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RoundShades

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Everything posted by RoundShades

  1. It was only mindless if you didn't know how to do it properly And that's coming from a competitive Renegade and a competitive CoD player's perspective. Renegade had it's place. I mean, there are pros and cons to the way Halo does things and the way CoD does things. Battlefield is the go-to game if you want vehicles and field wars done the way CoD does it. This is more like Halo, as far as 20 bullet kill thresholds and long drawn out dodgity gunfights. However, it DOES have aim down sight on a large selection of weapons now. At least one can use that as far as feeling like a shooter goes.
  2. I guess the best part for us, is getting to play the beta and enjoying map release after map release until the official release, as it makes the game feel more dynamic. Really, it is lucky for us that the devs thought this could be worth their time. In that way, I really hope it was in fact worth their time in some beneficial way to them.
  3. RenX was worth making as well as Zero-K. It is the work to bring a great and highly beloved old game that is starting to die in terms of functionality and operationality, into a new era of game engine and graphics and gameplay and mechanics. Zero-K basically does the same thing. Takes the ancient game everyone loves, brings it to a new engine that functions with the best features and graphics of this era, and keeps the old and new players alike on it and the spark alive. With that being said, I would give them resume merit on the objective more than the follow-through. They did amazing work on the development, but the concept itself is something that proves their work ethnic better, and with their work ethnic I think EA would pass them up and they would probably not shoot for EA employment anyway but other indie devs as well as more passionate producers would accept them all the better. Ask for the game, there are perks to depth and metagame and progression, like Planetside 2, and there are flaws as well. If you were to go play Planetside 2 for the first time today, it would be incredibly intimidating, everyone else has everything and you are so limited for at least a month worth of playtime to get any reasonable equipment in-game. This game, you have access to all gameplay features from the first spawn. Easy to get started, no matter when you pick it up, no obligation to stay dedicated, you can play it every other weekend on rotation with another game with your clanmates. That is the reason my clan told me they would participate in this game, because it is absolutely free and requires no "grinding" to truely start playing it so they won't have to put any work into earning things. BTW, OP thanks for sounding supportive though, it is a honest question and while they will have 300k starting players they may only keep the niche crowd but at least it is probably the most accessible free to play. ALSO, GUY ABOVE, did you say that aircraftkiller worked on reborn? I didn't know that. I kind of watched reborn on and off, unfortunately I didn't stick with it, kind of the same with APB, if I noticed them release anything i'd play but that was on and off and very few builds. Feel bad not being more involved, but it was so wierd all their additions compared to even the most wierd server rules in regular Renegade.
  4. No to them getting to play as one. Yes to it being a death animation, or a chance of death animation between mutation and bleached skeleton.
  5. I think visceroids are cool. If you think you can do it, give it a try.
  6. I would like the oddles of steam members to see the game when they go surfing for shtuff to play. I have steam but wouldn't opt to get this on it if it has standalone. If its possible for them to do steam, please do, but I suspect a game they can't do any form of monetization from is going to somehow not meet some form of criteria for Steam. Which would suck but thats life.
  7. Hate to be that guy... viewtopic.php?f=14&t=71612 ...but hey, I won't be a complete arse. That post says, what... 3gb ram, 4gb space on hard drive, 2ghz processor, i believe? Oh, and from what I believe, not x32 you need x64, and not xp because you need opengl2.1 or higher and some .net dependencies if I am not mistaken. Possibly will run on mac.
  8. Yeah, that missile chunker thingy was the SSM launcher I meant. Honestly, that SSM launcher was used in modded multiplayer too. I wouldn't mind that either. If anyone on the dev team ever thought of an appropriate way to implement it.
