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kenz3001

Totem Arts Staff
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Everything posted by kenz3001

  1. sounds like city / city flying to me ... and nope im not touching that one its cursed !
  2. update .net framework, DirectX and Visual C++ runtime to the latest
  3. some specs would help too might be that you are running out of memory or somthing
  4. as its a mat problem try back up and delete these files from UDKGame\Content then running the sdk again it will rebuild all the shaders for stuff that gets loaded (may take some time) GlobalShaderCache-PC-D3D-SM3.bin GlobalShaderCache-PC-D3D-SM5.bin GlobalShaderCache-PC-OpenGL.bin LocalShaderCache-PC-D3D-SM3.upk LocalShaderCache-PC-D3D-SM5.upk LocalShaderCache-PC-OpenGL.upk RefShaderCache-PC-D3D-SM3.upk RefShaderCache-PC-D3D-SM5.upk RefShaderCache-PC-OpenGL.upk
  5. install udk and then try running renx sdk ... you may be missing a .net or something that comes with UDK feb 2015 (DO NOT MERGE SDK WITH UDK)
  6. Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  7. why no mods and indies ? like APB, TCW, Reborn and or course RenegadeX
  8. was think the same thing ill be adding trees and what no around the entrances and what not dont think so as the cliff is quite high
  9. no clue yet .. i dont have a plan for the map as such all depends on what comes to mind at the time lol
  10. building the buildings
  11. let there be rock music
  12. more random stuff
  13. well right now i havent figured out how to get the rep gun damge type but its a matter of time
  14. nope i didnt make lake side that was zixxer
  15. been playing with it since it came out but only started to understand it when i joined the renx dev team about 2 years they have been a massive help
  16. wish i had time
  17. i dont see why not quite easy to do ... but would take a lot of time to make the animation for the braking and rebuilding unless you use a baked animation from maya or something
  18. its all early days ... i have a fuw plans for the rocks near the water
  19. fixing the other base
  20. referencing lost stuff and a shuffle
  21. foliage trees and layers
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