Log: Log file open, 01/21/16 06:36:29
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: -ini:UDKGame:DefaultPlayer.Name="COOKIE"
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\
[0003.25] Init: Computer: OWNER-PC
[0003.25] Init: User: owner
[0003.25] Init: CPU Page size=4096, Processors=4
[0003.25] Init: High frequency timer resolution =2.241035 MHz
[0003.25] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.8GB Virtual=4.0GB
[0003.25] Log: Steam Client API initialized 0
[0003.25] Log: Steam Game Server API initialized 0
[0003.28] Init: WinSock: I am owner-PC (192.168.1.107:0)
[0003.28] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0003.28] Init: Object subsystem initialized
[0003.34] Log: Shader platform (RHI): PC-D3D-SM3
[0003.35] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0003.37] Log: PhysX GPU Support: DISABLED
[0003.37] Init: Initializing FaceFX...
[0003.37] Init: FaceFX 1.7.4 initialized.
[0003.38] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0021.01] Init: Finished loading startup packages in 11.86 seconds
[0021.01] Log: 75633 objects as part of root set at end of initial load.
[0021.01] Log: 0 out of 0 bytes used by permanent object pool.
[0021.01] Log: Initializing Engine...
[0034.42] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL
[0034.63] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
[0034.64] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
[0034.69] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL
[0036.89] Init: UEngine initialized
[0036.97] Init: XAudio2Device initialized.
[0037.46] Init: Client initialized
[0058.56] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA.
[0058.57] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed
at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344
with error D3DERR_INVALIDCALL
[0058.57] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183)
[0070.25] Log: === Critical error: ===
Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed
at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344
with error D3DERR_INVALIDCALL
Address = 0x7737b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x11691b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]
Address = 0x11a4d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]