  9. viewtopic.php?f=13&t=71483 Watch that video. Shows the new replacement for the duplicate 175 sydney character, though doesn't use it's weapon before game ends. However, still shows much of the combat revamp for infantry. There is another video you could look up from before this where he plays nod. Also, at the end of this video the devs do a Q&A. I think the best features, as far as infantry goes, are the adjustments to weapons to make each weapon useful, the sprinting combined with c4, the change of the duplicate cheap sydney, the addition of the free unit "marksman" which is a low damage sniper-accuracy unit, the sidearm replacements, and the grenade replacement for c4. Vehicle features include, the Mammoth Tank now has a double-fire cannon weapon and a seperate quad-missile weapon which have seperate ammo and can fire in tandem (6 shots in the same setting, each weapon reloads seperately and fires seperately but can fire together all at once), the mrls back swivels like the artillery, the artillery has slight curvature but not like a limp arrow so the shell drops a slight bit if fired across the whole map, the helicopters have 4 missiles and a lengthy reload time making them more like bombers, the transport helicopters fit 4 people and have an explosive minigun on both sides, and maps have balance adjustments to strictly balance where a base can be attacked from the field so no base to base on islands and walls requires you to be midfield and field requires you to be just about at the entrance... ...gameplay features, the vehicle factories can take multiple player orders and do them in sequence so you don't stand there waiting for the icon to be clickable, vehicles auto lock to player so no teamstealing and the L button unlocks them but enemies can still steal them, donating credits to teammates is a feature, calling out has been shortened by the Q command so whatever you aim at and click q you will call out to attack it or repair it depending if its yours or not, AI bots are now ingame and are as powerful as a player so they know how to use purchase terminals and use vehicles and use repairguns and focus on repairing vehicles and buildings and actively attack infantry from ranged weapons or autofire closerange weapons or chip at vehicles with antiarmor weaponry and attack vehicles and structures with tanks and such, generally glitches were fixed such as purchases through walls and explosions damaging through walls and as such tunnel beacons fixed and oblesk backpedal walking fixed and such.
  10. Oh yeah, I remember that map; it was fun. I still dont see the point of adding the recon bike to RenX, though. If it is added, something should be added to GDI to counterbalance, but I really cant think of anything. ...the Recon Bike? Added to both works.
  11. Bitchin. If they made it possible, i'd donate credits to them if I were on the enemy team. Would that be a bit abusive? A feature that lets you donate to enemy team?
  12. It rendered poorly, didn't it? At that speed, it lagged on engine, especially on multiplayer. Anyway, it is lore sound, isn't there one in C&C the overhead rts? Yes, I believe you refer to C&C_Mars, which was modded. Jolly fun, still the recon bike was jumpy. I still think it is good the devs to read this and take note, in case they ever want new vehicles. This is as close as one can get to adding something new that is old, which is what this game does best.
  13. I am sort of expecting there be too few servers at first, all servers full and many people waiting for an opening to get in, some possibly needing to set up personal small servers on their own spare systems. Thus there will be no empty servers, like the "better older times" (2003 instead of 2008). If my hopes and expectations are right, well this game doesn't seem too terribly hard to make a server on, plenty of us have a spare computer, would be surprised if your clan didn't have at least one guy with two computers. They say everyone in this day and age on average have one and a half computers.
  14. That mission, sadly, is the only reason that asset is in the vanilla game TO be used. Same with that long-range missile chunker, and all of it's non-functionality. Those vehicles could make a return to both sides as far as I am concerned. Just make them extremely fragile, more than capable of being destroyed by flamethrower-grenadier. So, they end up being personal transport to the frontlines with an added bonus of damaging a base until it's killed and then you go off tank repairing. Useful only when the team has the field.
  15. Thats about 3 CST. I may join in, but I might end up needing to do something else. Ditto. I work at night in this timezone, but I can watch that in bed or whatever. I usually do that with PA streams.
  16. They do intend on bringing this back. Possibly. Likely down the line. They said. I believe in an interview with TheGunRunn. Idk, a small sheet of infantry tankarmor would be noticable when they dont take normal effect to bullets and start sparking when shot. Also a lot of units would break it in a shot or two anyway, lasers and explosive rounds. Generally, there is a taletale sign to see all of those. And to add those last two points together, with a veterancy system they could add a rank icon besides names. Then you'd know they are getting passive health regen or whatnot. If passive upgrades added, an icon can be added there as well. And balance is always possible to limit the affect and blow a person's credits on it. For instance, it could allow one at a time and another one simply replaces the first, to prevent stacking. Anyway, this thread isn't my idea, but it was interesting from a farfetched standpoint.
