Totem Arts Staff Madkill40 Posted September 28, 2017 Totem Arts Staff Share Posted September 28, 2017 (edited) So to avoid derailing this thread. Sidearms like grenades would be nice, especially with a bit more variety to them and minor-hybrid class specialization? Nothing major, and this shouldn't apply to Engineers, Adv. Engineers or T2/T3 Anti-Tank classes. But to summarise- Grenade Freedoms: Tier 1 Infantry (Officers / Chems / McFarland / Rocket Soldier): Tiberium (Nod Only) Shock (GDI Only) Frag Smoke Tier 2 Infantry (BHS / Dead-Eye): Tiberium (Nod Only) Shock (GDI Only) Smoke Cluster Tier 3 Infantry (Sakura / Havoc / Mendoza / Mobius): Cluster Tiberium (Nod Only) Shock (GDI Only) EMPs would be permanent to Anti-Tank classes only for good reason (mines & rushes), as hilarious as it would be to have 10 infantry throw all their EMPs at once on a building or a vehicle rush it would imbalance the efforts of defenders and vehicle rushers. Engineers and Adv. Engineers have enough on their utility belt. Updated ** Patch's weapon gets in the way so cannot have a grenade, SBH have stealth and are effective enough. As the tiberium grenade already exists and is specifically for Nod a Shock grenade specifically for GDI would be a great addition. Shock Grenade: Moderate radius Minor higher multiplier to Lazarous (Stealth units) Reduces movement speed of infantry and vehicles for 2 seconds (increases with Veterancy) Low base damage over a period of 3 seconds Ideal for catching out stealth units specifically but also useful to impede enemy movement. Cluster Grenade: High radius Minor higher multipliers to all infantry types Low damage if caught in first initial explosion Additional volleys fire off in all directions Amount of volleys based on Veterancy: Rct. 4 volleys Vet. 6 volleys Elt. 6 volleys Hrc. 8 volleys Volleys deal medium damage if a direct hit No headshot multiplier Minor damage to vehicles Edited September 28, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 28, 2017 Totem Arts Staff Share Posted September 28, 2017 I think this is a good idea, grenades are pretty underwhelming for combat... EMP is good for tanks and infiltrate, smoke for sneaking... but frags suck and tib is mediocre Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted September 28, 2017 Share Posted September 28, 2017 2 hours ago, Sarah! said: but frags suck and tib is mediocre what do you expect from a T2 class? to have super effective OP grenades that blasts any other class to tiny pieces. Nah, wrong game Quote Link to comment Share on other sites More sharing options...
Calvin Posted September 28, 2017 Share Posted September 28, 2017 Frags 1 shot when it's a headshot which is cool when that happens Quote Link to comment Share on other sites More sharing options...
SvN91 Posted September 28, 2017 Share Posted September 28, 2017 make free infantry be able to chose between c4 or frag Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted September 28, 2017 Share Posted September 28, 2017 25 minutes ago, poi said: Frags 1 shot when it's a headshot which is cool when that happens x5 HS multi. ouch Quote Link to comment Share on other sites More sharing options...
KrypTheBear Posted September 28, 2017 Share Posted September 28, 2017 No. Imagining SBHs with smokes is a horrifying thought. And overcomplicating something as simple as grenades sounds highly unnecessary. I'm all in for changing the grenades to be something more reliable than what it currently is. But seriously, you don't need any more than the grenades we currently have. EDIT: Besides, how would we handle units from a crate? Overwrite their grenade? Give them a default? 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 28, 2017 Author Totem Arts Staff Share Posted September 28, 2017 13 minutes ago, KrypTheBear said: EDIT: Besides, how would we handle units from a crate? Overwrite their grenade? Give them a default? You are then a unit with a grenade outside of your class, possibly, no overwriting. Seeing as how Patch cannot 'X' due to gun the SBH get no nades either. 4 hours ago, DarkSn4ke said: to have super effective OP grenades that blasts any other class to tiny pieces Effective to a degree might be a start, tibnades are effective, smokes are decent, frags are shit but they are frags, with a shock grenade GDI get a fair faction-specific item to the tibnade and a cluster grenade would just be a more effective frag. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 28, 2017 Totem Arts Staff Share Posted September 28, 2017 (edited) 7 hours ago, DarkSn4ke said: what do you expect from a T2 class? to have super effective OP grenades that blasts any other class to tiny pieces. Nah, wrong game If they get a grenade, make it fucking useful (frag) Edited September 28, 2017 by Sarah! Quote Link to comment Share on other sites More sharing options...
vandal33 Posted September 29, 2017 Share Posted September 29, 2017 I think we just need to make the frag grenade more useful. The tiberium grenade too, I only find it effective if it's a direct hit while camping in tunnels. Quote Link to comment Share on other sites More sharing options...
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