HIHIHI Posted February 1, 2019 Share Posted February 1, 2019 (edited) View File FlowerpotGun.zip Are you tired of drab environments? Do you long for a glimpse of home? The answer has arrived! A portable flowerpot gun to brighten up any combat zone! Unzip FlowepotGun.zip to your base RenegadeX directory. This should put the files where they need to go. If not, the *.upk file goes in UDKGame\CookedPC\RenX\Weapons, the *.u file goes in UDKGame\CookedPC, and the example *.bat file goes in the base directory. When the mutator is loaded, (the example *.bat will load this mutator in Skirmish mode on Field) hit F5 or ~ to bring up the console and type, without the quotes, "mutate FlowerpotGun". This will add one flowerpot gun to your inventory - it will not replace any weapons you already have. This weapon has a primary fire and a secondary fire - try them both. Known bugs/issues: 1. Flowerpots don't land perpendicular to surfaces at too steep an angle. 2. Flowerpots don't move with vehicle turret rotation. 3. When aiming near vertical, the weapon has no spread. NEW AS OF 2019.02.02: 4. Some animations are missing. 5. The flowerpots can inflict damage upon their owner when they explode. 6. No HUD indicators show over units/structures when using the weapon. 7. The weapon is supposed to use two rounds on secondary fire, but it can still be fired with only one round in the magazine. (For reference only; this may not be fixed. This behavior is also present in the standard Flak cannon on secondary fire.) Thanks to Try-Out, Silent-Knight, limsup, and Reivax for helping me test this and reporting some bugs I was not aware of. -------------------------------------------------------------------- Remember: PEACE! THROUGH! FLOWERS! Many thanks to those who helped me get this working, especially @Sarah.. Submitter HIHIHI Submitted 02/01/2019 Category Modifications Edited February 3, 2019 by HIHIHI 2 1 Quote Link to comment Share on other sites More sharing options...
Goku Posted February 1, 2019 Share Posted February 1, 2019 Could it be added to the crates? Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) For sure! That would be neat! I can look about coding a crate for it and then update the release. Really this is pretty cool - I never thought this would be on any server, except of course that Try-Out might put it on his. EDIT: unless implementing the crate would be easier for you if someone from FPI coded it - you just let me know how you want this done and I'll try to work it out. Edited February 1, 2019 by HIHIHI Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted February 2, 2019 Totem Arts Staff Share Posted February 2, 2019 (edited) Do they hurt..? They should explode when trodden on! Edited February 2, 2019 by Madkill40 Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted February 2, 2019 Author Share Posted February 2, 2019 They do not. They DO explode with a little puff of dust after 30 seconds, but they do 0 damage. They're flowerpots! They're not weapons! Although your mirage mines idea on Discord was neat... I may have to do that. It seems so easy... @Goku is there anything you need me to do to get the thing in crates? Send source code or something? If I write the cratetype, it may take a while... Although I will do it if you like. Coding practice always helps. Thanks, HIHIHI Quote Link to comment Share on other sites More sharing options...
Goku Posted February 2, 2019 Share Posted February 2, 2019 You make it into a mutator for a crate ill add it for a while and see if people like it. I'm always up for a laugh. @Sarah.seems to be keen to make other new crates so maybe she can help you with the coding basics. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 2, 2019 Totem Arts Staff Share Posted February 2, 2019 14 hours ago, HIHIHI said: They do not. They DO explode with a little puff of dust after 30 seconds, but they do 0 damage. They're flowerpots! They're not weapons! Although your mirage mines idea on Discord was neat... I may have to do that. It seems so easy... @Goku is there anything you need me to do to get the thing in crates? Send source code or something? If I write the cratetype, it may take a while... Although I will do it if you like. Coding practice always helps. Thanks, HIHIHI But what's the point of adding it if it doesn't do anything Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted February 2, 2019 Author Share Posted February 2, 2019 1 hour ago, Goku said: I'm always up for a laugh. I guess just this. : ) And you CAN tag SBHs for 30 seconds, if you manage to hit them. It is pretty much a useless crate, but so is a money crate once you've already got 5000 credits. Quote Link to comment Share on other sites More sharing options...
Technology-of-Peace Posted February 2, 2019 Share Posted February 2, 2019 (edited) you could use these to hide mines and c4, just looks a little small for mines Edited February 2, 2019 by Technology-of-Peace Quote Link to comment Share on other sites More sharing options...
Marinealver Posted March 4, 2019 Share Posted March 4, 2019 (edited) So we did a fire test on the digar's rocks and all the different weapons/items that worked and didn't work. Weapons that did not work (no damage to rocks) nuke and ion beacons pretty much any bullet type weapons (Rifle Humvee, buggy, APC) laser chain gun C4 Explosives A-10 warthog (item strike) hellfire (gun emplacement) Weapons that did work (damages/destroys rocks) tank shells and vehicle rockets (light, medium, arty, MRLS, mammoth shells and missiles) Tactical Auto Rifle (GDI-Patch) and Tiberium Auto Rifle (Nod-Mendoza) Volt Rifle Personal Ion Cannon and Railgun swarm missiles (gun emplacement) flame thrower and chemical thrower (and flame tank) A-10 warthog (spawned) Edited March 4, 2019 by Marinealver fixed list mistake 1 Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted March 4, 2019 Author Share Posted March 4, 2019 Hm... I'll look into it. I'm pretty sure everything can damage them in the editor. There's one important thing - if you were shooting the black rocks, they wouldn't take damage from anything, I think, because they are only on the client. That is also on the to do list (making rocks spawn only on the server). Thanks for the feedback! HIHIHI 1 Quote Link to comment Share on other sites More sharing options...
Marinealver Posted March 4, 2019 Share Posted March 4, 2019 8 hours ago, HIHIHI said: Hm... I'll look into it. I'm pretty sure everything can damage them in the editor. There's one important thing - if you were shooting the black rocks, they wouldn't take damage from anything, I think, because they are only on the client. That is also on the to do list (making rocks spawn only on the server). Thanks for the feedback! HIHIHI Well we had rocks turn black when damaged but you could still break them with say tank shells. Quote Link to comment Share on other sites More sharing options...
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