
HaTe
Members-
Posts
1290 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by HaTe
-
Steam would have to give the game a greenlight, since it is not for profit. Because of this, the developers will not apply for a greenlight until the final game is ready to be released (the upcoming release is a public beta).
-
With the new patch system implemented, last minute changes can all be added into one large patch.
-
Even if this were to happen it wouldn't be public information... In order to spread out traffic you would theoretically have to release it privately. Whether or not this is going to happen is a mystery as of now. We'll have to wait and see.
-
Renegade had a fraction of a second delay before the gun would get into the ready position from the relaxed position. Which is why it seemed to aim weird...it was a tad bit delayed (the reticle would also move after being put in the ready position as well). I don't believe this is the case in renegade x though. It doesn't seem like it at least.
-
The flame tank doesn't do more damage than a hotwire can repair per second to a building, but you are right that it does do more damage to tanks (I'd hope so!). The arty, stank, and mammy all have this advantage too. Even the med does, actually. The mammoth tank also has a higher overall DPS with its rockets and will kill a building faster assuming both tanks start firing at the same time, even.
-
Question about classic maps that been remade
HaTe replied to omega79's topic in Feedback & Bug Reports
The fact that abusing the shell as not counting in the vehicle limit is needed in order to win the game sometimes says enough..... I remember when I went a whole month of trying hard to win in marathon. I had a 90% winning rate by myself. Meaning I was never on ts and never had anyone join to help me out. Just me by myself impacting the game had me win 90% of the games I played. I kept track through the online Ren ladder and it was something like 73/81 when you added all 5 of my nicknames together. I mean...clearly the competition isn't too high since my win % in a competitive aow server was usually ~65 lol. -
I have free-aim set to to my middle mouse button for convenience. I used to have a montage that this video was part of. I have since taken it down because too many people were asking me to teach them how to snipe like I do. Please keep in mind that I was one of the very best snipers in renegade. Ive played over 200 1v1s now and I can count how many times I've lost on one hand. It's sort of unfair to look at a video from me and judge free-aim based on it because of how good I am at the game...(trying my best not to sound cocky, but it's really just the truth - sorry). Even without free-aim I am able to be this good too...I just play at a high sensitivity and so free-aim makes the sscreen move less, which means less headaches. I have been sniping in Renegade since sniper servers came into existence, and almost any sniper in renegade knows me as one of the best at it (i'm sorry this sounds so egotistical, I just don't know how else to say it).
-
It also made the gun easier to hit, which widened the effective area someone could hit you, as well as stuck your gun through a wall. I would manually reload all the time in renegade just so I didn't have my gun sit in that position.
-
1. Shotgun in renegade worked pretty well for what it was intended for. A free infantry close range weapon. The spread and damage meant you could do anywhere from 15-600 damage depending on where and how many bullets hit. It was still pretty efficient though. The renegade x one works pretty similar. Remember that the addition of sprint increases the chance of a close quarters combat chance. 2. The mrls was given a rotatable turret as well as the arty arc. On field, the arty arc means that the Arties can't just all focus on one area because if they are shooting the WF and a med comes out, they now have to move where they are aiming in order to hit that med. In renegade you really never had to move it at all and it made the arty rather OP. 3. Snipers have a bit of a spread from the waist, and the reticle is hard to spot sometimes. There is also no free-aim currently, which means much less potential for hugging. There is also a night vision scope that will have many people wanting to use the scope more often with snipers. 4. I disagree with some of your points here, but I suppose that's just opinion regardless. Most of the guns work differently to some degree, and some are more effective in certain areas of the game. The rocket soldier, for instance, now has a 1 shot reload lock-on middle that is much more useful against tanks, but not very useful against infantry.
-
Question about classic maps that been remade
HaTe replied to omega79's topic in Feedback & Bug Reports
Winning is the goal... By competitive I mean like...real competition. Like when private/clanwars players play, they will almost always choose aow over marathon. Having those players in game means more competition. -
http://www.renegadeforums.com/index.php ... 0142&&srch Best I could find. Apparently I remembered a little off. He edited someone else's version to look better I guess. Anyway, I think that's the best information you'll get on it, unfortunately.
