Jump to content

Reivax

Phase 5 Beta Testers
  • Posts

    241
  • Joined

  • Last visited

Everything posted by Reivax

  1. Hey I was watching a ZH vid on YT when suddenly an idea spawned in my mind all of you knows Ctrl+atl+7 for "defend the harvester" radio command so, ppl will come with soldiers to defend the harvester but what if the harvester is already c4ed? ppl will have free soldiers but no engi, and the harvester driver will scream "DISARM THESE BLOODY C4 GUYYYYS" before explodes so.. we probably need a new radio command for "repair the harvester", to say to team "our harvester doesn't need to be defended but it needs repairs" edit: lmao i've pushed Tab instead of A and entered to change line but it posted my message
  2. hmm.. interesting idea it could balance teams when a team is stucked in his base without any option to attack - stucked by arty firewall or mammy waves and i'm always up to have more VP, i reach so rarely heroic rank
  3. i think it's a good idea when i'm Nod on Field, and GDI is camping our base entrance with mammoths, deff buff+off buff is our only hope to try to push them and they can destroy us only by deff buff+ off buff or double off buff add a cooldown could only make this kind of game more long than now - and they are already long enough
  4. i will try that DugeHick thanks happy birthday
  5. hmm yea it's the problem i'm thinking.. is it really an interesting idea to increase cooldown time? when a cruise come to our tanks and all our healers are killed, we must quickly have healers back, and it already takes lot of time to walk to the frontline.. it's probably not necessary to increase this time we must have players to hold the line - like imperial guardsmen - and if they are waiting cuz respawn time.. i feel it will be a problem especially when you play against skilled ppl who plays together as squad, and you haven't "squads" in your team, you're shoot a few shots but cuz 1v3 you will spend more time to be killed or to go back to your buildings to respawn when enemies have rep tools to heal themselves.. don't add frustration by increasing respawn time, wait 5 seconds every mins is already sufficient :ayaya: eeeeerh why we haven't ayaya on forums? oh and.. i agree on a point: cooldown is not really a problem on small maps like Field or Walls or Islands.. but it will be more long to wait on Daybreak, Desolation, Eyes, etc.. because you already spend mins from your base to join the battle cuz these maps are already huge, i will probably not enjoy to wait more longer than now and when i turn on Eiji Kuinbii, i can't stop run everywhere
  6. can you count how much time you've been alive? like if you're dead 1 min after spawned: bad. if you're killed 15 mins after spawned: good. what about score or killstreak? maybe it can be took in consideration too players with high score or players who can killstreak without died are useful - if you don't die, enemy team will not have VP from you
  7. yes, and it's (at my opinion) a good and a bad part in same time good part cuz you must take a look to your defenses bad part cuz if your fav gamestyle is tank and you lose WF... F. if your fav gamestyle is sydney/gunner or sniper and you lose BAR... F. if your fav gamestyle is sneak and you lose HON... F. i think i'm not alone to be annoyed when i lose the building who allows me to play what i love - for me it's BAR/HON - i can play as tank but urg.. i'm so bad as tank i can't properly drive without be stucked in all the fkin trees and rocks on a flat and clear area i agree with you on one part: if you can destroy a building after a huge and epic doza rush with 20 guys, of course revive building vote is annoying. but if you can revive a building in a 15v15 game after a sneaky boy destroy it - i.e. WF or PP in base defense maps - or if you can revive a building after a early rush - like offi rush in REF in Field - i think it's fair of course, if enemy team lose a bldng and rebuild it, if you lose a bldng but vote doesn't pass.. it will be really frustrating but what in RenX isn't frustrating? the "building" gameplay is make to be frustrating - if you lose BAR, next game you will more take care about BAR because you will spend 30 mins last game to be offi vs dozas and it will annoy u so hardly than you will camp BAR for entire next game (naaah it's not at all my experience ) matches in RenX can be long. yea, sometimes we play ~ 2 hours on Under. It's the longest games on RenX. as fun fact, i still remember a 7hour long game on Under - it was like 2 or 3 years ago but sometimes we have short games, like 20 mins on Islands cuz early gre rush at AIR, then mrls med spam at REF and GG usually, games are around 50 mins (i think, i haven't stats) but i don't think it's really long - if you compare to other FPS/TPS ofc it's long, but if team balance is good, map is interesting to play and you have a lot of money and all your buildings, it can be for 2 hours i'm sure most players will still enjoy
