Hopefully eventually it will be edited and have some added animations.
So that:
When a nuke gets disarmed while it is dropping, it blows up mid air with a small explosion.
When an ion gets disarmed while it is active, it "sucks" the ion strike back into the center of the strike from how far it has advanced.
That way, no "nondisarmable" time, and no "random ion or nuke disappearing" problem. It was suggested by kil and I hope it is being worked on.