Totem Arts Staff Luhrian Posted November 25, 2016 Totem Arts Staff Share Posted November 25, 2016 Hey guys, I want to to work on my own map, but I can't start the UDK editor I watched the toutorial from kenz, but this doesn't work. You can see that my PC only start a service but now a Programm. Maybe there is another or new way to start the editor. P.S. I am sorry, that I have no screens I can't upload anything, I don't know why. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 25, 2016 Share Posted November 25, 2016 (edited) look here Edited November 25, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted November 25, 2016 Author Totem Arts Staff Share Posted November 25, 2016 (edited) Hm I installed Renegade X in D not in C. Maybe this is the problem. But I can't install renegade in C because I'll have problems with the administrative rights. Is there another solution? Maybe an extra new Aplication? But I hope you can fix the problem with the administrative rights, as you promised me. Edited November 25, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted November 25, 2016 Share Posted November 25, 2016 I have it in E:\.. doesnt matter. Did you already try to run the SDK as an administrator? What kind of windows are you running? is your antivirus blocking stuff? (std questions) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted November 29, 2016 Author Totem Arts Staff Share Posted November 29, 2016 Hey guys, Sorry, that I doesn't respond for a while I had much to do. My PC is running with Windows 10 Pro and my antivirus isn't blocking anything from UDK. I don't know what I can do at the moment, so I hope you guys have a solution for me. Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted November 29, 2016 Share Posted November 29, 2016 Is the editor not starting, or is it crashing while loading? (At the foliagebrush thingy) Maybe this will help: Dunno if I'm in the right direction, just trying to help. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted November 30, 2016 Totem Arts Staff Share Posted November 30, 2016 I doubt this is the problem but you're running the application from the Renegade X SDK and not the Renegade X released game right? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted November 30, 2016 Author Totem Arts Staff Share Posted November 30, 2016 (edited) @Schmitzenbergh Yes that is the problem. I have 1 background process named "BUILT WITH UDK", but after 2 minutes the process disappear. But it doesn't open any loading window or other things. PS: I will try this solutions suggestion as soon as possible. @Handepsilon Yes I am running a shortcut from the UDK.exe with the argument editor at the end, if you mean this. Edited November 30, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 30, 2016 Share Posted November 30, 2016 (edited) My way Inside the renegadeX game or anywhere else (better somewhere else so it wont interfer with the game) make/Create a *SDK Folder P.S : You can put that *folder anywhere else on any Drive. Dont have to be in the Renx game itselft Put inside the SDK Folder Point the shortcut to this UDK.exe inside t\the WIN32 Edited December 1, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted November 30, 2016 Share Posted November 30, 2016 1 hour ago, (Ger)Luhrian said: Yes I am running a shortcut from the UDK.exe with the argument editor at the end, if you mean this. But the question was: Did you download the SDK, or are you running the game version of the UDK.exe. That's kinda important to know. The game itself is lacking the editing capabilities. You'll need to download the SDK for it. If there is no loading screen whatsoever, I highly doubt that you have downloaded the SDK and are trying to run it via the game executable. But please confirm this. 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted November 30, 2016 Author Totem Arts Staff Share Posted November 30, 2016 Ah ok, I am downloading SDK now, then I'll try it again Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 1, 2016 Totem Arts Staff Share Posted December 1, 2016 10 hours ago, (Ger)Luhrian said: @Handepsilon Yes I am running a shortcut from the UDK.exe with the argument editor at the end, if you mean this. Unfortunately you've confirmed my assumption. You did use the wrong program. The game does not include the SDK capability due to the ludicrous size that would be involved (and more other things). Also, make sure SDK and game are on separate directory. Overwriting the game files will most likely break your game. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 2, 2016 Author Totem Arts Staff Share Posted December 2, 2016 (edited) Hm, I have now the SDK, but I can't use it, because it doesn't work after a few seconds. It always stop to work at: Loading objects referenced by: FoliageBrushSphereMaterial Eng: BULIT WITH UDK doesn't work anymore. The Programm can't start correctly... Target: "D:\Renegade X\RenegadeX SDK 28-09-2016\Binaries\Win32\UDK.exe" editor Start in: "D:\Renegade X\RenegadeX SDK 28-09-2016\Binaries\Win32" Edited December 2, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 2, 2016 Totem Arts Staff Share Posted December 2, 2016 On 30/11/2016 at 4:30 AM, Schmitzenbergh said: Is the editor not starting, or is it crashing while loading? (At the foliagebrush thingy) Maybe this will help: Dunno if I'm in the right direction, just trying to help. Maybe this