ex_member Posted December 16, 2016 Share Posted December 16, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 16, 2016 Share Posted December 16, 2016 I guess there is no logic answer. At some point some devs just did it like that Quote Link to comment Share on other sites More sharing options...
Jarzey Posted December 16, 2016 Share Posted December 16, 2016 (edited) Why not? Rocket Soldier, and Engi/Adv Engi all have alternate fire, and each faction has access to them. Mobi and Doza both have alt fire as well. Nod's unique weapons (sprayers and lasers) are simple and good enough to get the job done. Also, while they do less base damage to infantry, they ignore all kinds of armor damage reduction - no need to worry about Kelvar or flak, and they are effective against vehicles as well. GDI has more alt fire because.... they love grenades: McFarland, Patch, Grenadier all lob grenades (McFarland is more of an explosive slug but still thrown as a grenade, Patch is actually alt fire mode, which is similar, and Grenadier's nades bounce when fired with alt fire) with their alternate fire. On a serious note, their alt fire helps them to do more damage on vehicles and break infantry with Kevlar armor. Unless you really want Flame Troopers to alternate fire fireballs like RA 1 ones, Chems to fire corrosive tib spheres similar to Desolators in RA 3, and SBH + LCG firing a continuous laser beam by holding alt fire akin to UT''s link gun... but this would break up balance and put more unnecessary work on Yosh's shoulders. Edited December 16, 2016 by Jarzey Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 16, 2016 Share Posted December 16, 2016 Just remove McFarty from the game and 99,9% of the players (except: GateKeeper & ds14) will be very very happy Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 16, 2016 Share Posted December 16, 2016 McFarland will not be removed, however he is in line for a Nerf in the next patch. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 17, 2016 Share Posted December 17, 2016 yeah I know.. too bad they dont remove him. but I hope the nerf will be good 3 Quote Link to comment Share on other sites More sharing options...
ex_member Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
vandal33 Posted December 17, 2016 Share Posted December 17, 2016 Nod lacking alternate fire isn't the problem, GDI units being overpowered because they have alternate attack is. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted December 17, 2016 Totem Arts Staff Share Posted December 17, 2016 Do you just sit on the toilet and think of every difference between GDI and Nod? Starting to think that this is a thing in your life. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 17, 2016 Totem Arts Staff Share Posted December 17, 2016 (edited) Well I'm not against McFarland, but I'm quite interested how it would be if 150 Sydney was instead of McFarland Edited December 17, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
ex_member Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) ... Edited September 22, 2018 by ex_member 2 Quote Link to comment Share on other sites More sharing options...
ex_member Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
Axesor Posted December 17, 2016 Share Posted December 17, 2016 (edited) This original question was like ..rly dumb so I had a seriouse twitching to make another video about it. Why should it matter? Then it turned into balance issue. Balance ≠ same amount of characters with alt. fire in each faction. It's not like GDI needs those, but why is that a problem? Me for example disagree with 1shot kill in such a game in regarding to infantry balance. Balancing characters is really like based on frequent experimenting, so expect that there will be another unbalance in the next update, since balance updates are not frequent. You can try to balance urself with a mutator. Actually its not that difficult. If I can do it so everyone can. Edited December 17, 2016 by Axesor Quote Link to comment Share on other sites More sharing options...
ex_member Posted December 17, 2016 Author Share Posted December 17, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
Axesor Posted December 17, 2016 Share Posted December 17, 2016 There dont need to be a decent reason. It's just made this way, and it does not cause any unbalance. McFarland is as valuable to me as chem trooper.. I rly dont see any problem with him. Patch is just sad character that is not being played much often.. he is not OP at all. Mobi may be real pain in the ass with his alt. fire but I'd say that its on same level of pain as Havoc/Sakura is. It does not mean that its good. Doza vs Mobi is 1:1 imo. Grenadier is not even an issue.. such a poor character so I want to give him a hug. Quote Link to comment Share on other sites More sharing options...
Henk Posted December 17, 2016 Share Posted December 17, 2016 Alt-Fire does not necessarily mean that a unit is better or stronger than the one without the alt-fire. Like freak said, Farland is getting nerfed (again), so don't worry about his OP-ness (lol don't speak that word out loud). Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 17, 2016 Share Posted December 17, 2016 @dr.schrott don't care about @Axesor he just likes bitching Quote Link to comment Share on other sites More sharing options...
Axesor Posted December 17, 2016 Share Posted December 17, 2016 (edited) 1 hour ago, DarkSn4ke said: @dr.schrott don't care about @Axesor he just likes bitching ✧ °•:*✧ °•:* THIS SATURDAY *:・゚✧*:・゚✧ in a world of Renegade X forum One man will teach another man How STRONK the Hypocriticism really is Edited December 17, 2016 by Axesor 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 17, 2016 Share Posted December 17, 2016 Quote Link to comment Share on other sites More sharing options...