  8. hmm.. maybe it can be tested in PUGs? or after PUGs like a fun match? idk what pug guys do, but if FPI or CT is full, PUG players can join another server to chill, test new maps, play on Survival mode or drive MiGs on MountHarbor if the new map have critical bugs, it will be less "bothering" for the guys if players are just chilling for visit the map and look for bugs instead of "serious" 32v32 on usual public servers
  9. revive buildings is really a nice option it allows players to have a second chance to correctly defend their base, it's a nice idea yesterday on Field GDI team quickly lost his WF and a revive building vote passed to rebuild WF - but Nod won without real difficulty
  10. by.. putting them in patchs? i mean, we talk about RenegadeX, not a old C&C.. RenX have a lot of patches, i think there are enough to add maps to 'em without release them between patchs and mappers can use this additionnal time to let guys test their maps or test it themselves and find more bugs, like this HON MCT who can be shooted from outside I love to see Renegade X with so many new stuffs, all these new players who are joining, and all these secret projects who will be released the September 2nd 2030 i don't care about downloading maps if i know it will be necessary - i've spent so many hours on Try-Out servers hahahaha when i've downloaded MountHarbor for the first time, i've eaten while my game was downloading the map hihi when i play on FPI/CT, i eat when a game annoys me and i don't want to play it. but if i want join and i must wait for mins to download smth.. erh.. i could start my 2nd PC or just enjoy the tititititititititi (this weird sound when you download files on RenX and i've heard that a bit too often)
  11. these colours are amazing i've loved to see all these pink Nod tanks i don't need lot of incredible stuff to be happy, have pink stanks is already enough for my sweet heart now i'm dreaming about pink SBHs and pink sakura - with pink clothes and pink-haired
  12. i was in GDI team and walking around but Nod players noticed nod harvester wasn't working - i'll search if i've took screenshots but i'm not sure i'd took ss if nod harvester is stucked in the first minutes of the game, i think it's a.. real issue i've quickly visited Frostbite with Try-Out a few days before "public release" but it was laaate and i've not took time to seriously visit. i've noticed two problems: first is about minimap, it's a old minimap who doesn't match with actual maps - some rocks and stuffs exists on map but not on minimap -. the second problem is AGT missles: they can shoot through the huge radar dome in the middle of the map i think nod harvester problem have already been noticed but i've not seen that.. i remember visited the map months ago but it was a old version and afaik nod harv was working
  13. about Steppe i can't say anthing - i've joined as Nod - yea i was able to visit with sbh - and i've lost smth like 5 mins later, Nexus led GDI team with waves of mammies and meds while Nod was chilling around with sbh to visit maps.. it was fun hi Agent about download custom contents, months ago i've thinked "hey, but why players must download custom things? why not add them in the next patch?" so i ask you this question: why you don't put the new maps / mutators / other custom contents in the next patch, instead of release 'em on the servers, who force players to download them and sometimes with horrible low speed (thx my internet provider)
  14. a few days ago we was on.. CT if i'm right and ppl picked Madkyll's new map - Frostbite if i'm right - but ppl forget they need to download the map.. i'm lucky cuz i've already downloaded the map on a testing server, so we was a few to already had the map, but most players (80+%) was stucked on a downloading screen.. while we was playing but suddenly, it appeared nod harvester was stucked.. oO i was GDI, so can't check that, but Madkyll already know this issue we done change map vote, and began Island - everyone suddenly joined cuz their download suddenly stopped to join Islands or smth like that and ppl was like "wtf just happened?" and it's how a "wtf" spam was born in global chat so.. i think if nod harvester was stucked at the 1st minute, testers have found this bug before pick the map on public server now my question is: why put a map with critical bugs on public server? (if GDI can use his harv but not Nod it's a.. little problem)
  15. i don't agree to keep all money when a player switch teams, i think his money could be given to his team - i.e. if i'm GDI and i switch to Nod, all my creds are team-donated to GDI and when i'm in Nod, i could have the starting creds (smth like 150 or 200 i can't remember) reset creds to 0 is.. meh especially if you switch to a team without ref or PP hmm... what do you mean Hande? if you disconnect and you reconnect in enemy team, you have all your creds? oO
