Ryz Posted April 29, 2020 Share Posted April 29, 2020 A new bug since last update. Guess something to do with the recent changes to doors not allowing splash damage! 4 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted April 29, 2020 Share Posted April 29, 2020 (edited) Lock in... my early game camera browsing at least. Edited April 29, 2020 by Mystic~ Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted April 29, 2020 Totem Arts Staff Share Posted April 29, 2020 Knew it before the patch was made, don't really care I don't think it's that big of a deal 1 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted April 30, 2020 Totem Arts Staff Share Posted April 30, 2020 =( Quote Link to comment Share on other sites More sharing options...
AshbyJones Posted May 2, 2020 Share Posted May 2, 2020 lol yea...I noticed it but as Sarah said...who cares??? 1 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted May 2, 2020 Share Posted May 2, 2020 >accepts that some issues are low priority. Claps for all the great game play stuff continuously added. 2 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted May 2, 2020 Share Posted May 2, 2020 (edited) Quote Knew it before the patch was made, don't really care I don't think it's that big of a deal I like to be able to see and move around the map from above at the start of the game, especially if it's a new map or unfamiliar, got to say, your attitude absolutely stinks on this one. Edited May 2, 2020 by Mystic~ 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted May 2, 2020 Totem Arts Staff Share Posted May 2, 2020 I feel claustrophobic being stuck in the AGT or Obelisk D= 4 Quote Link to comment Share on other sites More sharing options...
Agent Posted May 2, 2020 Share Posted May 2, 2020 Jokes aside, it'll probably get fixed eventually. It would be nice though if folks would choose not to be so hostile though. It is much more difficult for devs to be motivated, or for me to try to motivate other devs, when players are just being constantly and openly hostile every time someone from the team (or anywhere really) speaks their quick opinion or thoughts. Let's try to foster a more positive environment, instead of a toxic one. People won't work in a toxic environment; in a non-volunteer project that's just workplace abuse. 4 1 3 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted May 2, 2020 Share Posted May 2, 2020 A developer of the game saying they knew already, that they 'don't really care' in a bug report topic about a patch that just unintentionally broke a really useful feature of the game despite knowing about it looks like a really sloppy developer process, which I'm calling out as bad attitude. If they didn't know about this beforehand it would have had a different tone. Your team needs to be prepared to take fair criticism when it angers or annoys people who play the game and I don't buy your disproportionate and silly use of 'toxic environment' and 'workplace abuse'. 4 2 Quote Link to comment Share on other sites More sharing options...
RypeL Posted May 2, 2020 Share Posted May 2, 2020 Super cringe responses.... Especially for a thing that should be this easy to fix. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted May 2, 2020 Totem Arts Staff Share Posted May 2, 2020 1 hour ago, Mystic~ said: A developer of the game saying they knew already, that they 'don't really care' in a bug report topic about a patch that just unintentionally broke a really useful feature of the game despite knowing about it looks like a really sloppy developer process, which I'm calling out as bad attitude. If they didn't know about this beforehand it would have had a different tone. Your team needs to be prepared to take fair criticism when it angers or annoys people who play the game and I don't buy your disproportionate and silly use of 'toxic environment' and 'workplace abuse'. I would say the trade off is quite worth it. If people don't like it, that's fine. I'm not gonna take time out of my day to go and fix this bug since it's not a high priority. I am not motivated nor am I feeling well enough to be looking through stuff to try and fix bugs, I am taking time for myself. While I am sure it can be annoying and since it has been a thing for a while, an unexpected change, people may be shocked to find the tradeoff, but it is a worthwhile trade in my opinion. And yes it's an easy fix, but there are plenty of small bugs in RenX that could be fixed with a little time and due diligence but at the moment I am not really that active in coding. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted May 3, 2020 Totem Arts Staff Share Posted May 3, 2020 For the record, it wasn't an "easy" fix, but it is fixed and will be in next patch. 4 4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kira Posted May 3, 2020 Totem Arts Staff Share Posted May 3, 2020 *dropped the mic* Quote Link to comment Share on other sites More sharing options...
Ryz Posted May 3, 2020 Author Share Posted May 3, 2020 Glad it will be fixed, handy to check around the map, especially when a new one is released. Quote Link to comment Share on other sites More sharing options...
