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Noodlesocks

Closed Beta Testers
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Everything posted by Noodlesocks

  1. I do feel as though GDI is lacking some genuine hard hitters. It feels as though it takes only a small group of engis/techs to negate the damage a group of mammoths and MRLS can do to a building. Much less than what's actually being thrown at it. Perhaps it's just a feeling but while GDI has a clear advantage against Nod Vehicles, this doesn't seem to translate well when dealing with buildings.
  2. Lock on weapons can still lock on to you even when cloaked too. Not sure if it's a bug because its pretty easy to spot a stealth tank this way.
  3. They will be tied to future tech structures.
  4. Free aim is where you can lock your screen in one particular direction and aim anywhere on the screen and the bullet will still go where your crosshair is pointing. It will be interesting to see how the devs handle it given that ballistic weapons aren't hit scan anymore.
  5. While it would certainly improve the functionality, what you would really end up with are a bunch of heal chains in fire fights. I would much rather they just improve the hitbox/reg when using against moving targets.
  6. The carrier they use to deliver vehicles probably produces more gasses than both bases combined =P
  7. Could do that without squads but I agree, VOIP would be really useful.
  8. Will probably just end up having a bunch of 24/7 servers. At least with the vote, there's a chance of a different map being played.
  9. Matchmaking wouldn't work in a game like this because you pick what server you want to play on. All matchmaking would do is throw a random group of people into a match making one of them act as the server. Some of the server that are setup for the game have trouble running some of the matches, are you sure you would want some random person in the match acting as the server? Lots of games do matchmaking with dedicated servers. Problem with matchmaking in RenX is that there's nothing to match players with. There's no way for the game to determine who is and isn't on the same skill level.
  10. It is not a bug. It was in the old renegade and the devs said they where keeping it in, the same for Stealth black hand. Q: Will this weather make it easier to spot stealthed units? (Like water rolling off of an invisible object.) A: No, because it would break the balance if you could see invisible people on many of the maps. Little movement puff of dust/water/snow that were in Renegade already will probably stay though. Was it as pronounced in the original renegade? The kick up is half the height of the tank itself.
  11. I'm fairly sure the stealth tank kicking up dust is a bug. I don't think it does it all the time or perhaps I just haven't noticed. I have definitely seen it kick up dust some times.
  12. autorifle gunfire should be replaced by boink.
  13. Right click will dumb fire the rockets. Left click is for lock on. This is the same for stealth tanks.
  14. There are plans for more tech buildings in the future.
  15. So I was just thinking of things I think would be kind of neat. Honestly I'm not expecting it to happen, it's just an idea I had =P I was thinking of being able to put bounties on peoples heads. Similar to the donation system, you could pick someone on the enemy team and assign some of your own cash to him. Then, if someone on your team kills them within a certain amount of time, that teammate gets the money and a fraction of the money offered is added to the team's score. However, if nobody kills him within the time limit, the money goes to him instead.
  16. Noodlesocks

    Greetings

    That is a shame but we all like what we like. The game is not for everyone and that's ok =)
  17. I believe they're only visible at close range. At further ranges I believe they are completely invisible... Could be wrong though =P
  18. You were able to do it in earlier builds of the closed beta but they changed it because it was unbalanced and could be exploited by attackers to skip over the barriers.
  19. Well I've said before that at most, airstrikes could maybe do with a slightly more visible laser. The thing is, the game is only a couple of days old and most peoples views on the airstrikes have been shaped by a very short play time and a large number of them basing this entirely on one map. What I would hate to see is major balance changes done to anything given how inexperienced most players are when all they really need to do is pay better attention. What we risk happening here is making something that is already fairly easy to avoid, even less effective so when players do learn the game a bit better and learns the signs, we will end up with something that is fairly useless. Don't get me wrong. I'm not opposed to changes to the airstrikes but some of the suggestions people are calling for are going to extreme lengths for something that is largely their own fault for being caught in. EDIT: I mean already I am seeing players noticing the airstrikes and avoiding them. Already I'm seeing less and less of them and on maps that aren't field, they are pretty few and far between because the chances of having a large cluster of tanks sitting in one area for a long period of time are fairly minimal.
  20. How fast do they respawn? I've never really bothered to notice. Certainly haven't felt like the map stalemates very often.
  21. Would also be nice if chat messages were separated from the radio feed. So many times I've tried to say something only to have it immediately pushed out of view by "building needs repaired" spam.
  22. No, they're going to leave all the bugs in the game and sell DLC instead... ... Yes the bugs will be fixed.
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