ShrewdTactician Posted February 20, 2017 Share Posted February 20, 2017 (edited) Hi there, Is there a more upto date version of the sdk then what's available from the download section? I mainly need a copy of the src folder. Thanks in advance. Edited February 20, 2017 by ShrewdTactician Quote Link to comment Share on other sites More sharing options...
Agent Posted February 20, 2017 Share Posted February 20, 2017 @Ruud033, update the SDK every once in a while you slow poke! Gosh! We used to maintain a GitHub copy of /Development (and therefore /Development/src), but I quit updating it at some point. Quote Link to comment Share on other sites More sharing options...
ShrewdTactician Posted February 21, 2017 Author Share Posted February 21, 2017 I second the updating of sdk Quote Link to comment Share on other sites More sharing options...
ShrewdTactician Posted February 21, 2017 Author Share Posted February 21, 2017 Infact.... @Agent is it possible for you to send a copy of the src folder......? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 21, 2017 Share Posted February 21, 2017 I'll update the SDK soon as 5.283 is out Quote Link to comment Share on other sites More sharing options...
Hohndo Posted February 22, 2017 Share Posted February 22, 2017 20 hours ago, Ruud033 said: I'll update the SDK soon as 5.283 is out Soon, I take it? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 22, 2017 Share Posted February 22, 2017 Yes soon Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted February 23, 2017 Totem Arts Staff Share Posted February 23, 2017 Like, potatoes and cheese soon? Quote Link to comment Share on other sites More sharing options...
Ukill Posted February 28, 2017 Share Posted February 28, 2017 On 21-2-2017 at 7:15 PM, Ruud033 said: I'll update the SDK soon as 5.283 is out Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 28, 2017 Share Posted February 28, 2017 Working on it.. be patient ;p Quote Link to comment Share on other sites More sharing options...
Hohndo Posted February 28, 2017 Share Posted February 28, 2017 I'm like a struggling doctor. I got no patients. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted March 6, 2017 Totem Arts Staff Share Posted March 6, 2017 Two patches later and we're still waiting on this SDK like Bullfrog fans were waiting on DK3. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 6, 2017 Totem Arts Staff Share Posted March 6, 2017 (edited) 1 hour ago, Madkill40 said: Two patches later and we're still waiting on this SDK like Bullfrog fans were waiting on DK3. I don't really have a problem with an outdated SDK since there are no big changes made. But an updated version would be nice By the way: Update Training Yard package or remove it! Every time I have to copy the latest version package over to my SDK because there is a shitty 5.004 package included OR remove custom map packages because they're all private assets from different mappers. Only official packages from official maps should be added (Canyon, Complex, Islands, Under etc.) Edited March 6, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Agent Posted March 7, 2017 Share Posted March 7, 2017 9 hours ago, Madkill40 said: Two patches later and we're still waiting on this SDK like Bullfrog fans were waiting on DK3. An SDK build was pushed to the CDN mirrors yesterday (March 5). The link in the downloads section was also updated. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted March 7, 2017 Totem Arts Staff Share Posted March 7, 2017 15 hours ago, Agent said: An SDK build was pushed to the CDN mirrors yesterday (March 5). The link in the downloads section was also updated. Win. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 7, 2018 Totem Arts Staff Share Posted March 7, 2018 Another year, another SDK? I'm asking, because I need the new aristrip dropoff height option from @AlienX. I will not release a version, that should be played on the public servers without this option, Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 8, 2018 Totem Arts Staff Share Posted March 8, 2018 @Luhrian You can copy over the 'RenX_Game.u' file from the game and put in the SDK. That will put all the new functions in the SDK options 1 1 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted March 16, 2018 Share Posted March 16, 2018 On 2018-03-08 at 4:31 AM, TK0104 said: @Luhrian You can copy over the 'RenX_Game.u' file from the game and put in the SDK. That will put all the new functions in the SDK options Hey TK. I tried that out -> adding the renx_game.u file from the game into my SDK UDKGAME -> Scripts folder however I don't see anything new Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 16, 2018 Totem Arts Staff Share Posted March 16, 2018 Maybe you forgot to rebuild the sripts? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 16, 2018 Totem Arts Staff Share Posted March 16, 2018 27 minutes ago, Luhrian said: Maybe you forgot to rebuild the sripts? No rebuilding scripts makes all .uc files into an .u file (it builds the source code). It should work with overwriting the file Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 16, 2018 Totem Arts Staff Share Posted March 16, 2018 (edited) How long 'till new SDK? Edited March 17, 2018 by TK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Cronus Posted March 16, 2018 Totem Arts Staff Share Posted March 16, 2018 Its almost done. I'm currently automating the creation. 2 3 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 23, 2018 Share Posted March 23, 2018 On 16-3-2018 at 7:35 PM, TK0104 said: How long 'till new SDK? It's created and currenly awaiting @Agents approval and distribution. @Cronus is doing a good job automating this 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Cronus Posted March 25, 2018 Totem Arts Staff Share Posted March 25, 2018 @TK0104 and Others SDK Update just released, Visit the Downloads section to get it! If there are any issues please create a topic under Technical Support. 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted March 25, 2018 Totem Arts Staff Share Posted March 25, 2018 19 hours ago, Cronus said: @TK0104 and Others SDK Update just released, Visit the Downloads section to get it! If there are any issues please create a topic under Technical Support. Iiiiiiits not in the DL section..? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted March 26, 2018 Totem Arts Staff Share Posted March 26, 2018 (edited) 4 hours ago, Madkill40 said: Iiiiiiits not in the DL section..? 'Twas there last night. Has disappeared. Edited March 26, 2018 by Sarah! Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted March 26, 2018 Share Posted March 26, 2018 It’s currently broken from what I’ve heard, missing a lot of textures. Quote Link to comment Share on other sites More sharing options...
Agent Posted March 26, 2018 Share Posted March 26, 2018 Missing textures and assets? You might want to work with @ShrewdTactician to figure out what's missing, and when the SVN state is fixed poke at @Cronus to generate a new one. I'll look into giving more members of the team access to the SDK creation script in the nearish future. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 26, 2018 Totem Arts Staff Share Posted March 26, 2018 @ShrewdTactician @Cronus Little question: Would it be possible to include the Vehicle Theatre of CNC-Fort and a working medical center to the SDK an the game? It would be great to be able to use these things. Quote Link to comment Share on other sites More sharing options...
Agent Posted March 26, 2018 Share Posted March 26, 2018 Probably not for the vehicle theater, but I'll add converting the medical center over to the to-do list. Ideally though it'd be nice if @nBab were around to refactor the medical center. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 3, 2018 Totem Arts Staff Share Posted April 3, 2018 Fresh SDK Fresh potentially an issue? It asks to check/update scripts 'Yes' gets you this. 'No' gets you into the editor. Both 32 and 64 bit's Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 3, 2018 Totem Arts Staff Share Posted April 3, 2018 38 minutes ago, Madkill40 said: Fresh SDK Fresh potentially an issue? It asks to check/update scripts 'Yes' gets you this. 'No' gets you into the editor. Both 32 and 64 bit's Don't worry about that. If you just build them and it gives a warning, it's no big deal. Especially this missing .uc is something you can ignore I guess Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 3, 2018 Totem Arts Staff Share Posted April 3, 2018 1 hour ago, TK0104 said: Don't worry about that. If you just build them and it gives a warning, it's no big deal. Especially this missing .uc is something you can ignore I guess The 'Development\Src\RenegadeX\' folder is empty in the new SDK and wasn't in the previous SDK Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Cronus Posted April 4, 2018 Totem Arts Staff Share Posted April 4, 2018 6 hours ago, Madkill40 said: The 'Development\Src\RenegadeX\' folder is empty in the new SDK and wasn't in the previous SDK I shall fix that Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 4, 2018 Share Posted April 4, 2018 (edited) hi which .exe do I open for the editor? so far every .exe in the new SDK crashes on start up. I get the annoying "built on udk... blah blah blah" message and then I am forced to close program. EDIT: the same with my older version 2016 it crashes whenever I try to open a map EDIT2: Starteditor.bat didn't work aswel.. got "Renegade X has stopped working" however it previously