Eagle XI Posted June 8, 2018 Share Posted June 8, 2018 (edited) Ive seen people going forwards and shooting backwards. (prolly graphical glitch) Disconnected from server, within few minutes client closed itself as i was looking for new server to join. I have noticed more audio taunts playing, some i hadnt hear before. Sunset map overview map appeared pixelated. forgot to say: Settings was reset to default after patch. Edited June 8, 2018 by Eagle XI 1 Link to comment Share on other sites More sharing options...
Sn4ke Posted June 9, 2018 Share Posted June 9, 2018 (edited) 11 hours ago, Eagle XI said: forgot to say: Settings was reset to default after patch. happens whenever there is an update.... 11 hours ago, Eagle XI said: Ive seen people going forwards and shooting backwards. (prolly graphical glitch) yh, the whole movement display / animation is totally fucked up while you're running / shooting / moving sidewards... really annoying 11 hours ago, Eagle XI said: I have noticed more audio taunts playing, some i hadnt hear before. new (LCG) taunts were added some patches ago PS: the map is called CNC-Sunrise, not Sunset Edited June 9, 2018 by DarkSn4ke Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted June 9, 2018 Totem Arts Staff Share Posted June 9, 2018 5 hours ago, DarkSn4ke said: happens whenever there is an update.... 17 hours ago, Eagle XI said: Should only be a few specific updates that actually target system settings... At least it doesn't reset mine every time. 6 hours ago, DarkSn4ke said: I have noticed more audio taunts playing, some i hadnt hear before. Voice audio slider is probably just reset and louder than what you had it. Personally keep mine at 40% since for some reason there's this huge jump between like 30-50 iirc 6 hours ago, DarkSn4ke said: 17 hours ago, Eagle XI said: Ive seen people going forwards and shooting backwards. (prolly graphical glitch) Known. Fixed. 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted June 9, 2018 Totem Arts Staff Share Posted June 9, 2018 20 hours ago, Eagle XI said: Ive seen people going forwards and shooting backwards. (prolly graphical glitch) Disconnected from server, within few minutes client closed itself as i was looking for new server to join. I have noticed more audio taunts playing, some i hadnt hear before. Sunset map overview map appeared pixelated. forgot to say: Settings was reset to default after patch. Not sure why that happened... it showed for me correctly on the editor before I pushed it. Reimported anyway, so hopefully that fixes it. Link to comment Share on other sites More sharing options...
ex_member Posted June 9, 2018 Share Posted June 9, 2018 (edited) ... Edited September 22, 2018 by ex_member Link to comment Share on other sites More sharing options...
ex_member Posted June 9, 2018 Share Posted June 9, 2018 (edited) ... Edited September 22, 2018 by ex_member Link to comment Share on other sites More sharing options...
ex_member Posted June 9, 2018 Share Posted June 9, 2018 (edited) ... Edited September 22, 2018 by ex_member Link to comment Share on other sites More sharing options...
Sn4ke Posted June 9, 2018 Share Posted June 9, 2018 Since 5.353 there's an issue with mutators (for me). Whenever I join a server running mutators I get an error "Unable to open the packages. Exiting." Wiping ....\Renegade X\UDKGame\Cache fixes it. Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted June 10, 2018 Totem Arts Staff Share Posted June 10, 2018 7 hours ago, dr.schrott said: Regarding the out of video memory, it appears that this is related to the x32 client. Did not experience this issue on x64 client. Since the last patch, in the x32 client, the error pops up during the start of the game, just few seconds after joining the game ! I've been experiencing this issue since Beta 5.1 ... so its nothing new but seems to be getting worse. like a sickness. Link to comment Share on other sites More sharing options...
RypeL Posted June 11, 2018 Share Posted June 11, 2018 You could help out by typing "stat memory" in the console to observe what mem seems to be filled. (No im not doing it myself as I don't have the game installed atm and are more an advisor at this point. If players still want progress for this 10 year old game they get to help out with stuff themselves) 1 2 Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted June 11, 2018 Totem Arts Staff Share Posted June 11, 2018 10 hours ago, RypeL said: You could help out by typing "stat memory" in the console to observe what mem seems to be filled. (No im not doing it myself as I don't have the game installed atm and are more an advisor at this point. If players still want progress for this 10 year old game they get to help out with stuff themselves) Thanks I'll see what I can find out. Link to comment Share on other sites More sharing options...
Ryz Posted June 12, 2018 Share Posted June 12, 2018 Found a new bug: When someone bumps into your vehicle while repairing (can even be a unit) the vehicle moves and you auto enter it. Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted June 12, 2018 Totem Arts Staff Share Posted June 12, 2018 41 minutes ago, Ryz said: Found a new bug: When someone bumps into your vehicle while repairing (can even be a unit) the vehicle moves and you auto enter it. I've been looking at this, just noticed it myself a few minutes ago. It doesn't happen every time though. I have an idea why it happens, and should be easy to fix. (temp fix, just dont stand super close, lol) Link to comment Share on other sites More sharing options...
