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Vipeax

Former Developers
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About Vipeax

  • Birthday 03/25/1990

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  1. Can't we delay it for 35 years, just for that ?
  2. Oh no, we barely edited it (of those 10.000 lines maybe 600 are ours), due to lack of time. It came with that much by default just to get those simple tasks done. I'm merely pointing out that it will take a long time to get it done properly. Had I not sucked so much on time I'm sure BD would have had a better AI, but for a multiplayer I see a lot more complains coming up when a server uses bots, to fill up the slot count to let's say 10 players, when those bots are almost target dummies. Especially making them dynamic to be able to do their thing on any map, not just a hard-coded set of movements for 1 map, takes a lot more time and effort than people seem to think and I just want that to be clear. An AI is something that is very time consuming and yet, especially for the multiplayer, should not be even near the top of the priority list. Fobby, Havoc and the rest of the team just all want to let the old project go and start on a new one, the multiplayer, with a lot of new & fresh knowledge, obtained by creating Black Dawn. Delaying it for months just for an AI would not be the way to go. Even the most simple animations, cinematics & mission scripts have taken weeks, if not months, at times. Almost everything toke more time than originally expected, releasing the project is more than just a working download, for some it's a relief. By releasing Black Dawn as a game a lot has been learned in the last 2 weeks, and even a lot more over the entire project timespan. Black Dawn WILL, for 100%, make for a better Multiplayer version on the UDK. It simply taught the entire team many new things and we all want to put that new knowledge into action, in a way that the team considers the best. The multiplayer version will be made better from the ground up than both the UT3 version as well as Black Dawn have been.
  3. That would result in No offense taken and yes, I disagree with any AI implementation for a multiplayer that would not play at least as good as the worst players do.
  4. It is dificult. The AI in Black Dawn exists out of over 10.000 lines of code and it's still stupid and does only 3 things: follow units around it, try to shoot at units that are considered unfriendly and grabs it's best weapon by comparing weapon weight values. Just to be clear: I'd like to at least give stuff a try, but by the time I will even manage to get them to move around the base and manage to find Master Control Terminals to repair damaged buildings (and actually point their guns at them till a building is full health), I'd be late for the release date of the MP.
  5. Where was it said that it's not possible? Yes, you have to write code for it, which essentially edits the source of your game. I never said it's impossible. All I said is that they had to write their code for it just like anyone else. And yes, it's totally doable, but it ended up on a low priority when the deadline was said and bugs that appeared later on (mostly caused by rushed commits to hit the deadline) made it impossible to get the time to even do that. I'm actually very experienced in writing AIs for games (and simulations), however a good AI that is actually clever simply takes time and to make one for the multiplayer (where you can make 1000s of decisions on what you are going to do next) that isn't just there to score free kills would take years, if current hardware could even calculate it for say 20 bots without freezing up...
  6. I'd rather play a 4v4 than watching people get a 600.0 kd (and 99.999 credits) cause they killed random AI bots. Yes they had to. And now I'm extremely curious on what makes you think they did not, especially since you are wrong.
  7. By the time the few of us with AI experience will have time to complete anything decent (after actually fixing the multiplayer itself), none will be playing it anymore anyway. Even a half-decent AI that is clever enough for a multiplayer with the rules of Renegade is really complex and the processing power of making decisions would also require a gigantic amount of resources from the server. An AI that is capable of making a challenge for the multiplayer (and is not there to give people free kills and points, but actually plays really well) would be more lines of code than Black Dawn all together, just to get it to buy the right unit, depending on the situation. Let alone playing with the purchased unit.
  8. Let's just leave it at that then, as you clearly have no clue.
  9. We are talking about the 1/10 for the bandwidth, not the content. I'm not judging your 4/10, which is based on your experience of the game's content. The 1/10 is entirely unrelated to the content.
  10. Are you honestly judging a free game (that managed to get over 10gbit of mirrors, getting downloaded so much that their servers didn't end up handling it, because none expected that many downloads on the first day) by the speed of your download? Surely we all have an entire datacenter to spare... Maybe trolling afterall.
  11. I vote for http://www.n00bstories.com/hosted_files/ackreply/main.htm being the intro cinematic for the MP release.
  12. I think it's fair to say that another Singleplayer is unlikely at this point due to the gigantic amount of time being consumed on stuff that isn't need in multiplayer (scripting of events, cinematics etc). However, who knows... maybe someone get's a stupid idea .
  13. Just a FYI, games with an actual AI have a team that is dedicated to working on those for a timespan of 2 years, not 2 days, and get paid during that time too.
  14. Uh, they ARE more efficient. For every HTTP file that completes the HTTP protocol requires the full 4GB, for torrents we can expect at least 30% to be seeded by others. Just FYI, tonight so far looked like this: And that's full 1gbit of bandwidth non-stop, something that even now costs a shit load to fund. Multiply this graph by 5 times (5x 1gbit servers) and the fact that I can't even connect to them by SSH: Yeah, quite expensive.
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