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cleanhands

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  1. I personally don't like how the artillery has an arc. It's a cute idea but it seems compared to the equivalent vehicle on GDI it's unfair. MRLS has target seeking missiles. They rape face. Artillery is hard to even hit things with due to the arc. I'm not necessarily sure it's imbalanced but I really hate when I end up as Nod because it feels pretty unfair. Their vehicles just can't match up.
  2. The idea seemed good when I heard about them. A way to break siege lines. Great! Turns out it is impossible to deploy them defensively when you are trapped in your base. You just get sniped or shot down by tanks while standing still. But they are great for the team that already has the advantage! They can deploy airstrike after airstrike to utterly demolish all the tanks and engineers that are trying to break out of their base. Constant airstrikes hit the defenders who are stuck inside and they just lose all their vehicles over and over again and the technicians/engineers trying to repair those tanks to help break out. Airstrikes are complete crap. I wish they would be removed. Other than that the game is fantastic. Thanks a ton for all the great work, Totem Arts! I only complain because I care.
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