  16. hi isupreme i'm not playing Star Citizen because my PC is rly too weak, but i will buy a new PC in a few months and i'll begin to play i'm already in many SC community - not active, but i read and watch everything to learn more and more about SC, game mechanics, lore, devlopment, etc.. i'll be happy to join you, and why not make "SC PUG" with RenX players
  17. three songs, three different styles happy new year everyone i wish you much happiness, a lot of boinks and fun moments on RenX
  18. hmm.. i think there are no many ways to fix that there are 4 datas, K-list, kill-list, chat and radio commands. K-list in 64 player games is.. a bit huuuuge my monitor is 1920x1080 and K-list is so huge it's close to be on the volt rifle pic and you see how kill messages are "on" K-list in a 32v32 game, i'll never read the names of the top players if i don't use tab cuz kill messages are spammed radio commands are in top left corner, and chat is in a good place. I agree, it's a good idea to separate chat and radio commands but the question is: where to put everything? if you see at the old hud, there was no problem i think the best option (atm) is to put kill list, radio commands and chat at the left. because - on my monitor - there are enough place between them. but yea it will be horribly stacked (lol) and it will be a text wall (Dan will be pleased) i honestly don't see other options, excepts revert back to the old HUD (only for chat, radio and kills) but i don't know if it will work on all monitors, cuz i know many of us have huge monitors, and a few still have little monitors i've another question who just spawned in my mind where is the tech buildings icon on my screenshot on Reservoir? i never notice tech bldngs icons because i often use M (the map) to see how is the global situation and to see where my team needs reinforcements but.. there is a place to put tech buildings icon on the new HUD? for ppl who don't use M (i'm sure i'm the only one to use M every mins cuz i spent too much time on classic C&C haha) it will be hard for them to see who controls silos/uplink/comm centers/medic centers/meow thanks for your amazing work
  19. pro tip @Ketchup if you want visit a map, try that in testing server ( like T.-O. Custom Server ) or in solo mode you can use F5 god to become Terminator, F5 teleport to become a fkin op chrono soldier from RA2 scrin, F5 fly to.. fly like a fkin op rocket soldier from RA2 aaaaand F5 ghost to become a.. ghost. not a invisible ghost, but a simple ghost. you'll find many fun stuffs if you visit maps i really enjoy to visit maps (and outside of maps hehe) and i like fly with planes like Terada you will probably enjoy that hehe
  20. hi hmm.. the problem about balance is known, but i think it's impossible to balance it in PUB i.e., my case: my skill depends of my mood and my concentration, i sometimes play like a newb and sometimes.. i feel better cuz it's the Kane's will i'm more focused on KD now (yea, it's one of reasons who explain why i've changed my name ) because teamwork is rly interesting, but i've often been alone to try teamwork stuffs, so.. now i try to play alone, headshot all these little gunners who try to strike my holy Hand of Nod, hunt these little candies - i mean, SBHs -, crush these littles rabbits under my wheels - i mean, engineers - or just doing my shitty stuffs noooow about balance i think i'm not alone to focus only one part of the entire gameplay possibilities on RenX. after all, focus a part is fun, because you'll become good, and when you're good you can find new challenge by trying something else like AT inf or tanks but sometimes, players will just chilling around instead of playing seriously. and sometimes they will play other stuffs than usually. it's why i think you can't really balance a game by picking players or just using their stats like KD, mine disarming, nukes/ions uses, tank kills counts, bldng shoots, etc..
  21. thanks to Bruninho this song is really nice and chill
  22. hmm.. i remember a map called Tunnels but i'm maybe wrong - so many maps are never played anyway, about map player counts, i think it depends of what you prefers i.e. i loooove so much 32v32 on Walls or 25v25 on Islands - 32v32 can quickly become insane in tuns Field is often played with 40+ players but it's too easy to camp in enemy base entrance with tanks repairs and AT inf FieldX is really fun with 50+ players for have a good teamwork with tanks, repairs, AT infantry, snipers, and have few skilled killers in tunnels about 64v64, hehe.. who wants try 64v64 on CNC-Park?
  23. hi i like necromancy of topics hmm.. if a fact is sure in RenX, it's this one: we NEED to make a tutorial for newbs. how it's feasible? what experience are required in code or is it necessary to have experience in other FPS/TPS or other stuffs ? (RenX is the only real FPS/TPS i've ever played, i think 1v1 games on A Path Beyond and MoH on Playstation 1 doesn't count )
×
×
  • Create New...