  17. I still like all of hate's ideas. Also, if a current marathon server is using it, then it falls under the category of functional and common. Much like most the changes to RenX like vehicle locking and mine limits and donating.
  18. 6v6 holds personal accountability into consideration. That used to be the old Renegade standard though. Some people promoted 2v2s. You couldn't screw around there though, and you pretty much needed to kill yourself at times just to travel.
  19. Hey. I play Hardcore Search and Destroy on CoD games. I know how bad people despise playing it, I make few friends because they won't follow me into a game of that. (joking of course) Still, I see your point. And your reference to other sudden deaths was one of my listings. The top one? I also think sbh would be too strong if outside buildings acted as mct. Otherwise, its sbh c4ing vs gunner pummeling. Generally, a no repair mode where both base powers turned offline sounds like a good idea. Maybe just the both base powers part even would be a start.
  20. In that case, as you said, to prevent preparation, just make it do a mini-restart of game, that way everyone spawns fresh, no advantages ahead of time. Possibly keep base health rolled over from game or whatever. Only other problem with that, is it would be base class team deathmatch without vehicle factory or whatnot. Should just leave it as base power, so things cost double or whatnot.
  21. Okay. About upgrades. Ever consider them being perks you can buy in terminal? Some things like better damage vs players (possibly heavily balanced so it gives 10% total health damage to sniper shots so it isn't very influencial but 2x damage to standard autorifles so it is more influencial), better damage vs vehicles (same as above, make the "chip" stronger on autorifles while already effective weapons just get a slight tick more), tiberium reheal like Renegade Visceroids, an added plate of vehicle-like infantry armor where bullets only hurt you very little but autorifles peel it off steady while snipers require a few solid shots so like 10-20 vehicle health on top of your standard health. I would like those upgrades. Could always turn them off too. Could always balance them. Could always attach their purchase to a new structure. Could even attach them to a tech structure. Could attach it to a faction.
  22. I think the sentiment is there. I agree, they are very generous and have done an amazingly grand service to this large player network who cherishes this sort of thing. I too will support them and hope death comes first, and am thankful that if it doesn't then thank God they put a very good Bot AI in it this time *brofist*. I also thank EA for the common decency to not shut this project down and let players of one of their games continue to play their game for a change. Can't say they extend that courtesy to every one of their game's playerbases, a lot of them are just cut off, and probably not allowed to be sustained by playerbase via DRM. Thanks EA for letting a playerbase actually keep their game afloat without snatching it up like we never payed you for it in the first place. I can honestly say I can hate EA a little less now. Also, hope to see you in-game. Can tell you just found out about this. I have been spreading the word. If you remember any old contacts who you might be able to get ahold of, spread the word around. See everyone on the 26th!
  23. The options presented are interesting, even if just options in the server itself. However, for sudden death, some of my favorite and combinations are: -no base defences and no building repair (sbh vs gunners basically, unless vehicles are already pre-staged for one side or another) -Buildings take more damage -No respawns but finishes the game standard otherwise. (so staying alive is more important and kills are heavily effective), possibly without base defences and/or no building repair. Interesting ideas guys.
  24. Eh, define bloatware. A isolated windows build would in total take no more than 5 gigs including the game if the game takes 4 gigs or less. By isolated windows build, I mean Wine or VirtualBox or something, not an actual copy of windows. By isolated, I also mean that neither of those things need to carry over to the registry or anything, although VirtualBox does emulate drivers and can create artificial hardware but that's only mainly if you want it to. Heck, you could partition off 10gb of hard drive, dual boot an ubuntu or dereviative of, and emulate on it so it isn't even technically installed to your Mac. When they say Unreal Engine 3 is compatible with mac... I assume they mean out of the box, but let me check similar games. After looking it up, the link below has 4 short steps a developer has to do to make a game work with mac, it really all is about the folder structure of the install and the executable. If that is the case, if RenegadeX is free then it should be allowed for someone to do that reguardless, so technically it should never be an issue one way or another. http://udn.epicgames.com/Three/MacPlatformHome.html
  25. Pretty easy, just to vouch for the idea. If you can capture for youtube, you can stream for twitch. I know many games with twitch integrated and it doesn't reduce fps a whole lot.
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