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Everything posted by Demigan
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beautiful pink ain't ugly? I still don't get it, I've seen dozens of non-gay men who wear pink, and dozens of gay men who you don't even know it off untill they tell you... Yes, there are a few less conspicuous gays around, but I still think that pink isn't a 'gay' colour. Nice avatar though
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QUOTE ((NE)Fobby(GEN) @ Apr 21 2009, 11:34 PM) <{POST_SNAPBACK}> Like someone else said, I thought that you meant with the words similiar to these icons, 'only these icons'. But now that you clearefied that, I'll think of creating a different style icon (no 'R' involved). So my question stays: how did you make those R's?
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How did you make them? I intent to create one myself (using one of the existing once, asking you if i can have a go at your copyright ). I want to have one with 'member' on it (possibly 'annoying' member). Just for funs. Yours sincerely, Demigan.
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Nah, I don't contradict myself. What is power in a weapon? is it the amount of enemies it hits? or is it the amount of damage it can cash out? In TW the ion cannon can hit a lot of buildings, but it can't destroy EVERY building with that single hit. In renegade, they can. The fact that all buildings are equally strong doesn't matter to me. Yeah, but those in Tiberium dawn didn't have the big beams that swerve into eachother did they? Anyways, renegade always had a crooked relation with the other C&C games when you compared the history lines. @Sean: I believe I said 60 year(s), not buildings apart. Yours sincerely, Demigan.
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QUOTE (R315r4z0r @ Apr 21 2009, 06:03 AM) <{POST_SNAPBACK}> Yes, but the one in tiberium wars can hit more then 10 buildings at once, while the one in renegade, a much older version, only hit's one. But it's far more powerfull then the new one They are what, 60 year apart?
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QUOTE (R315r4z0r @ Apr 20 2009, 04:52 PM) <{POST_SNAPBACK}> No, what I mean to say is 'It's in no other C&C game EXCEPT tib wars'. Reason being, only in tib wars they have the coalescing beams apart from renegade!
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It says 'trust' on the packet, for some reason I can't yet fanthom they put 'predator' on the mouse as well. Perhaps they thought it sounded cool for a mouse...? I managed to find something called 'gaming mouse' somewhere on that CD. After it had installed that I could suddenly open a command editor. So much for 'full install'. I can't understand the editor though: I've got 3 windows: window saying 'command editor Window saying command assignment, has the options to choose from all buttons except left and right button Window saying command library They all have arrows pointing to eachother. Now I chose my preferred buttons in the command library, after it made them I figured that using the arrow saying 'load selected command to the selected button' would work. But then it just says in the command editor 'press key release key '. After trying it out, all the button combinations are STILL the same! PS: Even as I'm writing this I'm still fiddling, and Now I've seen that I can 'record' my moves and button combinations. So that I can set my own series of commands. Now I figured that out and added them to the empty command NAMED 'Throw grenade [g]', It might work. Have to try it out though. Thanks for the help so far!
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Hello, there was a topic somewhere that went partly about mouses, but I can't find it anywhere. So, my old mouse appeared to be a bastard. I was the only one in the family that didn't think it a monster which you had to hit the buttons with a hammer to press them. But lately it started giving me problems as well. Now I got a new mouse, specs below: 3200 DPI, adjustable from 400 to 800 to 1600 to 2000. Laser mouse Adjustable weight onboard memory for mouse combination storage 3 preset button combinations, changable with one button. Now I get to the thing I want to ask: How the hell do I change the button combinations? It seems that if I want to reach that 3200 DPI, that I have to change one of the preset DPI's to it. But I can't find it anywhere! Same counts for the button combinations. The left tilt of the scrollbutton means, no matter if I change the button in game or not, 'throw away weapon'. As it's a rather sensitive tilt, I happen to be throwing my weapon away a lot. 'Here ya go chap, you'll need it to shoot me, Hope that gives me enough time to run away while you are SWITCHING WEAPONS! ' I already installed the software of the mouse. Can anyone please help? Yours sincerely, Demigan.
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Ion animation: http://www.moddb.com/mods/renegade-x/video...railer#imagebox Check 4:28 and further for some hot ztuf. 1: Somewhere it's explained that those beams are to ionise the air around the target, which is indicated by the blobs in the air and be beams that coalesc into eachother. Then some other beam sets it all off. 2: See above. I do agree with you that it might have looked way more spectacular is on zero a huge beam appears and strikes them down like the force of some god instead of watching the beam harmlessly form and then go boom. But that's not the case in the C&C universe and I think the team has done a wonderfull animation so far.