SvN91 Posted December 17, 2016 Share Posted December 17, 2016 not really related to the kind of alternative fire discussed here but would it be possible to make the automatic rifle switch between automatic fire and single shot fire? Would be more realistic Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 17, 2016 Share Posted December 17, 2016 for the Soldier Rifle? why that Quote Link to comment Share on other sites More sharing options...
SvN91 Posted December 17, 2016 Share Posted December 17, 2016 24 minutes ago, DarkSn4ke said: for the Soldier Rifle? why that I just think it would be more realistic that way, accurate single shots for longer distance and and unaccurate spraying for close combat. This could be implemented for all automatic weapons Quote Link to comment Share on other sites More sharing options...
vandal33 Posted December 18, 2016 Share Posted December 18, 2016 OR switch between 3 round burst and full auto for laser riles 1 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 18, 2016 Share Posted December 18, 2016 1) ADS IS ALT-FIRE. Nod lacks this the most in many units... probably because GDI's trope is military munitions??? 2) Two types of projectile per weapon, GDI's trope is military munitions. They have grenade mounts and junk. 3) Mobius has been through 3 alt-fires for his weapon. I'm starting to think the current one isn't a keeper because it adds nothing but cheese. Mendoza has it because Mobius has it, but needs it more because the two actually damages two different targets. Mobius does acceptable damage to all armor with his primary fire. 4) McFarland is OP, is getting a nerf, and is the only giving GDI a chance on low-income infantry-only maps. Officers can't win in tunnels against Chems, Officers can't win in tunnels against McFarlands, but SBH are pretty cheap too if people would stop standing the fuck around with them and group up on buildings. Quote Link to comment Share on other sites More sharing options...
Chrisjh0223 Posted December 19, 2016 Share Posted December 19, 2016 10 hours ago, YagiHige said: 3) Mobius has been through 3 alt-fires for his weapon. I'm starting to think the current one isn't a keeper because it adds nothing but cheese. Mendoza has it because Mobius has it, but needs it more because the two actually damages two different targets. Mendoza's blue Tiberium Auto-Rifle (Mantis) is a fusion of the oldren Mantis and Tiberium Flechette Rifle (Talon). Primary fire is similar to the Talon and is specifically for enemy infantry, whereas secondary sort of behaves like the oldren Mantis. Secondary is intended to damage vehicles but can also be used against infantry, especially for tunnel control. McFarland has a decent alt fire for up-close control, but now the Mendoza secondary does the role better. Quote Link to comment Share on other sites More sharing options...
Calvin Posted December 19, 2016 Share Posted December 19, 2016 On 17-12-2016 at 1:41 AM, DarkSn4ke said: yeah I know.. too bad they dont remove him. but I hope the nerf will be good they should have ;P I am curious to see the nerfd one. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 19, 2016 Share Posted December 19, 2016 1 hour ago, Chrisjh0223 said: Mendoza's blue Tiberium Auto-Rifle (Mantis) is a fusion of the oldren Mantis and Tiberium Flechette Rifle (Talon). Primary fire is similar to the Talon and is specifically for enemy infantry, whereas secondary sort of behaves like the oldren Mantis. Secondary is intended to damage vehicles but can also be used against infantry, especially for tunnel control. McFarland has a decent alt fire for up-close control, but now the Mendoza secondary does the role better. Crowd control is better for McFarland. AOE is at least double in radius. Mendoza is good for corner cheese, his dps is better if they all hit, but they only all hit stupid corner-huggers. Good for tagging someone fleeing at low health, admittedly. Quote Link to comment Share on other sites More sharing options...
vandal33 Posted December 20, 2016 Share Posted December 20, 2016 On 18/12/2016 at 2:02 AM, SvN91 said: not really related to the kind of alternative fire discussed here but would it be possible to make the automatic rifle switch between automatic fire and single shot fire? Would be more realistic accurate single shots for longer distance That's marksmen's role. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 20, 2016 Share Posted December 20, 2016 2 hours ago, vandal33 said: That's marksmen's role. With toggle-fire, I actually wouldn't mind condensing their role. Fucking aye. Then again, that would mean autorifle bullets move faster, marksman bullets move slower, do less damage, but are more spammy. Actually, just leave them alone. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted December 20, 2016 Totem Arts Staff Share Posted December 20, 2016 7 hours ago, YagiHige said: Actually, just leave them alone. My stance on most things. Quote Link to comment Share on other sites More sharing options...
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