will help 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 2, 2016 Author Totem Arts Staff Share Posted December 2, 2016 Oh right I forgot this post, thank you Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 2, 2016 Author Totem Arts Staff Share Posted December 2, 2016 (edited) So the UDK editor work now thank you for your support and patient. Edited December 3, 2016 by (Ger)Luhrian 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 4, 2016 Author Totem Arts Staff Share Posted December 4, 2016 Hey Guys, I am working on my map at the moment and suddenly the map look like this: How can I return to the normal view? 1 Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted December 5, 2016 Share Posted December 5, 2016 It's either showing rigid body collision or zeroextend. Search for that. https://docs.unrealengine.com/udk/Three/CollisionReference.html#Reviewing Collision In-Game 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 5, 2016 Author Totem Arts Staff Share Posted December 5, 2016 (edited) Thanks Schmitzenbergh for your help, but Thommy had another solution, I thought I said it to you yesterday. If you have a problem like this just go to -> Modes -> Show -> Collision Modes -> set it to "Normal" and then it looks normal. But thank you for your help Edited December 5, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted December 5, 2016 Share Posted December 5, 2016 Np, Happy editing! Curious to see some results Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 5, 2016 Author Totem Arts Staff Share Posted December 5, 2016 (edited) I think I can give the first informations and screens about this map in 2-3 weeks. Edited December 5, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 9, 2016 Author Totem Arts Staff Share Posted December 9, 2016 Hey guys, I am working still on my map, but I have a problem. The map is a little bit to small, how can I make the map a littlte bit bigger? Quote Link to comment Share on other sites More sharing options...
Xtractor Posted December 10, 2016 Share Posted December 10, 2016 (edited) You'll probably find many of your answers there ---> https://docs.unrealengine.com/udk/Three/LandscapeCreating.html https://docs.unrealengine.com/udk/Three/LandscapeEditing.html And kenz3001 Youtube Channel Edited December 10, 2016 by Xtractor 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 16, 2016 Author Totem Arts Staff Share Posted December 16, 2016 Hey Guys, After I add Materials to my Map I can't save my Map. The UDK Editor can't find my Package and so he can't save my map. I would like to know where I can find the package and where I must save it so taht it works. Quote Link to comment Share on other sites More sharing options...
Henk Posted December 16, 2016 Share Posted December 16, 2016 Have you saved your material/the package that contains the material? In your material, are you using any textures that are saved in a .udk file instead of a .upk file (other than your map's .udk file)> Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 16, 2016 Totem Arts Staff Share Posted December 16, 2016 (edited) Yes if this pops up, you know that the texture is located in an .udk file. This could happen in every material you copy from a .udk file But I think you don't need extra landscape cause if I look at the image, the buildings are very tiny. If you make it too big, you will notice that it takes hours to reach the enemy base Edited December 16, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 17, 2016 Author Totem Arts Staff Share Posted December 17, 2016 (edited) I do it like kenz in his tutorial. I made some screens from my steps, maybe you can find a mistake. But it should be a .upk data, 'cause my test data "RX_Custom_tut is a upk data too. Edited December 17, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 17, 2016 Author Totem Arts Staff Share Posted December 17, 2016 (edited) . Edited December 17, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 17, 2016 Author Totem Arts Staff Share Posted December 17, 2016 19 hours ago, ThommyK0104 said: But I think you don't need extra landscape cause if I look at the image, the buildings are very tiny. If you make it too big, you will notice that it takes hours to reach the enemy base I know I already made a new version Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 17, 2016 Author Totem Arts Staff Share Posted December 17, 2016 I think my question isn't very clear. I just want to know how I can solve this problem. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted December 18, 2016 Share Posted December 18, 2016 (edited) Ok im not that sure, being neewbie myself,t but I think UDK doesnt know where is your stuff is. In the newly copied 2 files in Your PKG select(yellow square arround it) the other one( The INST one) Now go in your map and rigth click some where on the ground .That should bring a list..Landscape properties ..clic on it Under the line Lanscape Material Clic on the green arrow That should paste your material path Because you had selected in the content Browser Close and try again ..:) Edited December 18, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 19, 2016 Author Totem Arts Staff Share Posted December 19, 2016 @Xtractor Thank you for your help, but I know these steps. Without these steps I wouldn't be possible to paint the map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 19, 