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QUOTE (R315r4z0r @ Apr 20 2009, 06:42 AM) <{POST_SNAPBACK}> If anyone here ever read Terry Pratchet, you should know how hilarious this actually is
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QUOTE (maty @ Apr 18 2009, 03:43 PM) <{POST_SNAPBACK}> I'll reserve this for some pictures when My brother finally thinks he's demeaned himself enough to enter my room and brings his camera. But the fact that a monitor is a 'high radiation screen' is a bit of a myth. In theory, yes a monitor is a high radiation screen. But only because light itself is a very high form of radiation. But you won't get a tan from your monitor, walking outside on a sunny day will give you a dose of dangerous radiation thats more then a hundred times then a monitor. Ofcourse, I didn't want to scare you, please go outside sometime. ^ | | PS: I think I just qualified for the 'geek out'. I'll see when I post some pictures.
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QUOTE (dirtycopgangsta @ Apr 18 2009, 12:57 PM) <{POST_SNAPBACK}> It says 'only for vehicle delivery'. So yes, it's possible.
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QUOTE (Mighty BOB! @ Apr 18 2009, 10:47 AM) <{POST_SNAPBACK}> But in 5 seconds ANYONE can get out of the AOE of the nuke. Isn't that a bit unfair?
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QUOTE (dirtycopgangsta @ Apr 18 2009, 10:10 AM) <{POST_SNAPBACK}> The wonderfull thing of this thread is that the questions and answers are mostly included in the first post: Q: How about letting the Transports carry vehicles underneath them? A: No. Only for delivery of crate vehicles. Someone asked a question about 'the weird nuke dissapearing if it's disarmed 2 seconds before detonation'. How about having the nuke fly in horizontally out of the map, and change course just before the countdown? That way you can have the nuke fly straight on if it's disarmed 2 seconds before impact, or hit squarely without giving GDI time to run away. Because the Ion beacon is much easier to locate in the last seconds of the countdown due to the big bad blue beam, perhaps add a red laser to the nuke beacon that will get longer the closer the countdown get's to zero. That would explain the nuke trajectory: first it is aimed at the air/clouds the target laser is aimed at, but when the lens of the beacon comes into sight, it will change course and hit the beacon. Yours sincerely, Demigan.
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QUOTE (R315r4z0r @ Apr 17 2009, 02:49 AM) <{POST_SNAPBACK}> I think it best if almost every achievement can only be registered when you finish the map untill the end, and you played for at least so many minutes and there were at least so many players on the server. If they can make it so that the most efficiënt way to earn these achievements is by playing in normal servers, then creating your own servers would be more a waste of time then anything else. Server based achievements... There are already a lot of servers right now that sport something like that. It might work. It might also start to lag every server. When I check my achievements right now on UT, then it takes a whole while to load the 3 specific players I got selected of which I want to see the stats and achievements. If you could request the achievements in game... I don't think the servers would be happy with that and start lagging. Bots: Since there will be bots available, I think that a few specific bot-based achievements would be in order. And all other achievements should be impossible to get if there's bots around. Otherwise an 'official' server will be started, filled with novice bots only to harvest those achievements yet again. Yours sincerely, Demigan.