-
Observations of the Current Build (Some Suggestions As Well)
HaTe replied to Raker57's topic in Renegade X
Some very good and keen observations there. I have to say I'm genuinely impressed with what you've noticed. Keep in mind that the February 26th release is an open beta release, and even that will be changing periodically -Climbing animations are already redone for the next build. -The doors are a bit strange, but it's not really a glitchy strange so much as a "different strange." I'm not sure if these are final or not. -The "Return to the battlefield" message (along with a 10 second countdown) is in the skirmish mode as is. I'm assuming it just has not yet been coded for the multiplayer version. It will eventually if it has not yet. -The "upwards" swimming animation being awkward looking has been mentioned. I'm unsure if it has been edited or not yet for the next build. Animations are sort of a weak priority compared to other gameplay changing glitches, currently. -Passenger's in vehicles is constantly being edited, as it was working strangely in the past few builds (it used to disable the hud). That is a work in progress. -Vehicle wreckages were working strangely in the current build. They were sometimes working and sometimes not, because of the netcode priority system. It has since been edited for the next build. -Not sure on the apache. Haven't seen that much for myself to be honest. -The super weapon animation for an end-game would be cool. Animations are still a weak priority atm, though. -
^This. I can tell this person has used and understands free-aim at the very least. This is just false...It's not neglected at all. It's instant from when you press the button. When you're able to press the button is dependent on the RoF and reload speed of the gun. Whether or not it hits the target is dependent on where you're aiming at that moving target. You cannot neglect their movement, because you aren't able to predict their movement. It's a best-guess type of aiming. If movement could be "nearly neglected" then sniper shots would almost all be hits. The reality is that the vast majority aren't. The laser chaingun, the laser rifle, the volt, the repair gun (both), the PIC, the pistol, the railgun, and the shotgun all have the same velocity as the ramjet and sniper rifle, for the record.
-
The APC has 600 HP and the flame tank has 800. Both use CNCVehicleHeavy armor. Flame tank is designed specifically for tearing mammies and buildings to shred. Any vehicle that is faster will most likely have an advantage most of the time. The better mammy in Renegade X will mean that the flame tank will likely be used more often.
-
I wasn't aware your reaction time was either able to predict movement before it occurs, or able to be exact. That's impressive. If we were robots that had close to immediate reaction time, what you said would be correct. We aren't though. Let me put it this way: If a target moves one way, you will be able to use that angle advantage. If he moves the other way, that advantage is gone and it actually makes him harder to hit. Now, when he is constantly changing directions rapidly, this "advantage" is no longer a direct "advantage." It's only an "advantage" when the target is moving one specific way or standing still (and even then you'd have to have chosen the right angle). The disadvantage comes when the target moves in the other direction. So, there is no real advantage. The only "advantage" comes for skilled players who are able to push the enemy to go in the one direction that gives them that advantage (which is VERY hard to do). Hence why there is no advantage, because any skilled player has an advantage in any game regardless. It's more of a personal preference tactic than anything else. It's not a real advantage, because it can be harmful just as much as helpful. The only advantage comes from hugging, which can easily be solved (and i have already posted a possible solution to). I hope that clears it up. It's hard to put into words what I'm trying to say. Anyone who used free-aim regularly in Renegade (and especially elite snipers) know exactly what I'm talking about though.
-
PM Havoc (one of the lead developers). He had created a close comparison of it at some point years ago I believe.
-
Just be ready at any time It'll be early.
-
.ini files are plain text coding files. You can change it all you want. Most of the changes available to the .ini files are already in the settings or going to be there soon regardless. You can change them all you like, as it only effects the settings that are loaded by default, and the only changes you can make are ones that were intended to be editable to some degree.
-
There are plans for a "tutorial" button on the main screen with links to this and future tutorial videos.
-
Question about classic maps that been remade
HaTe replied to omega79's topic in Feedback & Bug Reports
marathon is for the casual player. Aow is for the competitive player. Either player can decide to play in both, but the competitive player will find more competition in the aow server, and the marathon player will find more casual playing there. Don't argue that unless you've been both types of players, please, because I know it to be true through my 12 years of renegade. -
This is how I feel quite frequently when arguing with people here...There's very few competitive players that debate on the forums it seems... #freespoony
-
Not going to lie, I had a good laugh. Thanks for that. Trust me, there's a wide variety of people that will come over from Renegade and decide to not play the game solely because of the lack of free-aim. I hang around in sniper servers all the time, and that is the general consensus about renegade x. It's a personal preference feature, and using it is their preference. Everyone arguing against it is just being selfish without even knowing how it works entirely . It's no surprise, but you really shouldn't comment on it unless you used it and used it well in Renegade. Otherwise, you're just another person screaming "advantage" just because someone else has more skill than you (no better than the "hacker" claim I get 5 times a game).
-
The final release will likely be on steam. The upco!ing release is a public beta. The final product is what will eventually go out on steam.
-
Someone has never been good at free-aiming, clearly...