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Raker57

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About Raker57

  • Birthday 02/14/1986

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  • Allegiance
    Nod
  • Location
    Melbourne,Australia

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  1. Raker57

    Airstrike

    The purchase icon is just a graphic. That's why it still says 700 even though the price has been increased. The devs just need to put a few lines of code in there that tell the game to change the graphic to whatever the price was set to.
  2. Another thing: The flame obstructs your target so you can't see their head. Another reason the projectile shouldn't damage in a straight line.
  3. Don't forget the Chem Trooper is immune to tiberium poisoning. I originally felt the Chem was WAY underpowered compared to McFarland, but now I'm not so sure. I can usually kill GDI's harvester in the beginning of the match by sitting in the tiberium field and using the harvester as cover. As for the flamethrower, I agree it needs a buff, but I think rather than a damage buff it should just cause damage like a flamethrower should instead of in a straight line. You shouldn't be able to get headshots with a flamethrower, that doesn't make sense.
  4. I'm a fan of big maps, such as Lakeside. I think it gives you a lot more maneuverability. The bigger maps are still fun if you have a high player count as well, whereas maps like Field are not.
  5. Are you prepared to wait up to 10 years for that?
  6. I think I just lost a few brain cells...
  7. Hi ARC_trooper, The units you're referring to are all from Tiberian Sun. This game takes place during Tiberian Dawn, which was long before that timeline, so the wolverines, laser turrets and such wouldn't be around yet. I believe the game you're looking for is C&C Reborn, which is a Tiberian Sun mod for Renegade.
  8. And Dominant Hunter, you lost me dude. LOL. You sound like a little kid who got his hands on too much porn.
  9. I'm not a newcomer and I still support recons. And what do you mean by the Recon Bike being unrealistic even for command and conquer or renegade? You're talking about a universe with tunneling flame tanks and Chrono Troopers.
  10. Recently, the levels would all kill you if you went outside the boundary. That changed pretty quickly (within a month) to invisible blockers. Adding new blockers wouldn't take forever. Not only that, but the true recon bike is a lot bigger than the one they made for Renegade. Smaller than the buggy but not by much. GDI has 2 anti-air units. Nod has 1. Nod favors hit and run tactics (recon bike), whereas GDI favors brute force (mammoth tank).
  11. I'm a full supporter of the Recon Bike. It was in TD, it was present in this timeline, it should be in the game. There has been PLENTY of support for it, which is why Hate is tired of hearing it brought up. I would like to see the SSM be recreated as well, but I'd settle for a recon bike. The one in Renegade sucked and it was still a blast to use. I'll bet the reason the original Renegade devs pulled it from multiplayer wasn't because of balance issues but because they couldn't get the bike mechanics to work properly. It was just too clunky for a bike. It would be different with the more advanced physics of the UDK. If only someone would model it...
  12. - Ability to buy through walls. - Ability to fool obelisk by backing up and shooting at ground.
  13. they just want to kill the fun and troll ... thats their reward How is that a reward? Man people are messed up. When I was in 2nd grade I built an AWESOME sandcastle on the playground. It took me all recess. Then some random kid who I didn't know came up and stomped all over it. I was devasted. He was elated. Some people just want to watch the world burn.
  14. A final option could be for the harvester to be AI controlled until a player entered the vehicle. If the player jumped out, it would become AI controlled again and return to the closest point on it's track.
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