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Noodlesocks

Closed Beta Testers
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Everything posted by Noodlesocks

  1. I had noticed that too. I thought they had a patching system in place going into open beta
  2. On a side note, did something happen? A couple weeks ago I remember there being around 200 folks playing off peak and now it's as low as 68. Did the patch kill the playerbase?
  3. Noodlesocks

    Airstrike

    Pretty much this. New players weren't paying attention, got killed a couple times and whined "OP."
  4. It's certainly the worst balanced of the lot. Also hate the sun in the eyes. Reminds me of Battlefail 3/4
  5. Noodlesocks

    Airstrike

    Yeah, sadly Jelly marathon upped the price of them because of all the whining.
  6. If you press Q when hovering over a bot, it will issue a follow me command and they will obey already. -- Sole Survivor mode Much like counter strike's 'gun game' mode. Players start off as basic infantry and as they gain kills, they advance through the characters and vehicles until the winner reaches the kill limit.
  7. I would recommend marathon servers if you can find them. Only populated ones I've found are in US though.
  8. Yes its free. As is the rifle, the shotgun, the grenade launcher, the pistol and the sub machine gun. They all outperform the flamethrower to a very large degree.
  9. Don't you get points for damage, not the actual kill? I don't really pay attention to the point system
  10. Would be neat to see an acolyte or templar repurposed for the role.
  11. The sights on the carbine is a mess. I just don't bother. It's good enough without them =P
  12. It is horrendously under powered to be honest. I don't know what exactly is the source of its poor performance or if it's a combination of factors but it certainly needs a buff. Chem sprayer performs better but for the cost of it, it's still fairly underpowered itself.
  13. Had this on whiteout before and I noticed another player got this once too. I think it might have something to do with buying things too quickly but couldn't be sure.
  14. They can be repaired faster than they can already respawn =P
  15. I get the freezing often too. Almost always on whiteout and sometimes on walls. Usually right when a vehicle explodes. Didn't happen in the closed beta.
  16. Having played marathon games on whiteout, I have to agree. I can accept that they are more powerful than even the AGT/Obelisk but with so much health and quick respawn, they're just a bit too good. Either a damage nerf, health nerf or respawn nerf is in order.
  17. Yea, if you perfect the routes and run in to no resistance, you can. Meanwhile, nod can just walk into any building they want with little hassle =P
  18. The difference is that the engineers and techs don't have any long range offensive abilities. Sure, you buy a vehicle, you go engi/tech to repair. Of course you do, that's just sensible. But what are the enemy going to do? They aren't going to counter you with engis and techs, trying to run at you with their C4 drawn. No, they're going to go with their rocket guys or raveshaws or mendozas. They're going to go with snipers to pick off the engineers hiding in back, repairing the vehicles. And sure, techs and engis are good against buildings but they have to get their first and chances are they're going to run into some sort of resistance. Even with the Tech weapons, they aren't nearly as good as the dedicated anti infantry classes. Even a good shotty/rifleman can be a hassle for a tib equipped tech. Like most class based games, each class has a role, a place and a time to use and although the technician is versatile, it's not always the best choice for you or your team to go with. --- That being said, I do find that repair spam on buildings is a bit more effective than it was in renegade. I've often found that we've been able to outrepair damage from numerous mammoths and MRLS with only 3 or 4 engineers/technicians. It has been many years since I played renegade but I don't remember it being that easy to keep a building functional. If it really is a problem, the easiest solution would be to simply reduce the rate at which an individual engi/tech repairs a building.
  19. It is a bug that has been fixed for next version. You're supposed to lose stuff when you die.
  20. Most of the other classes have ranged anti vehicle weapons. The rocket soldiers, laser chain guns, gunners, mendoza/mobius, sydney/raveshaw etc.. Even the ramjet snipers do a ton of damage to light armour and aircraft. Chem troopers and gunners are pretty good against structures and mendoza/mobius can kill structures singlehandedly if they get to the MCT.
  21. Walls and Islands are my favourite. Good mix of infantry and vehicle gameplay. Not too big and not too small, lots of different ways for each team to win.. Whiteout I would like more if the base defences weren't so crazy OP. Lakeside is a good map but the shaking needs to be removed. Mesa is alright but I find it favours GDI most. Nod just doesn't have the firepower to hold the middle too well. Similarly with Field. Almost every game I've had on Field ends up with GDI camping outside of Nods base. Goldrush is my least favourite of the 7. It favours Nod way too much. GDI base defences are so poorly placed they might as well not be there at all.
  22. Noodlesocks

    patch ?

    Given that patches will be done manually by players and not auto-update like many modern games, I imagine they will be wanting to limit the frequency of patches so people won't be confused as to what they need to download and when. Would be nice if they can find a way to auto update the game though so smaller fixes can be done as they're made.
  23. The problem with the fix is that it would require every server admin to check the forums and check that particular post. I imagine a lot of servers aren't using it. The fix will probably be a part of the next patch.
  24. A decay if not fully captured would be a good idea. Though if I am being honest, this feel like nitpicking.
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