In the July update podcast, Fobby said something about an unconfirmed inclusion of some form of a World Domination mode similar to what was seen in Tiberian sun and Red Alert 2. He also said that he had no idea how they would do it (at the time.)
When he said that, I started to think of some basic structural ideas.
1. Obviously, people chose a side at the beginning of a match and are forced to stick with that choice for the entire duration of their play.
2. A game could only start when a certain amount of people join for each team, in the mean time, everyone would be waiting in a chat room of some sort. After the games start, however, you're free to come and go as you like. (Players would be able to join domination mode games that are already in progress).
3. In addition, new "teams" could be formed as the game progresses. For example, if the mode started with GDI having 20 players and Nod having 20 players, then one of the factions could split their ranks and create a second "team" to fight battles in another part of the world. Like, if GDI totals 20 players, there could be two teams of 10 fighting in two different maps during the same game of World domination. As a side note, I think teams should be able to make their own (appropriate) names to differentiate them from the rest of the faction.
4. To make these teams seem more unique to each other, they should emphasize on the idea of coordinated continuality, which would make team cooperation more important. I came up with a few ideas to make it work:
A] In the early stages of the mode, a team would be very limited as to what it can and cannot do/have. As the team reaches certain objectives/quotas, they would be granted new things to use as the mode continues on. When new maps start, those unlocks would be consistent.
B] Players themselves would also unlock individual options apart from their team mates. For example, your team may have unlocked the usage of a medium tank, but you would have to earn the authority to use one. In order to do that, you would have to prove your usefulness to the team by meeting certain personal objectives (such as kill counts or specific objective criteria). Might I suggest a "prestige" scoring system that players could keep track of as they earn points to unlock the usage of different things and abilities.
C] Players could also lose points and authority rights for doing stupid things (like, for every mine over the limit, they lose one point, ect)
D] When a match ends, and a new one begins, players should retain much of what they had in the previous map:
-The infantry class they were
-The amount of credits they had accumulated
-Any vehicles that might have been left over.
(This idea might need some more thought in it to prevent exploits and unfair advantages)
5. Every map that is apart of the mod (remake and custom alike) should have a setting and background. Meaning, every map should take place in a specific part of the world. As new maps are added to the mod, World Domination mode increases in depth.
Now, here is how I think the mode would work, start to finish:
There would be 3 levels of assignment:
Faction > Team > Individual Player
ex:
GDI > Team Falcon > R315r4z0r
Every player would assign themselves to a team within a faction. Their status would grow in that team as they play and make each team more unique. Players could defect to different teams within their faction, but they would lose their progress and would have to start out with the basics from scratch and work their way up again. Faction defection (Changing from GDI to Nod) would be a server option that would be defaulted to "Disabled."
Players join and create groups to start a domination mode match. The factions have to be and above a certain quota for the game to start. (They don't have to be even, just reasonably close as long as they meet the player requirements. For example, the requirement could be 20 players per faction, but GDI might have 22 players and Nod might have 25).
After enough players join the game, they then proceed to the team creation menu. Any specific team can't hold more than a certain number of players and can't be less than a certain number of players (so you wouldn't be able to make 40 player teams or 4 player teams). Other than that restriction, you can make as many (or as least) as you want without having to worry about being equal to the other faction (GDI might have 1 team of 30 players and Nod might have 3 teams of 10 players each. There would be a trade-off of sheer power and domination speed. Larger teams could conquer smaller ones more quickly, but smaller teams can cover more areas faster.) Teams created before the actual match starts are free. If new teams wish to be created, the creator will be charged a fee from their personal credit pool. If you don't have enough credits, you can't form a team.
Once teams are created, the match begins. Everyone is shown a world map with different areas highlighted. Each area represents a map in the mod, which, in turn, represents a given location in the world. Everyone in the team clicks on one area to attack, which ever has the most votes gets attacked. When the mode starts out, all the maps would be neutral. The object is to get into as many maps as you can and "control" the main field area for a certain amount of time to gain ownership of the map. (Sort of like King of the Hill in Halo.) Once you gain control of an area, your Faction's logo would appear on the area in the world map menu.
If your team votes to attack an enemy occupied area, a warning is sent to the enemy faction that the area is under attack. If any enemy teams are in the world map menu, then they would have the choice of defending the location. If no teams are available for combat, your team simply has to contest the map and convert it to your side (Again, like Halo's King of the Hill, but this time you have to get inside the enemy base. Automatic base defenses would still be active) *Note* The more people you have in your team, the faster you can control an undefended enemy location. The less people, the longer it takes.
If you aren't in battle, you are viewing the world map. When in the world map, there are some restrictions that apply to progression:
1. Your team moves about the map in a group represented by a faction logo and name. When you win control of a map, you are in that area until you move to the next place. So if an enemy attacks you before you move, you have the choice to engage or retreat.
2. If you lose control of a map, you fall back to the nearest friendly location automatically.
3. You can only move from location to location within a certain distance of each other. (unless your team unlocks alternate modes of transportation).
4. You are free to move through your own faction controlled areas without restriction (except in terms of geographical location, like across ocean).
5. Different modes of transportation have different restrictions. You can't walk to locations across the ocean, for example, you have to earn another mode of transport, like air-drop or ocean travel.
6. The ability to travel is decided through votes made by the players of your team. If votes are even, then a location is randomly selected. Votes aren't final until movement happens.
The object of the game would be to control all the maps in the world map or obliterate all enemy teams.
The rules of engagement:
1. You scramble to gain control of all neutral territory.
2. You fight to control enemy territory (or contest enemy locations if no one is available to fight)
3. If an enemy team can combat you, the winner of the battle gets control.
4. Players can defect from their teams to join other teams or create their own. Creating their own team costs credits.
5. If you lose a battle, then your team gets "destroyed" and disbanded. All achievements are lost. You can then either leave the game or join another team. *note* you have to re-earn all your achievements and rights.
6. If all of the teams within a faction are destroyed before a new one is created, then they automatically forfeit the match to the enemy faction.
Anyway, that is just how I think a Renegade World Domination mode would work. That's all conceptual.. merely food for thought.