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R315r4z0r

Closed Beta Testers
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Everything posted by R315r4z0r

  1. The Front end should display the IPs of the servers in the list, just in case I wanted to connect manually.
  2. The frontend doesn't work for me. I select a server and then it starts to launch the game, but then it just doesn't. It says it is active in my taskmanager but after 5 min of staring at my desktop, I began to suspect nothing was happening.
  3. R315r4z0r

    Feedback

    Islands originally had no invisible walls around the island. It's better the way it is now. They just need to adjust it so there are no "sharp" boundaries because I've gotten stuck hitting nothing a few times. They need to extend the boundaries around the sand bunkers connecting the islands together. Especially the one on the far side.
  4. The difference between this build and the last private build is amazing. It's been about a week and excellent progress has been made. It's amazing how quickly you guys move while still retaining quality.
  5. Yea, a VTOL isn't a type of vehicle, it's a type of propulsion. A Helicopter is a VTOL. Harrier Jets are VTOLs. VTOL = Vertical Take Off and Landing.
  6. I play everything at maximum graphics. Crysis was better than Crysis Warhead. Warhead seemed to add a lot of bugs into the game. One of my favorites is the one were projectile effects go through cover, causing you to be pushed out of cover and get mud splashed on your screen but without any damage. Then, after you're out of cover, you get killed by other dudes. Other bugs include -repetitive spazing of objects -meshes failing to load -campaign scripting errors -physics engine failures (I've died tripping over a wheelbarrow) The list goes on.
  7. I was about to make a thread like this. GDI FTW. Also, Nod isn't evil and GDI isn't good. Both sides are right from their own perspectives. That's why wars are fought.
  8. I CAN'T STOP THE RAGE!
  9. *Hides muddy shovel* :unsure:
  10. CryEngine 2 looks beautiful, but it has so many bugs that it is almost unplayable. (Crysis Warhead?)
  11. QUOTE (Havoc89 @ Sep 30 2009, 03:55 PM) <{POST_SNAPBACK}> Don't worry, I got flashlights!
  12. QUOTE (punko24 @ Sep 27 2009, 11:21 PM) <{POST_SNAPBACK}> What type of card did you get?
  13. I already made a thread a while back where people were discussing possible achievements. http://www.renegade-x.com/Forums/index.php...ic=2499&hl=
  14. Well.. it's a nuke... it should kill everyone in the radius.
  15. QUOTE (epicelite @ Sep 21 2009, 08:07 PM) <{POST_SNAPBACK}> In what way? The building is being destroyed and nothing can be done to prevent it. It's only an animation.
  16. ..not really..
  17. The difference is the same as C&C3 vs C&C3 Kane Edition.
  18. QUOTE (Cyclonexxx1 @ Jul 15 2009, 09:05 PM) <{POST_SNAPBACK}> IN YO' FACE!
  19. I know they said that the nuke wont fall until the countdown reaches 0. So, if you manage to disarm the beacon 1 second before it hits, you wont see the missile at all.
  20. I just think that using the old names make the maps sound less epic than they are. And I'm not suggesting change the map name completely so people get confused. I mean a name that is basically the same just more awesome. In Halo, "Blood Gulch" and "Coagulation" basically mean the same thing, as they both have to do with blood clotting.) If not, just put an "X" in the title to indicate to the players that the map has been "X-ified!" Like Field X
  21. QUOTE (BLaZor @ Sep 19 2009, 03:28 PM) <{POST_SNAPBACK}> All they do is run around, kill other people, and perform random objectives. They don't use any sense of organization. There can be a winning goal but they just go off and do their own thing leaving you to do all the work.
  22. QUOTE (Demigan @ Sep 15 2009, 04:20 PM) <{POST_SNAPBACK}> There is more reasoning behind attacking buildings you can't currently destroy. There can be many different reasons. For example, you might want to try and focus the enemy's attention so they don't notice another attack. You may not be able to destroy it but think about it: why can't you destroy it? It's because there are people inside repairing it. If there are people in that structure repairing, then that means there are less people for that team that can fight you.
  23. I was thinking today... why not rename the remake maps (such as field, islands, walls, ect) Something simple and distinctive but not unoriginal. I suggest renaming them because they are remade versions of old concepts, not the old concept itself. Look at the Halo series, for example. In Halo 1, there was a multiplayer map called "Blood Gultch." That map made a reappearance in Halo 2 as "Coagulation." In Halo 2, there was a map called "Lockout." In Halo 3 the remade version is called "Blackout." The new versions were almost exactly the same as the old versions.. just with some added graphics and visual aesthetics. New names give the maps a new flare, and believe it or not, add to the nostalgia effect.
  24. QUOTE (wezdor @ Aug 27 2009, 05:00 PM) <{POST_SNAPBACK}> A good portion of the Renegade X fan base are people who've never played Renegade.
  25. Wow, necrobump.. GDI have their own versions of the same characters.
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