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QUOTE (dyslexicdavey @ Apr 16 2009, 02:24 PM) <{POST_SNAPBACK}> Even on the internet, people want to be recognised for what they do. Especially in a shooter where people are busy with competetive play, the more extroadinary your skills and deeds you pulled of, the more respect such a person will earn. If people can see what achievements someone earned during one game, that will get him more respect, people will get to know that player for that, and will act on that in a game. I would personally much rather listen to a player that's good at destroying buildings when I'm going to rush a base then someone who is mostly known for his incredible sniper skills. It changes ofcourse when the infantry building of the enemy is destroyed and the sniper guy offers to try and kill the remaining special troops, then I would prefer to listen to him then the person that's good in destroying buildings. Yours sincerely, Demigan
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QUOTE (Spycon @ Apr 16 2009, 01:51 AM) <{POST_SNAPBACK}> That might work, you can't harvest it as you would need to redo it every single game. Still, I would prefer it if you could see somewhere which achievements you got, and how you got them. What's the exact use of having achievements, but not knowing what the hell you did to unlock it? If you managed to pull something off, you should be able to see what you did to get it. Team-orïented achievements: Quickest money: Your team managed to get the harvester safely towards the refinery in the very first run. 50 times in your whole rene-x career. got you covered: Defended all explosives that destroyed a building. Your own explosive didn't deal damage against the MCT. Blastoff: Defended the beacon of a friend untill the end of countdown (killed people/tanks within a certain radius of the beacon, within eyesight of the beacon). Field mechanic: healed more tank/infantry health during the entire game then he dealt damage. Blown away: Was the first one through a minefield, sacreficing him/herself to allow friendlies to enter a building within seconds after him/herself. at least 50 times during his entire career. Blown away nr 2: Was the first one through a minefield, sacreficing him/herself to allow friendlies to enter a building within seconds after him/herself. At least 5 times during one game. Guardian angel: killed enemies that were dealing damage/shooting very close to allies. at least 15 during one match. Target switch: forced an enemy to switch target towards yourself. The enemy will not deal damage to any ally, while there are ally's within his eyesight for at least 10 seconds more. For at least 4 times during one match. Savior: defended a friendly tank that was near destruction by standing in the direct line of fire of enemy anti-tank weapons. Your own tank has to survive, the ally tank should receive no damage from anti-tank weapons after you first stood within the line of fire. At least 3 times during one match. Assault specialist: helped destroy 100 buildings during his whole rene-x career by helping with an APC rush. Disarmed: Disarmed more then 20 mines in one match to allow friendlies to enter an enemy building safely. There have to be enough mines in the vicinity to kill a 1000 credits character. Last second save: saved a friendly tank that was under fire by repairing it before it's destroyed. The friendly tank has to receive enough damage that without your help it would have been destroyed, and he has to survive that attack. Ferryman: brought ally's to the front, returned heavily damaged/people out of ammo to the base in one run. At least 100 times during his/her carreer. Fatal extraction: Managed to bring a friendly unit safely out of an enemy firefight with a vehicle. 50 times during your whole rene-x career. Loanshark: gave more then 10.000 credits to ally's. Every credit received will be deducted from the total given. You have to finish the match to achieve it. At least 10 times during your whole rene-x career. Santa clause: Gave more then 100.000 credits to ally's, every credit received will be deducted from the total given. You have to finish the match to achieve it. At least 10 times during your whole rene-x career. That good enough?
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QUOTE (R315r4z0r @ Apr 14 2009, 02:25 AM) <{POST_SNAPBACK}> What if they keep the achievements vague? like you see it has something to do with vehicles, but nothing else? That would make people wonder, what should I do with vehicles to earn that reward? Yeah, there will be people who will just start up a personal server where they will just try to harvest as many achievements as possible. But will that truly bother us? We can only see our own achievements can't we? So it's more a personal feeling of 'I actually did that'. And I would rather earn such an achievement despite all the players and good people around, then because I simply did the works on some personal server where I just staged it. It's something to brag about. 'I got the destroy all buildings achievement when there were 40 people in the match!' Now if there are lots of people (40) who can tell that he actually pulled that off because he was damn well owning everyone, that only doubles the fun. Come to think of it. if you people do add achievements, it might be fun to add the hardest to get achievement a player earned beneath his/her name. That way, if you destroy the entire base yourself, people will actually see and know it. And the screen won't be cluttered with every single achievement they gather that game which can be rather annoying with new characters/when the mod has just been released. Yours sincerely, Demigan.
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QUOTE (DXR_13KE @ Apr 11 2009, 02:49 AM) <{POST_SNAPBACK}> Flak monkey? it's Flak master! I think that only being able to see how many you still need to unlock, but not how to unlock them, would be best. Achievements would then result in a changing gameplay: people who would normally be sniping would try their hands on vehicles, people who are the serious miners will suddenly try infantry fights and so on. Especially if half of the achievements are very hard to get it will be a whole new experience to try to achieve, and fight people who try to achieve some hard feat that is probably connected to some area you aren't good at. Add a few secret achievements, and we got a complete set. Just being capable of saying 'I done this incredible feat, and it happened to be a secret achievement!' would be enough for me to try some nifty tactics. Yours sincerely, Demigan.