2016 Totem Arts Staff Share Posted December 19, 2016 ive read this entire thread and mehhhhh what exactly is the problem ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 19, 2016 Author Totem Arts Staff Share Posted December 19, 2016 (edited) On 16.12.2016 at 7:32 PM, (Ger)Luhrian said: @kenz3001 This is the problem. I want to add grass but I can't save the map. The confusing thing is that if I add the mat. again, all grass and dirt appear but I can't still save the package. Thommy said, i saved it as an udk file, but on this screen you can see that my test data is an upk file. I tried it with another package but that failed. Edited December 19, 2016 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 19, 2016 Totem Arts Staff Share Posted December 19, 2016 ahhh i take it you are pulling the mat from goldrush / some other map .... some maps have all there mats textures and assets saved to the map and not a package so the game can not open 2 maps independently like a map and package can the problem is that a / some texture in the mat are referenced to the map you copied the mat from (you will need to find copy and re-reference the textures in the mat (i say this in the vid) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted December 20, 2016 Author Totem Arts Staff Share Posted December 20, 2016 Ok, I understand the problem, but not how I can solve this. Can you give me a step by step tutorial, that would be really nice. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 20, 2016 Totem Arts Staff Share Posted December 20, 2016 sorry i dont have time to make a tut but ... wile in the map you are taking the mat from alls you need to do is copy the mat to your package open it up (the one you copied) and look for the textures and in the properties box at the bottom (when the texture node is selected) there will be the texture reference ... click the spyglass it will take you to the texture in the content browser ... make a copy to your package then hit the green arrow and it will be referenced to your package (rinse and repeat for all textures) if you still get the error wile saving the package /your map you missed something and will have to search the mat for more textures 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 3, 2017 Author Totem Arts Staff Share Posted January 3, 2017 Ok, I don't understood what I schould do but I tried it on another PC and it works! I searched so long for a solution for this problem and it stands only a few meters away. But thank you all for your help! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 3, 2017 Author Totem Arts Staff Share Posted January 3, 2017 It just worked the first time... Why?! I don't understand this... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 3, 2017 Author Totem Arts Staff Share Posted January 3, 2017 Hm, now it worked again... confusing. We'll see maybe I wont have problems Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted January 3, 2017 Totem Arts Staff Share Posted January 3, 2017 you must of saved a package you shouldn't of Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 6, 2017 Author Totem Arts Staff Share Posted January 6, 2017 (edited) I am using now @Ruud033's package from Crash Site. I can save it without any problems. Btw maybe I can show you the first screens next week, but I can't promise you anything Edited January 6, 2017 by (Ger)Luhrian Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 6, 2017 Share Posted January 6, 2017 21 minutes ago, (Ger)Luhrian said: I am using now @Ruud033's package from Crash Site. I can save it without any problems. Btw maybe I can show you the first screens next week, but I can't promise you anything My best guess is that you had used materials which were inside a map (lets call it map A) file (.udk) at first, which can not be loaded from within map B. If you're using the package (the .upk) you should be good because that's reference able. Best would be to have your own package since you want to create your own MIC's / MAT's anyway. If you have your own package, you can copy over stuff you need from other maps and tweak that inside your own package. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 6, 2017 Author Totem Arts Staff Share Posted January 6, 2017 I'll do the MTC and other special stuff in my second map. My target is at the moment: Make a RenX map Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted February 14, 2017 Author Totem Arts Staff Share Posted February 14, 2017 Hey guys, I have a confusing bug in the editor. I just loaded the map on another Computer, but the smoke and fire disappeard. You just see this symbol But if you rotat it now it is just appearing but not moving. I hope you can help me. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 15, 2017 Totem Arts Staff Share Posted February 15, 2017 hit the G button or the one that looks like a joystick 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted February 15, 2017 Author Totem Arts Staff Share Posted February 15, 2017 Ok it is fixed, thank you Quote Link to comment Share on other sites More sharing options...
C&C-Robert Posted September 10, 2017 Share Posted September 10, 2017 On 25-11-2016 at 5:57 PM, Luhrian said: hello guys i do not know how to open folder editor can you help? Quote Link to comment Share on other sites More sharing options...
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