Ryz Posted June 12, 2018 Share Posted June 12, 2018 2 hours ago, Sarah! said: I've been looking at this, just noticed it myself a few minutes ago. It doesn't happen every time though. I have an idea why it happens, and should be easy to fix. (temp fix, just dont stand super close, lol) Problem is that, in a busy battlefield, you also get pushed towards the vehicle. This has to do with the 'auto enter' a 'neutral' vehicle if it spawns from a crate, which was added to the game recently. Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted June 12, 2018 Totem Arts Staff Share Posted June 12, 2018 I haven't had much time to play test new patch. But overall I think a great feature would be to add more direct hotkeys for commander mode. Basically between trying to type out team commands, then coordinate attacks and while still hitting a bunch more keys, while trying to say aim a cruise missle and give a buff, gets a bit crazy. I'm sure some of you know what I mean. trying to lead a tank charge (holding foward key), switching to chat (team chat key), bring up commander mode (alt+c), select option (number), activate it (hold q). Repeat. What if commander mode wasn't tied to the same interface as the vote commands? Not sure if that's in the works, but I feel many aren't even wiling to try commander mode just because it is so confusing at first. Link to comment Share on other sites More sharing options...
Ryz Posted June 12, 2018 Share Posted June 12, 2018 (edited) Lol, I pressed surrender like that instead of going to buff. The result was the same, cause I couldn't buff and the rush failed Was tired and mixed up some keys while trying to be quick. It would indeed by handy to have some of these keys changed, but I dont know how. Leading a rush when your vehicle gets destroyed is also very annoying cause you have to get back in the vehicle of a teammate while you can't use the 'E' key cause you are in a commander menu. Edited June 12, 2018 by Ryz 2 Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted June 13, 2018 Totem Arts Staff Share Posted June 13, 2018 11 hours ago, Ryz said: Problem is that, in a busy battlefield, you also get pushed towards the vehicle. This has to do with the 'auto enter' a 'neutral' vehicle if it spawns from a crate, which was added to the game recently. I know, I added that feature. I changed it a bit and tested it last night and I think it's fixed. Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted June 13, 2018 Totem Arts Staff Share Posted June 13, 2018 On 6/11/2018 at 2:02 AM, RypeL said: You could help out by typing "stat memory" in the console to observe what mem seems to be filled. (No im not doing it myself as I don't have the game installed atm and are more an advisor at this point. If players still want progress for this 10 year old game they get to help out with stuff themselves) I thought it odd that the game shows 0 physical memory being used, all virtual memory. I was testing on the map that seems to give the most issues (Outposts) and Virtual Memory was using a constant 1.11GB. Didn't running into any memory spikes or crashes that time of course. I'll keep testing. Link to comment Share on other sites More sharing options...
Mauritius Posted August 18, 2018 Share Posted August 18, 2018 Hi, I have downloaded the new version but the game is not working, any thoughts plz? Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 18, 2018 Totem Arts Staff Share Posted August 18, 2018 7 hours ago, Mauritius said: Hi, I have downloaded the new version but the game is not working, any thoughts plz? Try to reset the game on the launcher in the settings menu on the launcher. Generally, if it isnt starting then it's a permissions issue on the folder. Link to comment Share on other sites More sharing options...
N3tRunn3r Posted October 17, 2018 Share Posted October 17, 2018 (edited) 2 weeks ago I had completely fresh frmatted and installed my whole Windows 7 Ultimate 64-bit system. .NET v4.7.2 has been installed. I had just downloaded and installed RenX. Tried to join the Constructive Server. Game crashed. Was back to the server list and launcher. Nothing was being able to be selected, just to exit the launcher. I quit and restarted RenX Launcher. Joined to main menu only this time. Set the settings. Quit RenX to save the new settings.. save is save. Back to the launcher, nohting could be selected again, just the quit/exit button. EDIT_001: Tried to join a server again. Crash: World RenX-FrontEndMap.TheWorld not cleaned up by garbage collection! World RenX-FrontEndMap.TheWorld [target] HttpRequestWindows Transient.HttpRequestWindows_0 (root) (DelegateProperty Engine.HttpRequestInterface:__OnProcessRequestComplete__Delegate) System.Runtime.InteropServices.SEHException error in UDK: Eine externe Komponente hat eine Ausnahme ausgelöst. bei GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) bei ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7640c54f (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x14e91b1 (filename not found) [in E:\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1524d63 (filename not found) [in E:\Renegade X\Binaries\Win32\UDK.exe] crsh.. crash.. crash... this is not funny at all... at a fresh installed system and a fresh install of RenX ReportArchive.rar EDIT_002: Added DxDiags 32-bit & 64-bit DxDiag-32bit.txt DxDiag-64bit.txt EDIT_003: Launching the launcher, starting to main menu, goto Multiplayer, select a server, join it!!! >>> Works!! Starting via Launcher crashes. EDIT_004: The Task Bar shows all processes.. and when I quit RenX. the task bar showed about 5 GB of precesses i had to quit manually.... ERMMM........ do anything??! Edited October 17, 2018 by N3tRunn3r added crash reports Link to comment Share on other sites More sharing options...
Fffreak9999 Posted October 17, 2018 Share Posted October 17, 2018 Try reset game. There is a mutator on there, but it shouldn't prevent you from joining, although it would delay loading in a for a short time. Link to comment Share on other sites More sharing options...
N3tRunn3r Posted October 17, 2018 Share Posted October 17, 2018 It crashes nearly instantly... on fresh installs... Not my bad at all... Link to comment Share on other sites More sharing options...
Gex_str Posted October 17, 2018 Share Posted October 17, 2018 One of the older bugs: You can lock-on on Obelisk's crystal(when locked-on it doesn't show up red circle where it was supposed to be) Link to comment Share on other sites More sharing options...
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