GDI when?
When a map is set up to do it, the framework is built, so it just needs a map built for it.
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You probably can't, but didn't stop me from trying
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Although 32 players = endless waves
of bots
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Yeah, I’m from Nottingham, if I ever get round to going out with my days off then sure
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@isupreme - Merged this with a relevant feedback post. Please check before making new topics to see if there is an existing recent topic.
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You aren't the first person to experience Rivatuner causing issues.
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The only time I have ever managed to get 100 "players" was when I had a modified player cap mutator and loaded in 100 bots.
The server does not like it.
The lag is TERRIBLE and I had pretty good hardware running it.
As for further details:
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There is smaller maps that would make this more reasonable.
Maps: Snow, [DM Maps], Canyon and other small maps would do fine, even maps like Field (Not X) would do quite well.
Settings, well depending on playstyle, you may want to restrict beacon purchasing, but that isn't strictly necessary.
Other than that, its pretty much up to you.
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Just as an FYI to this discussion, I have been busy making a fair few new crates that will go into the next patch.
- SuperMoney (Team Wide Credit crate)
- MegaSpeed (A faster but shorter duration speed crate that only works on infantry)
- RadarSweep (This is a negative crate, that instantly does a commander radar power on the person picking it up, q spotting the person who picks it up and their nearby allies) [Thanks to @Handepsilon]
- SlowDown (This is a negative crate that forces the person who picks it up to move at 85% of their normal speed, there is also potentially going to be changes to this crate down the line, so keep your eyes peeled for such updates.)
There is also one more that you will need to wait till the patch notes are pubished before I give any more spoilers about
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The setting for it is a server side variable, and can be set to whatever the server owner wants
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That sounds amazing
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On 11/13/2019 at 11:48 PM, Mystic~ said:
I like the idea of a free rare beacon and uncommon airstrike being added.
I really hate the scrin abduction, timed self-c4 is funny but also irritating and the nuke seems really unfair and over the top, I'd ditch these entirely from the game. I'd not mind so much being victim to an airstrike or a fiend, because as someone said at least you have a chance with these.The addition of air strikes seem not too bad, but beacons would be extreme, as to the other death crates, they are meant to balance out the random nature of public play, as it potentially harms crate farmers who already have the advantage of controlling the field.
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13 hours ago, Mystic~ said:
Drunken aim filter (crate of beer)
We need to be careful when manipulating player’s screens like this, some people have motion sickness that can be triggered by effects like this.
Also multiplier crates seem reasonable.
‘The addition of a Molotov grenade type could be workable, will have to see.Your other crate options however are not exactly... suitable for RenX.
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13 hours ago, Mystic~ said:
gold cache (everyone on your team gets 1000$)
I can put a team wide credit crate in without any problem.
it certainly won’t be 1000, but it would be at least a reasonable sum.
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18 hours ago, MajesticSausage said:
Friendly fire:
- You take damage from friends
This would be torture, that would leave you open to attack, and not able to respond, especially to trolls on your team.
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18 hours ago, MajesticSausage said:
Enemy radar scan:
- You set off a radar scan around you and your location is shown to the enemy,
Honestly, this one sounds reasonable.
18 hours ago, MajesticSausage said:Philanthropy!:
- You donate all of your credits to your team.
This one has a lot of downsides, especially when you have lost all resource income.
18 hours ago, MajesticSausage said:Demoted crate:
- You lose some VP
This one seems “reasonable” so long as it doesn’t change your vp rank, just delays your promotion to the next rank.
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55 minutes ago, ex_member said:
It is the same with GDI getting an SBH spy. It is a game changer that ignores many mechanics put in place to provide balance.
But, at the same time it is a factor that provides new strategies and more teamwork.
To be honest, I would like to change the SBH completely, the use of them is either extremely overbearing or extremely useless.
Overbearing when no base defenses are in place (GTs/AGT/Turrets) as they end up with free reign of GDI's base.
Useless in nearly all other cases, since all they tend to do is sit around and do very little.
I would replace the spy crate to only give SBH Units (to both GDI and Nod).
Then either keep SBH purchasable or remove the ability to buy them and give Nod a different unit, which would be rather unpopular, but would remove a lot of camping style of nature that Nod tends to do with the SBH.
How Should work a Construction Yard
in Renegade X
Posted
He did have rebuildable defences such as GT/Turrets.
They were a little dodgy at times since bots LOVE jumping into them