Sn4ke Posted August 13, 2017 Share Posted August 13, 2017 (edited) Hello folks, here's a list of issues with v5.292 patch content / balancing etc. Feel free to post (yet) unknown bugs here as well! "ability" HUD display is not working correctly - throw e.g. an EMP, enter a vehicle, leave it after some time, HUD display shows ~50% (just an example) but you can still throw the EMP also if you throw a grenade and purchase another unit with grenade ability - she HUD bar is empty (you still can throw the purchased units grenade) Infantry Elite self-regen is not working Vehicle Elite self-regen gives ~2 HP / second instead of one [edit: might be a false patch note value indication] if you purchase a Deadeye / Blackhand Sniper and purchase a refill afterwards you'll get the heavy pistol instead of a SMG as sidearm purchase terminal sound plays once ability / grenade recharged (could be intentional?) Q-spotting overhaul looks good but enemy MCT-C4 is not displayed correctly (see above) On 12.8.2017 at 10:01 AM, yosh56 said: [CnC-Whiteout] +Fixed out of map exploit and rock exploit near GDI Barracks apparently not @Ruud033 / @kenz3001 if harvester gets EMPd while accessing the Refinery bay it gets stuck / stops working (until self-destrcution) [credits go to @limsup] Q-spotting: GDI Guard Towers / Nod Turrets are not highlighted Team vehicle EVA Notification it not displaying the player name. It display: "VehicleOwner" only. Quote I found one when you charge up mobys volt rifle and reload at the same time the gun turns into a lightsaber (not really) and doesn't pose any threat whatsoever as far as I know Emplacements are not added to the Q-spotting, can't be highlighted Harvesters are not highlighted while Q-spotted. Also they are NOT shown on the Minimap - unless you keep FOCUSING them... (they should at least be displayed 10 seconds...) Silos are not highlighted (didn't check other tech buildings) if captured, "needs repair immediately" is highlighted.. [placeholder] [placeholder] Regards, Sn4ke Edited August 15, 2017 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 13, 2017 Totem Arts Staff Share Posted August 13, 2017 I don't get like... any of the grenade UI bugs. would need a video. Quote Link to comment Share on other sites More sharing options...
limsup Posted August 13, 2017 Share Posted August 13, 2017 8 minutes ago, yosh56 said: I don't get like... any of the grenade UI bugs. would need a video. Ask, and you shall receive: HD-version will be available, as soon as YouTube's servers digested this properly... Quote Link to comment Share on other sites More sharing options...
Tomcat_ Posted August 13, 2017 Share Posted August 13, 2017 7 minutes ago, limsup said: Ask, and you shall receive: HD-version will be available, as soon as YouTube's servers digested this properly... Wrong vid? The harvy emp bug is unrelated to the grenade UI issues. Quote Link to comment Share on other sites More sharing options...
limsup Posted August 13, 2017 Share Posted August 13, 2017 (edited) 1 minute ago, Tomcat_ said: Wrong vid? The harvy emp bug is unrelated to the grenade UI issues. Two birds with one stone... Care to observe the EMP grenade indicator? Beofre I threw it, it was 4 bars complete, then after it never fully recharges (on the UI at least) Edited August 13, 2017 by limsup 2 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 13, 2017 Author Share Posted August 13, 2017 @yosh56 the grenade / ability UI possibly displays the current VET rank of the player. on recruit it "recharges" the whole circle. the higher you get, the less pieces of the circle you get Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 14, 2017 Totem Arts Staff Share Posted August 14, 2017 1 hour ago, DarkSn4ke said: @yosh56 the grenade / ability UI possibly displays the current VET rank of the player. on recruit it "recharges" the whole circle. the higher you get, the less pieces of the circle you get Read the bottom of the main patch notes. Was already known. Farland's clip was untouched since like February. Reservoir needs a light rebuild apparently. The refill sound when grenades recharge is intentional, though is kind of a stand in sound. MCT c4 just wasn't included in highlights.. Could be. Infantry regen got caught up in a last second 'undo' command. Fixed 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 14, 2017 Author Share Posted August 14, 2017 (edited) *lol* the gren UI thing was one of the first thing I've been posting about on Discord. whatever, I know how to edit posts as well Edited August 14, 2017 by DarkSn4ke edited for the sake of the edit 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 14, 2017 Author Share Posted August 14, 2017 bump updated the list Quote Link to comment Share on other sites More sharing options...
