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[FPI Renx] - making a vote here to understand , out of those maps, which you think should be out of rotation for short time?


kira
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[FPI Renx]Vote: Which maps you think are overly played and should be out of rotation for short period of time?   

17 members have voted

  1. 1. CNC-Field?

  2. 2. CNC-Walls?

  3. 3. CNC-Islands?

  4. 4. CNC-FieldX?

  5. 5. CNC-Lakeside?



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Remove Mountain and make it isn't a base-locked map.

Field & fieldx+ are mostly the same, just keep 1 of them.

I'll only let you ban walls if you introduce cnc_city_flying. ;)

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I wish we could prevent Field and then Field X as an option. 

Sometimes i think we need a different way of voting.    Tho I will always applaud the game giving us the option to choose.  i.e.  Vote for 2 maps of your choice ?

 

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1 hour ago, isupreme said:

I wish we could prevent Field and then Field X as an option. 

Sometimes i think we need a different way of voting.    Tho I will always applaud the game giving us the option to choose.  i.e.  Vote for 2 maps of your choice ?

 

Can prevented yes

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Can the server show different vote list based on the number of players?

For example if the server has less than 30 people in it, show field and small maps or if the server has more than 30 people, show only big maps including fieldx.

I'm not sure if I explained it fine.

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44 minutes ago, Odanert said:

Can the server show different vote list based on the number of players?

For example if the server has less than 30 people in it, show field and small maps or if the server has more than 30 people, show only big maps including fieldx.

I'm not sure if I explained it fine.

Make sense i get it 

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  • 1 month later...
  • Developer
20 minutes ago, limsup said:

CNC-Eyes - sorry DaKuja 😢

Though one reason against that is its one of the very few flying maps, the game would really need more of those...

I don't get.  I almost every time having fun  playing Eyes. 

Yes you can get based locked,  yes many spots  had to be fixed but still it's open wide area and simple and casual 

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