[Dragon]ROCK Posted August 5, 2017 Share Posted August 5, 2017 (edited) Hi,everyone!I love in making skins for characters and vehicles,but the only matter is I dont know how to package the texture files into an upk I learn a lot but it seems like that no one knows how to make or edit an upk file So,do we have our own rights to make skins for the game?If we do,then there should be a tutorial to teach us how to edit an upk file And here is one of the skins I make for the game,hope you like it c1302.bmp Edited August 5, 2017 by [Dragon]ROCK Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 5, 2017 Share Posted August 5, 2017 the skin looks nice. but I guess people rarely look at the airstrike units at all (unless you spawn them in sandbox mode) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted August 5, 2017 Totem Arts Staff Share Posted August 5, 2017 (edited) It would be nice to have bdsm technicians and naked engineers. I like the skin, very nice. Edited August 5, 2017 by Madkill40 2 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 5, 2017 Share Posted August 5, 2017 3 hours ago, Madkill40 said: It would be nice to have bdsm technicians and naked engineers. no bunny hotties? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted August 5, 2017 Totem Arts Staff Share Posted August 5, 2017 (edited) You have to compile UPKs through the SDK, but I don't think modified skins are allowed, except in a per-map basis. I don't know if the game supports edited files? Not sure. Will need a dev to check on that. I doubt highly that custom skins are compatible with the game, though. @yosh56 @Agent @Havoc89 Edited August 5, 2017 by [CT]Sarah 1 Quote Link to comment Share on other sites More sharing options...
Agent Posted August 5, 2017 Share Posted August 5, 2017 I don't think we have any particular problem against custom skins, though we don't exactly support them either. Proper support would probably require additional work, and isn't a real priority. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted August 5, 2017 Share Posted August 5, 2017 42 minutes ago, Agent said: I don't think we have any particular problem against custom skins, though we don't exactly support them either. Proper support would probably require additional work, and isn't a real priority. as long as neon c4 or beacons // neon / pink SBH or stank are forbidden Im fine with skins... neon snipers... that would be awesome Quote Link to comment Share on other sites More sharing options...
Goremother Posted August 6, 2017 Share Posted August 6, 2017 I miss the Ren BDSM scene..... Quote Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted August 6, 2017 Former Developers Share Posted August 6, 2017 I dont think support for skins are even possible with this engine. There cant be different versions of a file on a server and a client. They have to be in synced. Unless there is a UE3 game that has done it, but I can't recall any. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted August 8, 2017 Share Posted August 8, 2017 (edited) On 2017-08-06 at 0:27 AM, Havoc89 said: I dont think support for skins are even possible with this engine. There cant be different versions of a file on a server and a client. They have to be in synced. Unless there is a UE3 game that has done it, but I can't recall any. hah! yes let's not forget what we are playing here. This is unreal tournament 3 just modified in such a way to represent C&C Renegade how easy it is to forget something.. Okay so @Havoc89 you say these files have to be connected and so theoretically it would work in custom maps. Edited August 8, 2017 by [B]Veyron Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 8, 2017 Totem Arts Staff Share Posted August 8, 2017 the materials for units are not bound to maps they are a consent over the entire game only way to change the texture is to change the material / material instant constant (MIC) texture that is used on the unit (if you change the package you can not join a server with out it re-downloading that package and reverting the change you made) the only way textures can be changed is if the client and server have the same package (witch is a good thing to stop cheaty textures) but to change the texture in the MIC code needs to be added ether in game or via a mutator to swap out the def, spec, normal, ect texture's a bit like we do with the cubemaps and colour of units in the map world props 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted August 9, 2017 Totem Arts Staff Share Posted August 9, 2017 21 hours ago, kenz3001 said: the materials for units are not bound to maps they are a consent over the entire game only way to change the texture is to change the material / material instant constant (MIC) texture that is used on the unit (if you change the package you can not join a server with out it re-downloading that package and reverting the change you made) the only way textures can be changed is if the client and server have the same package (witch is a good thing to stop cheaty textures) but to change the texture in the MIC code needs to be added ether in game or via a mutator to swap out the def, spec, normal, ect texture's a bit like we do with the cubemaps and colour of units in the map world props So different skins for characters and vehicles (etc) would need to be endorsed by the server if they are to be used/work? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 9, 2017 Totem Arts Staff Share Posted August 9, 2017 more or less yes skins would need to be managed by server owners / community moderators / "Devs" (most probably not the devs we are to lazy :P) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted August 12, 2017 Totem Arts Staff Share Posted August 12, 2017 On 8/9/2017 at 6:23 PM, kenz3001 said: more or less yes skins would need to be managed by server owners / community moderators / "Devs" (most probably not the devs we are to lazy :P) Well this at least tackles the unfair use of neon skins and potato skins etc. Quote Link to comment Share on other sites More sharing options...
Henk Posted August 15, 2017 Share Posted August 15, 2017 On 12-8-2017 at 5:12 AM, Madkill40 said: Well this at least tackles the unfair use of neon skins and potato skins etc. Timed potato please. And happy meal boxes for remotes. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted August 16, 2017 Totem Arts Staff Share Posted August 16, 2017 On 6.8.2017 at 5:46 AM, Goremother said: 1 Quote Link to comment Share on other sites More sharing options...
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