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IEATEDTHECOOKIE

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  1. Log: Log file open, 01/21/16 06:36:29 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -ini:UDKGame:DefaultPlayer.Name="COOKIE" Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0003.25] Init: Computer: OWNER-PC [0003.25] Init: User: owner [0003.25] Init: CPU Page size=4096, Processors=4 [0003.25] Init: High frequency timer resolution =2.241035 MHz [0003.25] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.8GB Virtual=4.0GB [0003.25] Log: Steam Client API initialized 0 [0003.25] Log: Steam Game Server API initialized 0 [0003.28] Init: WinSock: I am owner-PC (192.168.1.107:0) [0003.28] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0003.28] Init: Object subsystem initialized [0003.34] Log: Shader platform (RHI): PC-D3D-SM3 [0003.35] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0003.37] Log: PhysX GPU Support: DISABLED [0003.37] Init: Initializing FaceFX... [0003.37] Init: FaceFX 1.7.4 initialized. [0003.38] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0021.01] Init: Finished loading startup packages in 11.86 seconds [0021.01] Log: 75633 objects as part of root set at end of initial load. [0021.01] Log: 0 out of 0 bytes used by permanent object pool. [0021.01] Log: Initializing Engine... [0034.42] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0034.63] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0034.64] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0034.69] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0036.89] Init: UEngine initialized [0036.97] Init: XAudio2Device initialized. [0037.46] Init: Client initialized [0058.56] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA. [0058.57] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0058.57] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0070.25] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x7737b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x11691b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x11a4d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
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