asked to compile scripts which I hit both yes and no and it did not work. Edited April 4, 2018 by ☢☢☢☢ Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 4, 2018 Totem Arts Staff Share Posted April 4, 2018 1 hour ago, ☢☢☢☢ said: hi which .exe do I open for the editor? so far every .exe in the new SDK crashes on start up. I get the annoying "built on udk... blah blah blah" message and then I am forced to close program. EDIT: the same with my older version 2016 it crashes whenever I try to open a map EDIT2: Starteditor.bat didn't work aswel.. got "Renegade X has stopped working" however it previously asked to compile scripts which I hit both yes and no and it did not work. Does he crash at the moment when he is trying to load 'FoliageBrushSphereMaterial'? Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 4, 2018 Share Posted April 4, 2018 no it was at MapTemplateIndex. I also got the unknown.uc file extension that is missing and everytime I start up Starteditor.bat It keeps asking to compile. does having two editors on my computer effect this? the oldest one - RenegadeX SDK 28-09-2016 - runs off steam every time ive noticed I get nothing related to steam from this new SDK.. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 4, 2018 Share Posted April 4, 2018 TK that's a yes my older version crashed at what you mentioned my guess is the same with the newer version too since this MapTemplateIndex came before the Foliagebrush Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 4, 2018 Totem Arts Staff Share Posted April 4, 2018 Having 2 editors on your PC shouldn't be a problem. Just try to fix it with these steps, maybe it will help. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 5, 2018 Share Posted April 5, 2018 @Luhrian I had a bit of trouble following those tutorials it didn't quite work anyways I found a potential solution! what I did was in my 'binaries' folder I double clicked UDKFrontend.exe and brought me to some sort of a setup and at the top I clicked 'Editor' which then brought me to the new SDK. seems like too much though not sure Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 7, 2018 Totem Arts Staff Share Posted April 7, 2018 Many missing objects... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Cronus Posted April 7, 2018 Totem Arts Staff Share Posted April 7, 2018 8 hours ago, Madkill40 said: Many missing objects... Did you download the SDK just released a few days ago? Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 24, 2018 Share Posted April 24, 2018 my SDK keeps updating/ compiling everything and I'm not saving at all. sometimes it crashes and I lose all my work :@ is this happening to anyone else? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 24, 2018 Totem Arts Staff Share Posted April 24, 2018 On 4/7/2018 at 5:22 PM, Cronus said: Did you download the SDK just released a few days ago? Yes. [Thought I had answered this, apologies] Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted April 24, 2018 Share Posted April 24, 2018 a few days? in the download section the last one was from 20 days ago, which one is the newest? Quote Link to comment Share on other sites More sharing options...
iTweek. Posted April 24, 2018 Share Posted April 24, 2018 (renegade-x.com/files/file/7-software-development-kit/) or https://renegade-x-download.com/downloads/Home/SDK-EDITOR/3.4.2018/Renegade_X_SDK-4921 lg Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted April 24, 2018 Share Posted April 24, 2018 ok 20 days are a bit more than "few" but i have a small problem with the new one , first of all, it says that i have old scripts, if i want to compile than nothing happens if i click on no the editor crash instantly. i use windows 10 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted April 24, 2018 Totem Arts Staff Share Posted April 24, 2018 3 minutes ago, Ska-Ara said: ok 20 days are a bit more than "few" but i have a small problem with the new one , first of all, it says that i have old scripts, if i want to compile than nothing happens if i click on no the editor crash instantly. i use windows 10 Make sure to find your UnrealEdCSharp.dll and unblock it. You can compile scripts using UnrealFrontend.exe, which is located in the binaries. However, it will never stop asking for you to compile scripts. You must say no every time. Do not run as administrator. My editor start script looks like this. Binaries\Win32\UDK.exe editor -log Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted April 24, 2018 Share Posted April 24, 2018 ok the editor starts but this error occurs Package UDK_Rain.Materials in RX_Mesa_Main Material UDK_Rain.Materials.M_RainSplash in RX_Mesa_Main MaterialInstanceConstant UDK_Rain.Materials.M_RainSplash02 in RX_Mesa_Main Texture2D