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Tommy

Former Developers
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Everything posted by Tommy

  1. My opinion? Just remove it all together. Not gonna say anything more on that.
  2. Small update on server: Recon Bikes added to LakeSideBH and some minor fixes has been made to LakeSideBH.
  3. Been in this game since Beta 2 launch in 2014 and I'm happy that I'm still part of it and even started doing some stuff in SDK
  4. The only reason why it's called Nod vs Black Hand is to not have two identical named teams which could cause confusion during gameplay
  5. New concept map on server now! On a side note: The server crashing when changing maps has been fixed.
  6. I actually had a similar idea, though I wouldn't give one team both classic units as I consider them as straight upgrades to their counterparts you named. I also thought of little changes to infantry like maybe giving BH Mendoza the volt riffle instead of Blue Tib Auto Rifle bad idea but I that probably needs some testing before final decision.
  7. It is intended to have two identical factions which should lead to some interesting gameplay.
  8. Hi, Sarah and me have been working on a new mode called Nod vs Black Hand (mostly refered as Nod vs Nod). Right now there is an Alpha test server running the mode. Currently there are only two maps available: CNC-WallsX and CNC-DaybreakX. The Recon Bike (not TS Attack Cycle) will also be added to both teams as a purchaseable unit in the future. There are some more maps planned though: CNC-Arid CNC-LakeSideBH CNC-UnderBH CNC-FieldBH CNC-OutpostBH (maybe) and some more Since I'm not good at writing exciting topics, I'll just drop some screenshots in: Known issues: Some HUD elements are not changed yet EVA voiceclips Some weapons need some work Commander powers C130 spawning random crashes Bots spawning with GDI soldiers
  9. I love two shoting tier 3 infantry with McFarland lmao
  10. Unpopular opinions? Stacking is not an issue, people are just not trying hard enough or give up before they even try just because person x and Y are on the same team. One more? 60+ players sucks, bring back 40
  11. Personally I would remove the silo since you have almost instant harvy dumps similar to islands, making the silo pretty much pointless imo.
  12. Making a 450 credits class, which: has the highest amount of armour (besides the epic characters) has unlimited ammo deals decent to good damage to infantry and tanks (esp. with higher veterancy) takes loads of tankshells until he dies can actually survive a deadeye headshot depending on veterancy even stronger? Seems legit.
  13. You seem to forget about Fobby, the actual TRUE community manager we had.
  14. Actually the spread was added only like a year ago, so noscoping from any distance was possible for quite a long time. It still works in close range since the spread isn't that high, sometimes it even results in a lucky headshot, being really close probably guarantees a noscope headsot
  15. 1. Toxic af community sometimes 2. People calling out their team followed by different forms of team hampering like VP feeding, prevent team mates from repairing buildings, etc. 2.1. surrendering after the literally least important building died and there is still a good chance for a comeback 3. Same maps over and over again, could be changed by delisting played maps for longer time from map votes 4. Learning curve is hard yeah, I mean I know the game overall but it's really to get new players into it for me at least 5. No active auto balancing while the match is running which sometimes results in e.g. 15vs20 situations (isn't happening that much anymore though) 6. 64 players limit - results in shit performance for almost everyone besides some super strong PCs, no further explanation needed. If more come into my mind, I will make a new reply for that.
  16. MRLS PLAYING INTENSIFIES jokes aside, I'm so hyped right now 😍
  17. 40 Runs best, works best. FPS gets cancer at 60 even with better performing PCs.
  18. I remember those explosions from Beta 1-3. Will the broken parts actually clip through the ground or is that just a bug?
  19. I wouldn't reduce the mag size of officer but I would give him a spinup like the LCG and maybe give him some more spray.
  20. Bugs: -Shotgunner sounds are not synced with animations anymore. -Ammo count on Tac-Rifle doesn't update -Transition between riffle and grenade mode on Tac-Riffle looks and sounds weird -Connection with Steam doesn't seem to work
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