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Hohndo

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Everything posted by Hohndo

  1. I like that idea. I don't believe that 60 should be the limit, though. Just because as I said, it makes some popular maps broken. Which may be a problem with the map list. It would require a bit of work, but maybe we could tweak Walls and Islands and have a version for higher player counts in the future. I have some ideas in that department, but nothing I have the know how to do yet.
  2. In the original Renegade you could add a player minimum before bots were automatically added to the game. Do you think that could be implemented here? I don't remember if that was a standard feature or not, but I remember a lot of servers doing it. That might help. Not everyone knows how to add bots. At night, I fairly consistently see at least one person ask to add them. One of the negatives of adding a higher amount of players is you start taking strategy out of the game and it basically becomes a contest of brute force. Which depends on your perspective on if its a good or bad thing. I would say bad, mostly because I like having my options open.
  3. It's a team based game, man. You need to work with people and sometimes that means you can't always do what you want to do. Since the CT server has been updated to 60 players it makes solo sneaking significantly harder, though. But, it is entirely doable. I'm going to try to make the point of it getting reduced down to 52 players because I feel that is around the point some maps like Walls and Islands start to break since they were never designed for that many players and those are two of the more common maps people like to play.
  4. I've had the map crash the game for me once. It was several weeks ago and I've not had a issue since.
  5. I actually haven't been able to get Frostbite to load. I suppose I should get that take care of before Sunday. lol
  6. I was on, just not sitting with the other two players. I was waiting around for Madkill to get on.
  7. You guys sure this is accurate? It says Ukill is rank 1. This looks good, though. I honestly had no idea you guys had this, lol.
  8. Currently the only way to see enemy infantry from Comms Center in either your base or theirs behind walls is through the minimap. I actually use the minimap for input like this. So I don't support this.
  9. I would support a EMP weapon airstrike or similar. so long as it has a wide area.
  10. I'm still down for everyday unless something comes up I don't know about right now. I think there might be a Saturday in March I'm busy but I don't remember which or if I'll even follow through with that.
  11. I don't feel anyone should be vehicle surfing. At the very least not on aircraft solely because you can have repairs in the air that way. Doesn't matter so much on the ground because regularly you can have repairs in the ground.
  12. Fair. At least it was originally unintentional. lol
  13. I would actually like DoT on top of vehicles. People should not be on top of vehicles under any circumstance in this game. It is technically against CT's rules as no one is intended to be there. It wasn't part of the design of the game, it's just possible in some circumstances. I don't know if it's actually enforced, but that's just something I'd have to ask Freak.
  14. Hohndo

    Old Field

    I was told by Freak that the original Field doesn't really exist anymore but Field Night2 and Field Day are the next best thing you might find. They're on CT AOW server right now. A test version of Islands Flying is there too but its already outdated. It's there for testing purposes and currently broken with all the bad boundaries on it.
  15. An infantry only mode needs to be a bit more arcadey I think.
  16. Hohndo

    IMDABES

    Just wanted you all to know. I can't refund the time you took to watch that.
  17. I would actually like to see this replace the current model honestly..but thats just me. I hope we see the finished product.
  18. Can the cooldown be different for different maps? In some maps the cooldown is fine but other ones where it can just be used constantly, over and over again it is too strong.
  19. Not super interested in this but if we had a day doing this I'd probably go along with it.
  20. I kinda like the harvested tool idea but I don't think it'll change anything in a significant way on maps not designed for it. It would go a long way helping the losing team but the best snipers in this game already ruin most games they are in, they would have a hay day with this. Which brings me to another point but I'll start a thread for that later.
  21. Can't please everyone. Just keep in mind, for the original game they didn't take input during the development. Plus they only fixed things that didn't fit the outcome of their vision. This vision is a community thing so it's harder for everyone to agree.
  22. If the SBH is only included solely because of his impact on games, I would argue that Gunner should be added to your list. But, if you're going to lock out any tier 2 units, I think they should all be locked out honestly. I don't want this to happen, though. I like it as is. It's severe enough to make it feel important, but not so much that it completely screws you over. I'm not trying to make a point for, or against this. But, it seems like you are forgetting the ragequiters/ragejoiners. I've seen even the best teamplay players just up and quit or join the winning team. This immediately creates a player imbalance. This makes their situation worse. It seems like we're trying to make things a bit easier for everyone. While not everyone is a fan of it, its needed to keep things going and keep interest up I suspect. Because having it that way is better than not having it at all. Piggy-backing on that..What I would like to see to in the event of player imbalance is that team get a damage and armor buff relative to how many players are gone. The higher the imbalance, the higher the buff. I'm not even sure if this is possible to do, but I'm trying to do some research into it. Just haven't taken much time to do that yet. I like this as a alternative. But, I can't imagine this would be a popular alternative mode. Changes to veterancy is something I'd welcome, but I don't like most of these suggestions at all. That drastically changes the game as a whole. It would lead to much longer games. But, I also feel the game would lose it's identity. Maybe make it a server option. Renegade isn't a series. It's one game. Renegade-X is just a modernization of said game. It's important to keep a balance, but there are lots of things that can be made better because the original game was not perfect by any means.
  23. Could that be accomplished through coding?
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