isupreme Posted April 21, 2020 Share Posted April 21, 2020 Enable the game to Automatically create Enhanced Targets of Value. When a player exceeds a certain k/d ratio When a player is supporting the hell out of the team. When a player is racking up huge building damage. Can you take the heat? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted April 21, 2020 Totem Arts Staff Share Posted April 21, 2020 how would you imagine this target of value being shown in game? Quote Link to comment Share on other sites More sharing options...
isupreme Posted April 21, 2020 Author Share Posted April 21, 2020 (edited) Something visible to players, an enticement. Not a cross hair but something that suggests difference. In some ways ofc it would suck to be a Highlighted target.. as a frequent support healer i can feel the bullets already, but the game would have more dynamics and narrative. An effort to push forward or defend might be more easily understood by players. The motivation to pursue a difficult objective could be increased. ? maybe this is just another version of my desire to see bounties placed on players. It just seems like there should be more ways for players to cooperate in the face of difficulties in the fight. ON second thought.. its probably a bad idea. ... Edited April 22, 2020 by isupreme second thoughts Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted April 22, 2020 Totem Arts Staff Share Posted April 22, 2020 Maybe once the player is targeted, a star could appear above their head or something for the duration of the "enemy spotted" stays active. Interesting idea anyways. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted April 22, 2020 Share Posted April 22, 2020 Maybe it would be possible to place an icon of a players veternacy rank above their character or near their name similar to how helmets used to be marked with rank. I'm not sure whether the game really needs a new criteria in addition to veternacy. So for example, in a fire fight between opposing groups perhaps the veteran icon or elite icon would be noticed first and people would appreciate this player is more dangerous then the others or more of a threat etc. Quote Link to comment Share on other sites More sharing options...
Tytonium Posted April 23, 2020 Share Posted April 23, 2020 If something was done with this system, I Think getting extra VP would be a good incentive to make a team go after this particular player. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kira Posted April 23, 2020 Totem Arts Staff Share Posted April 23, 2020 16 hours ago, Tytonium said: If something was done with this system, I Think getting extra VP would be a good incentive to make a team go after this particular player. who the hell gave you permission to get out of the cave. @Tytonium 1 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted April 23, 2020 Author Share Posted April 23, 2020 I'm kinda liking the idea of linking it to veterancy. That information is already calculated and provided to players on another screen... Putting it on the battlefield would help new players intuit the game. " Maybe i shouldn't a stood in front of that Veteran MRLS....." and additional VP is a reasonable reward. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.