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New member of the development team!


Ruud033

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  • Totem Arts Staff

Really? Still wondering when I'm also a dev :/

Good luck Henk with the mapping and modeling (which I can't do and is probalby the reason), you really deserved it:)

Edited by ThommyK0104
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3 hours ago, Ruud033 said:

Hello fellow community members,

I'm making this post to announce that @Henk has joined our development team today!
We're very excited to have him on board, he'll be assisting us in mapping and modeling primarily.

We wish him the best of luck!

Gvd, dat werd tijd, ik krijg nog geld van hem! 

For the non Dutch:
Good job Henk, you will make a great adittion to the team!

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14 minutes ago, DarkSn4ke said:

:o can you tell us any prelaunch details or did you took a vow of silence (about such issues) ;)

 

Working on some destructable obstacles that open up a new infantry entrance. But I haven't been able to test it if it works on a server yet.

Furthermore I've made a slight change to the rock's colors, removed a lot of meshes that were out of sight anyway, easily over 150.000 polys.

Removed collision on the faction logos in the building as they got in the way.

Improvements on the texturing of the middle structure.

Less amount of lights, but maintaining the brightness.

Slightly brighter dominant light (the moonlight).

More small elevations in the terrain instead of a flat plane.

 

So basically stepping up the quality of the map.

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