RX_IonCannonStrike.Textures.T_Mask2CLAMP in RX_ArabDeco_Buildings Package UDK_Rain.Mesh in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_Autorifle_Fire_Nod_1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire2 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.M9 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.nod_pistol_fire in RX_Mesa_Main StaticMesh UDK_Rain.Mesh.SM_UDK_Rain_Splash in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.MDecal_DirtRoad_Flattened in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.T_DirtRoad_H in RX_Mesa_Main Texture2D RX_Env_Water.Materials.M_Rain_Flattened in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainScrolling in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainSheet_Alpha in RX_Mesa_Main Texture2D UDK_ProceduralSky.Textures.T_DayCycle_Rain_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_N in RX_Mesa_Main Package UDK_Rain.Materials in RX_Mesa_Main Material UDK_Rain.Materials.M_RainSplash in RX_Mesa_Main MaterialInstanceConstant UDK_Rain.Materials.M_RainSplash02 in RX_Mesa_Main Texture2D RX_IonCannonStrike.Textures.T_Mask2CLAMP in RX_ArabDeco_Buildings Package UDK_Rain.Mesh in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_Autorifle_Fire_Nod_1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire2 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.M9 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.nod_pistol_fire in RX_Mesa_Main StaticMesh UDK_Rain.Mesh.SM_UDK_Rain_Splash in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.MDecal_DirtRoad_Flattened in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.T_DirtRoad_H in RX_Mesa_Main Texture2D RX_Env_Water.Materials.M_Rain_Flattened in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainScrolling in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainSheet_Alpha in RX_Mesa_Main Texture2D UDK_ProceduralSky.Textures.T_DayCycle_Rain_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_N in RX_Mesa_Main something critical or just garbage? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted April 24, 2018 Totem Arts Staff Share Posted April 24, 2018 45 minutes ago, Ska-Ara said: ok the editor starts but this error occurs Package UDK_Rain.Materials in RX_Mesa_Main Material UDK_Rain.Materials.M_RainSplash in RX_Mesa_Main MaterialInstanceConstant UDK_Rain.Materials.M_RainSplash02 in RX_Mesa_Main Texture2D RX_IonCannonStrike.Textures.T_Mask2CLAMP in RX_ArabDeco_Buildings Package UDK_Rain.Mesh in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_Autorifle_Fire_Nod_1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire2 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.M9 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.nod_pistol_fire in RX_Mesa_Main StaticMesh UDK_Rain.Mesh.SM_UDK_Rain_Splash in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.MDecal_DirtRoad_Flattened in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.T_DirtRoad_H in RX_Mesa_Main Texture2D RX_Env_Water.Materials.M_Rain_Flattened in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainScrolling in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainSheet_Alpha in RX_Mesa_Main Texture2D UDK_ProceduralSky.Textures.T_DayCycle_Rain_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_N in RX_Mesa_Main Package UDK_Rain.Materials in RX_Mesa_Main Material UDK_Rain.Materials.M_RainSplash in RX_Mesa_Main MaterialInstanceConstant UDK_Rain.Materials.M_RainSplash02 in RX_Mesa_Main Texture2D RX_IonCannonStrike.Textures.T_Mask2CLAMP in RX_ArabDeco_Buildings Package UDK_Rain.Mesh in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_Autorifle_Fire_Nod_1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire1 in RX_Mesa_Main SoundNodeWave RX_WP_AutoRifle.Sounds.S_M16_Fire2 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.M9 in RX_Mesa_Main SoundNodeWave RX_WP_Pistol.Sounds.nod_pistol_fire in RX_Mesa_Main StaticMesh UDK_Rain.Mesh.SM_UDK_Rain_Splash in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.MDecal_DirtRoad_Flattened in RX_Mesa_Main Texture2D RX_Deco_Road.Dirt.T_DirtRoad_H in RX_Mesa_Main Texture2D RX_Env_Water.Materials.M_Rain_Flattened in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainScrolling in RX_Mesa_Main Texture2D RX_Env_Water.Textures.T_RainSheet_Alpha in RX_Mesa_Main Texture2D UDK_ProceduralSky.Textures.T_DayCycle_Rain_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash01_N in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_M in RX_Mesa_Main Texture2D UDK_Rain.Textures.T_RainSplash02_N in RX_Mesa_Main something critical or just garbage? Just some stuff they didn't add or incorrectly referenced. Nothing you should worry about. Quote Link to comment Share on other sites More sharing options...
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