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Economic crisis: Join a game where the refinery is already destroyed and finish the game (win or lose). You have to be playing for at least 10 minutes to get this award. Prehistoric: Join a game where the powerplant is already destroyed and finish the game (win or lose). You have to be playing for at least 10 minutes to win this award. Comeback: have 3 buildings less then your enemy, then even the odds. true skill: have 3 buildings less then your enemy, then win the game. Close call: destroy the enemy base just before the enemy destroys yours (C4 on your MCT/beacon within 10 seconds of going off) Accidents happen: kill yourself with C4 5 times in one game. suicide bomber: kill yourself and at least one enemy with C4 at least 5 times during one game. I did it on purpose: kill yourself and at least one enemy with C4 at least 15 times in one game. Where did that come from?: get squished by the enemy harvester. Troubleshooter: kill at least 2 buildings from full health with C4. in the nick of time: disarm 2 ions/nukes within the last 3 seconds before it goes off in one game. Genetic malfunction: die by tiberiumfield 5 times during one game out of ammo: kill 10 or more people during one game with a pistol. Engineer, hotwire and technician excluded. Pistolier: kill 20 or more people during one game with a pistol. Into the fray: Only stop to buy a character/tanks, otherwise you are either shooting at someone, or moving towards the enemy base during the entire game. Mobbed: Always die by getting hit by at least 2 people during one game. Fearless: attack and kill at least one enemy, then die shortly afterwards by getting hit by at least 2 people 5 times during one game. Home sweet home: kill at least 15 people with mines. Safety first: don't die the entire game. BBQ: kill 10 or more people with flaming weapons. Turret technics: destroy at least 5 tanks using the Nod turret. Turret sniper: kill at least 5 people using the Nod turret. Recon team: use the Nod buggy/Humvee at least 5 times during the game, while getting more points then the enemy gains on you. Unfair advantage: get killed by an enemy who spend more then you on his character at least 5 times in a row. Teamwork!: 3 or more people destroy a building with C4 on the MCT, you do not have to be the one that destroyed it. Here you go.
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lols, might be a fun secondary skin for the remote: 'here ya go, a nice modded computer, wire it to your MC and turn it on!'
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QUOTE (ArcticPrism @ Apr 7 2009, 05:51 PM) <{POST_SNAPBACK}> This question was asked somewhere else before. The answer was 'yes' because some of the modders themselves are using the steam version .
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QUOTE (Mighty BOB! @ Apr 6 2009, 10:43 PM) <{POST_SNAPBACK}> Ok, that explains a lot. Then I'll stick with 'it's tiberium, probably'.
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Could it be that they made an april fools joke and that some people didn't understand it? It's posted on april the 5th. When you look at it, the picture says 'Arena, Command and Conquer Unreleased'. Which is kind of a weird title for any game, even if it's not released yet. On the side you see that list, and Red alert 3 does come after C&C Arena. You also see something called 'Socom'. I checked some sites, and SOCOM is a FPS for the PS3, build by a few teams under direction of Sony. But it says nowhere that EA had a hand in it. it even says 'Zipper interactive' made it on the sites. (friend of yours Zixxer?). Also, underneath the big quote on top of the screen that says C&C arena, it says 'Mat Reeves (Director) on the cloverfield DVD behind the scene'. Cloverfield is a horror movie where you get to see a godzilla type of attack from the eyes of a few people who have nothing to do with the actual finding the creature and eliminating it. It's all about 'what the hell is happening, what is attacking us and how are we going to get out of this alive'. Which has nothing to do at all with C&C Arena. Why put it along with the rest? Everything else seems at least a bit focused on games. It could be that they are talking about Tiberium. It was said both on the forums by their official, and in interviews, that they had to review the entire C&C lore to get the game right. 'We had to start from the beginning (scratch) to see what this tiberium actually was, what does it do, how does it influence the world' and a few lines more like that. 'epic robot battle' could be anything. It could mean the bots they intended to give you in the game to fight your enemies, it could mean the titans, it could mean anything at all really. Yours sincerely, Demigan.
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QUOTE (unit757 @ Apr 2 2009, 01:20 AM) <{POST_SNAPBACK}> Allright, thank the god of modders for that. 'the gizmo' is the repair gun. You can see it when they are shouting about the 'better sounds XX!' stuff. You see a mammoth tank driving in field, then at the bridge a tank blows up, and 3 guys pop out and 'round and start shooting rather stiffly, mostly at the ground next to them with the gizmo. I had to pause it to be sure it wasn't just muzzle flash.