Kaiser739 Posted August 14, 2017 Share Posted August 14, 2017 LCG reload exploit still exists. 1 Quote Link to comment Share on other sites More sharing options...
KrypTheBear Posted August 15, 2017 Share Posted August 15, 2017 On 13.8.2017 at 6:23 PM, DarkSn4ke said: Team vehicle EVA Notification it not displaying the player name. It display: "VehicleOwner" only. What do you mean? When does this happen exactly? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 15, 2017 Author Share Posted August 15, 2017 1 hour ago, KrypTheBear said: What do you mean? When does this happen exactly? didnt test it yet, but while playing on CT Mara yesterday I saw an EVA notification when a medium tank got stolen. Though it did not display the playername, only *"VehicleOwner"s medium tank got stolen...* Quote Link to comment Share on other sites More sharing options...
KrypTheBear Posted August 15, 2017 Share Posted August 15, 2017 1 hour ago, DarkSn4ke said: didnt test it yet, but while playing on CT Mara yesterday I saw an EVA notification when a medium tank got stolen. Though it did not display the playername, only *"VehicleOwner"s medium tank got stolen...* Oh shite, I see my mistake. Apparently I might have unbound the Player associated to the vehicle before every player gets the message, so some players might get the message properly while others don't. rip. Fix'd. 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2017 Totem Arts Staff Share Posted August 15, 2017 50 minutes ago, KrypTheBear said: Oh shite, I see my mistake. Apparently I might have unbound the Player associated to the vehicle before every player gets the message, so some players might get the message properly while others don't. rip. Fix'd. @KrypTheBear #blameTheBear Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted August 15, 2017 Share Posted August 15, 2017 I found one when you charge up mobys volt rifle and reload at the same time the gun turns into a lightsaber (not really) and doesn't pose any threat whatsoever as far as I know 1 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 15, 2017 Author Share Posted August 15, 2017 bump added some screenshots (Q-spotting, colour highlighting) Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted August 15, 2017 Share Posted August 15, 2017 PS: sn4ke really likes to smash that Q-spot lol Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 15, 2017 Author Share Posted August 15, 2017 5 minutes ago, Veyron said: PS: sn4ke really likes to smash that Q-spot lol I know... and I also know that some people dislike that, but the reason is: Q-spotting displays units for at least 10 seconds on the minimap. so if you keep q-spotting units constantly... your teammates can track these units on the minimap and can decide where to go (e.g. on Goldrush its good to know, if there are 3 ARTYs on the tib-hill, or in front of GDIs base (ref/agt exit) 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 15, 2017 Author Share Posted August 15, 2017 (edited) @ Veyron... omg your [ b ] tag makes everything BIG + I keep q-spotting defenders while infiltrating the enemy base, so I can track them for 10 seconds on my radar (or my mates can track them easily while they / or me start disarming the mines) Edited August 15, 2017 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2017 Totem Arts Staff Share Posted August 15, 2017 (edited) @yosh56 When you have the silo and Q-spot it, it says: Building needs repair immediately (even MCT is 100%). Just change it to "Defend the Silo" because Silo's can't be repaired @DarkSn4ke You can put this in the list if u want Edited August 15, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 15, 2017 Author Share Posted August 15, 2017 24 minutes ago, TK0104 said: You can put this in the list if u want well, it already is, more or less On 13.8.2017 at 6:23 PM, DarkSn4ke said: Silos are not highlighted (didn't check other tech buildings) if captured, "needs repair immediately" is highlighted.. Quote Link to comment Share on other sites More sharing options...
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