Totem Arts Staff roweboat Posted October 12, 2019 Totem Arts Staff Share Posted October 12, 2019 Yay I think this patch actually fixed more bugs than it made =D Outposts: Harvester pathing apparently broken on GDI (only observed Outpost, didn't test other maps). - Character model not interacting with air tower elevator properly (I think Reservoir had this feature built in previously? maybe look to that map for correcting if issues on other maps) ...that's all for now... UDK (Unreal Development Kit) based games 10.11.2019 - 16.58.50.01.mp4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 12, 2019 Totem Arts Staff Share Posted October 12, 2019 As stated in-game: Outpost'a pathing is fine. Harv stopping/Starting/waypoints are bugged 1 Quote Link to comment Share on other sites More sharing options...
Ryz Posted October 12, 2019 Share Posted October 12, 2019 Units still do not show on Map, might be CQC mod problem Harv does not always take damage from flamer (might also be CQC mod problem) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 12, 2019 Totem Arts Staff Share Posted October 12, 2019 42 minutes ago, Ryz said: Units still do not show on Map, might be CQC mod problem Harv does not always take damage from flamer (might also be CQC mod problem) Both mod problems, but I'd they're updated the flamethrower should work fine. Quote Link to comment Share on other sites More sharing options...
HuskerDoggo Posted October 12, 2019 Share Posted October 12, 2019 (edited) Radio commands keybinds removed from settings, keybinds stay the same as you previously set it (which were made not compatible with crouch/walk buttons then) with no way to change it besides editing the config file. Vehicles (inf too maybe idr) no longer show colored repair icon when you are an engi/hottie unless they radio command request repairs. Green colored spotted enemies are just weird. Same color as commander / waypoint icons. Green usually means something good, not bad like an enemy. Rather use a more brighter/thicker green or something else (just my opinion) Edit: may be unrelated to 5.390 specifically but changing volume slider and pressing esc will apply the volume untill next time settings open. For example: putting eva to 0% will make you stope hearing her and cabal untill you open the settings again. Edit 2: oh and can we finally fix the setting the volume slider to lets say 20%, save and reopen settings to see volume at 19%. Set to 21%, save and see it stayed on 21. My OCD is dying Edited October 13, 2019 by HuskerDoggo Quote Link to comment Share on other sites More sharing options...
crazfulla Posted October 14, 2019 Share Posted October 14, 2019 (edited) I found one, sends any vehicles purchased to Davey Jones locker Edited October 14, 2019 by crazfulla 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted October 14, 2019 Author Totem Arts Staff Share Posted October 14, 2019 Oh god it's like Gobi all over again XD Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted October 14, 2019 Totem Arts Staff Share Posted October 14, 2019 We can't really take example on Reservoir's lift or any other lift made before 5.390, because they're made in an entirely different manner. Previous lifts had been done on kismet while this one is purely UnrealScript 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted October 15, 2019 Author Totem Arts Staff Share Posted October 15, 2019 Okay! Thanks for taking time to explain! Good luck Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nexus51325 Posted October 15, 2019 Totem Arts Staff Share Posted October 15, 2019 Oh please not that bug.... *vietnam flashback* lol Quote Link to comment Share on other sites More sharing options...
Ryz Posted October 15, 2019 Share Posted October 15, 2019 Canyon harv for GDI is bugged again / still. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted October 15, 2019 Share Posted October 15, 2019 I'll look at it tonight. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 15, 2019 Totem Arts Staff Share Posted October 15, 2019 45 minutes ago, Fffreak9999 said: I'll look at it tonight. I have the editor opened right now so I can take a quick look at it too if you don't mind. Also investigating the vehicle issue which commit in our SVN is the cause of the bug Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted October 15, 2019 Share Posted October 15, 2019 Sure, go ahead. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted October 16, 2019 Author Totem Arts Staff Share Posted October 16, 2019 Another bug: As commander, it seems we can direct the harvester waypoint to be almost anywhere (if not an error message pops up, "Harvester cannot reach that point"). if the harvester waypoint is somewhere the harvester can't drive, the harvester will get as close as possible. Currently, when setting the waypoint to seemingly okay spots, the harvester will stop, but when trying to start it again, the same error message "Harvester cannot reach that point" comes up, and only solution is to self-destruct harvester and remove waypoint or start harvester. observed on multiple maps, under, field X, goldrush - im sure all of them D= Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted October 16, 2019 Share Posted October 16, 2019 Yeah, we have already fixed that. Hande broke it 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted October 16, 2019 Totem Arts Staff Share Posted October 16, 2019 Yeah, it was a total derp on my end. However, I can give you this. Until the next patch occurs try doing the following : 1. Set up another viable waypoint somewhere far away from the Harvy's current position, but still mostly accessible 2. Immediately afterwards, try starting the Harvy 1 Quote Link to comment Share on other sites More sharing options...
Ryz Posted October 16, 2019 Share Posted October 16, 2019 Ok, got something weird. Yesterday I reconnected twice (because some issue). First I came on the enemy team After the second time I left the game, rejoined Switched back to my original team K/D was still there, money was still there, my points were gone Not that it really matters to me, but I guess this is some kind of bug :). Quote Link to comment Share on other sites More sharing options...
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