Snow. Posted May 3, 2020 Share Posted May 3, 2020 14 hours ago, Sarie said: For the record, it wasn't an "easy" fix, but it is fixed and will be in next patch. Thank you for fixing it! From my point of view, it was not a real big issue, it is nice and funny to fly around to see where are crates are, but I think it is much more important that closed doors are saving inf from splash damage. Which was basically a matter of consideration by Sarah, which I can fully understand. There are much more important stuff inside the game which have to be fixed. And one thing I really want to say, we players have the chance to play Renegade X for free and it is still a beta version, dev's invest their free time to develop the game and take it further. Therefore I appeal to you to express your displeasure in a more friendly way and to be happy that you can play RenX. That was my two cents on this topic 3 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted May 3, 2020 Share Posted May 3, 2020 Thanks for fixing this, I hope it doesn't take months for a follow up patch to correct game files, it's a feature that I think many people would not understand how much they used or missed it until it goes missing. Just an observation from todays pug, and perhaps I've got some variable wrong somewhere, but a Nod defence turret shot at the Obelisk that Madkyll was hiding in earlier on very low health as a spy behind a shut door and he then seemed to die internally from some sort of splash damage from the artillery shell striking the door, was this meant to happen? Is the idea now that an enclosed space is totally protected? How is a door more protective than a bulkhead wall? Can placing C4 on the back of the barracks still kill people repairing inside? Quote There are much more important stuff inside the game which have to be fixed. For curiosity sake, what for example? Quote Link to comment Share on other sites More sharing options...
Snow. Posted May 4, 2020 Share Posted May 4, 2020 40 minutes ago, Mystic~ said: How is a door more protective than a bulkhead wall? Can placing C4 on the back of the barracks still kill people repairing inside? yes this is a good point, a door cannot protect the same way like walls, but I think you can invest a lot of time to consider how and to what extent to protect what. Today I noticed that outside C4 still kills/damages inf inside. Funfact: If you throw a timed C4 on a closed door, and door opens the C4 is floats on the same position 40 minutes ago, Mystic~ said: For curiosity sake, what for example? - Soundbug - Memory Error - Team balance just a few things which come to my mind on the quick, even if I know some of these things cannot fixed by the dev team 1 Quote Link to comment Share on other sites More sharing options...
Harvester Posted May 4, 2020 Share Posted May 4, 2020 the changelog lists splash damage now blocked by doors of buildings. so the spectator cant get through. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted May 4, 2020 Totem Arts Staff Share Posted May 4, 2020 C4 damaging stuff through walls is intentional, and not a bug. It is used specifically in cases like throwing it on the back of Barracks or Air Strip Tower to kill repairs inside. Quote Link to comment Share on other sites More sharing options...
MammothMKII Posted May 4, 2020 Share Posted May 4, 2020 On 4/29/2020 at 11:55 PM, Ryz said: A new bug since last update. Guess something to do with the recent changes to doors not allowing splash damage! It's part of the Covid 19 lock-down I'm afraid, it'll stay that way till quarantine is over, stay safe and stay inside everyone! 3 Quote Link to comment Share on other sites More sharing options...
limsup Posted May 4, 2020 Share Posted May 4, 2020 6 hours ago, MammothMKII said: It's part of the Covid 19 lock-down I'm afraid, it'll stay that way till quarantine is over, stay safe and stay inside everyone! It is already solved in the dev version, will be included in the next hotfix / patch. 14 hours ago, Snow said: - Soundbug - Memory Error - Team balance just a few things which come to my mind on the quick, even if I know some of these things cannot fixed by the dev team The aforementioned issues are long known to the development team, which strives to mitigate them. However, some of these problems are rooted deeply in the game engine and often can not be deterministically recreated - all aggravating the already non-trivial problem. Regarding team balance: it is a complex, multi-faceted problem, which the team sought to solve during the last years with varying success. Not so long ago with the implementation and subsequent release of the MMR system, we have tried to improve upon this field, but it needs to be noted, however, that there is a human factor in the equation acerbating any past and present efforts to achieve balance. Namely, people still can disconnect or time their reconnect or swap etc. to upset the algorithmically determined balance, so this would probably be a recurring problem in the future. 3 Quote Link to comment Share on other sites More sharing options...
Snow. Posted May 4, 2020 Share Posted May 4, 2020 (edited) 11 hours ago, limsup said: The aforementioned issues are long known to the development team, which strives to mitigate them. However, some of these problems are rooted deeply in the game engine and often can not be deterministically recreated - all aggravating the already non-trivial problem. I know that, and it's an understandable problem. Thank you very much for your further explanations. These should only be just examples due to the demand from mystic. Edited May 4, 2020 by Snow Quote Link to comment Share on other sites More sharing options...
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