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DoctorB0NG

Former Developers
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Everything posted by DoctorB0NG

  1. It looks like you were vote-kicked. I'm assuming you were kicked because you were mining the infantry path which is usually frowned upon on our server as we don't have an inflated mine limit. This is why this game needs mini tutorial videos on how to do basic stuff like mine. Mining the infantry path is not really a viable way to stop SBH (or anyone for that matter). SBH are far more likely to enter in the front as the infantry path is incredibly linear and compact.
  2. Beta 1 (and the following betas up to 4) had MANY more severe issues that needed to be resolved. So this just kind of fell under the radar. Now that the majority of those bugs are fixed and beta 4 is by far the most stable and balanced beta, it's about time we re-visit the logic behind this glitch, and fix it. Even if you can afford them, they are easily disarmable there and you'd have to spread them out significantly. That's assuming that your team does mine there and does not use the mines in the buildings, and therefore using up the limit. Even though you won't ask, I'll still provide the answer for you. They were being compared for sake of glitches on maps that still exist, yet could have the argument made that they were intended. How ridiculous that argument is for something like this and for something like that was the comparing point. Aesthetically, yes. As a form of gameplay, I wouldn't say so. The current is pretty strong there, actually. Not sure how you haven't seen that, as it's especially strong right next to the bridge. Swimming upstream in a river with that current is not possible in real life, and the gameplay factor looks silly as well. This whole analogy comparison went right over your head. I'm making that argument in hopes that you'll realize just how ridiculous you sound defending this glitch, and that it would be the equivalent of defending that glitch in many ways. What sense? Why are you even defending this? If it was removed, rocks or some sort of cover would take its place and provide cover anyway. On what merit are you defending this? Gameplay? It makes you almost entirely invincible, and still be able to travel. That's not good for the gameplay. Realism? It's not realistic at all. Honestly, what is your logic behind defending this other than "it's been here for a long time and we've used it for a while." ? Man, you're grasping at straws at this point. Just admit that you're upset that the guy who made the map agrees with us and move on please.
  3. I'll probably update it this week some time.
  4. Mines aren't meant to be a random, no-skill insta-gib. They are meant to be a deterrent (not 10 deep blockade at the tunnels) from entering a building. Nothing more, nothing less.
  5. its working on a windows 8 and i have directly uninstalled it and installed once again. What version of the launcher do you have? I had the following: Beta3 installed somewhere Beta4 installed somewhere When I started the launcher I actually got the Beta3 one. So no updates for me. Don't believe this is the case, but just to make sure. "game updates! installed version beta 4 latest version 4.02" thats what it says, i wish to post a screencap but i don´t know how to post images here... Just upload it on Imgur and post the link here
  6. We need more information. What operating system are you running? Have you tried a fresh install?
  7. How is it a safe spot? One tank/gunner shoots up there, GG snipers.
  8. Couldn't people modify and host private games already with the sdk release, albeit likely off the public list? Really, if any 64 players are dedicated to such a gentlemans club server, that is fine. I too agree with Rypel though, that no new player should see a server list and see a 64 player server and get tricked into thinking "hey, clicking this is a good idea". Because it isn't. It takes very high dedication to the game to play on "spawn wave" scale like that. 64 players in 99% of average "pub" gameplay situations would only piss off "pubs"... Plus it would perform poorly and we don't have the player numbers to support this. There's literally no reason to bump up the player count.
  9. Please don't speak so defiantly about things you don't know. The RenX server is highly single threaded and as such requires powerful single threaded performance. Even a mid-high end haswell xeon would struggle with 64. My mid range haswell xeon hits 20+% CPU usage with a full server on any flying map once some vehicles get out there and it can only max out at 25% as it's a quad core and as mentioned earlier the RenX server is single threaded. Once the CPU hits 25% the vehicle lag starts. At first it's wobbles only, then it becomes like driving in molasses.
  10. Sounds like you need to reapply your thermal paste correctly or get a better CPU cooler.
  11. Sorry to hear you were having issues with our mirror. I will be looking into it.
  12. DoctorB0NG

    wrong

    What is the exact issue you are having? Are you unable to connect? Are you trying to set up a LAN or WAN access server? More details are needed.
  13. DoctorB0NG

    wrong

    Are you unable to connect from the WAN? If so, check your firewall and port forwarding.
  14. The audio cues don't start until it hits the ground but the internal timer starts when it's midair.
  15. Beta 4 announced, better get going, Jessica
  16. @Fobby One thing I would definitely add is the changed functionality of losing the PP, HoN/Bar, and Refinery, assuming that those are staying in the final release candidate.
  17. It was a old renx map. I want it for new (today's) renx So it was a map in the UT3 mod version of Ren X?
  18. Woohoo! Looking good team, can't wait to start playing!
  19. Once again, what are you asking for? Was this a map it the UT3 mod Ren X or are you referring to the original single player map from Renegade (2002)?
  20. viewtopic.php?t=74533
  21. Arties and lights with techies are just as effective as most of GDI's vehicles. Add in flames hiding around corners and baby, you've got a stew going. No matter what team I'm on, I usually yell at the the team to get vehicles and if they do, we usually win. I think the issue in Ren X is the same as the issue in original: too many solo SBH noobs.
  22. Mostly TmX
  23. Beta 4 is looking great! The new maps are fantastic, the balance changes spice the game up and the music player brings a nice level of nostalgia. Get pumped!
  24. While nothing is set in stone, my inside sources state that you'll likely have a release in less than a week
  25. It triggers a building under attack warning to allow the defending team notice that someone is trying to sneak in.
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