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Everything posted by Tommy
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UModel (also known as Unreal Viewer) is a simple tool that allows extracting files from Renegade X and other Unreal Engine games, if you don't wanna download the whole SDK for that
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There are over-amplified sounds but no pr0n
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Version 4.20.69
342 downloads
This package will add a variety of 20 different killsounds which are being played randomly when you kill somebody. You wanna know which sounds these are? FIND OUT YOURSELF YA PLEB might gonna add more at some point Installation instuctions: copy the file in your game's directory into UDKGame/CookedPC open the UDKGame.ini file in UDKGame/Config scroll down to the very bottom of the file until you see [RenX_Game.Rx_Controller] and [RenX_GameX.S_Controller] after CustomKillsound= add TRR_CustomStuff.Kill_Sounds.SC_Killsounds and save the file open your game, go into the settings menu and change your killsound to custom ??? profit -
View File [Killsound] Cynthia's Meme Killsound Collection This package will add a variety of 20 different killsounds which are being played randomly when you kill somebody. You wanna know which sounds these are? FIND OUT YOURSELF YA PLEB might gonna add more at some point Installation instuctions: copy the file in your game's directory into UDKGame/CookedPC open the UDKGame.ini file in UDKGame/Config scroll down to the very bottom of the file until you see [RenX_Game.Rx_Controller] and [RenX_GameX.S_Controller] after CustomKillsound= add TRR_CustomStuff.Kill_Sounds.SC_Killsounds and save the file open your game, go into the settings menu and change your killsound to custom ??? profit Submitter Cynthia Submitted 12/11/2020 Category Modifications
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Controller sensitivity: feature request or bug report
Tommy replied to MosayIC's topic in Feedback & Bug Reports
Renegade X doesn't support joysticks/controllers officially. They just happen to be there because the engine already include those, though they lack anything specific to Renegade X. -
In recent patches we increased the fidelity of certain assets such as weapons and characters quite a bit in terms of texture resolution
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I am not hearing when the hand of nod is destroyed.
Tommy replied to isupreme's topic in Feedback & Bug Reports
Building destroyed messages are not affected by the under attack cooldown and will always be played -
It actually is zoomed in too much on pretty much all vehicles. It can be temporarily fixed by switching between first and third person view
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Try to use 64-bit client (can be changed in Launcher settings)
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Observations & Suggestions Detail 2020-2021
Tommy replied to Suspiria's topic in Feedback & Bug Reports
Reloading while having a full clip is a thing because it was a thing in original Renegade and tbh I do it all the time because idk Repair facility shows no icon cause it isn't a significant building. Those buildings won't throw any EVA warnings on attack and also won't be required to be destroyed to win -
You can try running the UDK.exe file with compatibility mode to WIndows 7. That fixed the sound bug pretty much for me
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NvN Under was created before that change on original Under. Since NvN Under already behaves different in that area due to the Obelisk having a better sight compared to the AGT, I decided not to implement that
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I think at worst it only demonetizes the video
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Would be possible but won't happen.
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I added those to all NvN maps but the thing there is: Both teams can buy them. In a normal GDI vs Nod setup they can be too powerful in early game due to their rockets dealing the same damage as stealth tanks do
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HYPE HYPE HYPE HYPE HYPE
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Being able to shoot someone while only a fracture of your head is visible shouldn't be a thing tbh
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Personally I'd say just enforce steam on listed servers. Would probably be a faster solution than creating a new account system for the game specifically
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Hast been fixed alongside with other HUD elements
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I've listened to your feedback from last Nod vs Black Hand PUG event. Thank you for playing! Changes in v0.2: removed buffed stats on Black Hand LCG added M2 Bradley to both factions now with original stats and 1000 credits price moved Recon Bike and Bradley to the end of vehicle list in Purchase Terminal converted all maps to static lighting added BH-GrassyKnoll (might have some issues still) added more blue weapons for Black Hand including: Auto Rifle, Marksman Rifle, Chaingun, SMG and Railgun added a new unique charge up sound to Black Hand Obelisk added custom Sakura model to Black Hand (animations partly bugged due to import/export issues that still needs to be resolved) changed clothing colours slightly on Black Hand Technician fixed particle effects on Black Hand Laser Rifle and LCG
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- 46 replies
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- nodvsnod
- black hand
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(and 1 more)
Tagged with:
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The Recon Bike actually does the exact same damage as a Stealth Tank and it even goes up with veterancy. As of right now, it rocket seemed to be bugged and won't hit targets correctly or not at all, this will be fixed in the standard game and therefore in this mode soon.
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I think it would be nice if there would be a scramble/shuffle command for mods/admins or even a vote to do that. You could disable team change for a limited time after the command/vote has been executed.
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Curving was the worst mechanic ever introduced and it's good that it's gone