Hi again. sorry its been such a long time since my last update my house flooded so i had to clean up all that mess and then i went on vacation for two weeks so i haven't been able to get to my computer.
i got it in game (yay!)..... sorta ( )
i ended up needing to use 6 wheels because the engine wasn't handling a linear setup very well and after many hours of tweaking values i've got the handling just about where i want it though i still have to work on getting the wheels just right (the physics wheels, its floating in the air for now. for some reason the values i put in don't quite match the in-game values to the ground but i figured i could move the bones to the right place once i get around to it. the wheels guiding the treads are working pretty good.).
i also got the miniguns rigged the right way and they move around in game, and fire with muzzle flash and shells ejecting but for some reason they seem to always be facing due north instead of where i am aiming, very frustrating
i looked at the Apache like you said and got it so the rider is fixed in the right place although he looks kinda funny because its taking the animation from the Apache it'd be great if i could get the viper anim from unreal but it seems you got a different rig then they have i'm still alittle ignorant about the animation system
also i ended up using a cantilever to control the bikes body i went into the animtree and gave it a 10% "control" over it and it works pretty expect for that annoying bug when it first spawns and waves side to side like crazy but not a huge deal
other than all that the last thing i need before i'd think about releasing it is the treads i watched those tutorials you put up and you vaguely mention it but i think you accidentally edited that part out unless i just overlooked something. i was able to work out making the texture move but i'm still not sure about linking it to vehicle speed.
oh and putting it the purchase terminal of course
so to recap my to-do list is
-fixing the phyics wheels so its not floating and finish tweaking values
-getting the miniguns to point in the right direction instead of north
-figuring out how to get renx charactor rig to match the viper anim from unreal
-make the treads move along with the speed of the vehicle
-making it available in the purchase terminal
-play testing it
i know alot of you are probably as busy as i am or more so i really do appreciate any help you give me
i can't wait to be driving this thing around like a badass
happy gaming