Alkaline! Posted July 19, 2015 Share Posted July 19, 2015 I can't get it to show up on the skirmish browser? Checked udkmenu 5 times, any ideas? GameplayMaps=(Filename="CNC-Canyon",Description="Canyon",Size="Small",Style="Symmetrical",RecommendedPlayers="8",AirVehicles="Disabled",TechBuildings="1",BaseDefences="None", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-canyon") GameplayMaps=(Filename="CNC-Complex",Description="Complex",Size="Medium",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Disabled",TechBuildings="1",BaseDefences="None", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-complex") GameplayMaps=(Filename="CNC-Eyes",Description="Eyes",Size="Medium",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Enabled",TechBuildings="1",BaseDefences="Full",MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-canyon") GameplayMaps=(Filename="CNC-Field",Description="Field",Size="Small",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Disabled",TechBuildings="1",BaseDefences="Full", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-field") GameplayMaps=(Filename="CNC-Goldrush",Description="Goldrush",Size="Large",Style="Symmetrical",RecommendedPlayers="24",AirVehicles="Disabled",TechBuildings="0",BaseDefences="Full", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-goldrush") GameplayMaps=(Filename="CNC-Islands",Description="Islands",Size="Medium",Style="Symmetrical",RecommendedPlayers="8",AirVehicles="Disabled",TechBuildings="0",BaseDefences="None", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-island") GameplayMaps=(Filename="CNC-Lakeside",Description="Lakeside",Size="Large",Style="Symmetrical",RecommendedPlayers="16",AirVehicles="Enabled",TechBuildings="2",BaseDefences="Basic", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-lakeside") GameplayMaps=(Filename="CNC-Mesa_ii",Description="Mesa II",Size="Medium",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Disabled",TechBuildings="0",BaseDefences="Full", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-mesaii") GameplayMaps=(Filename="CNC-Walls_Flying",Description="Walls",Size="Medium",Style="Symmetrical",RecommendedPlayers="8",AirVehicles="Enabled",TechBuildings="0",BaseDefences="None", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-walls") GameplayMaps=(Filename="CNC-UnderRedux",Description="Under",Size="Small",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Disabled",TechBuildings="1",BaseDefences="Full", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-under") GameplayMaps=(Filename="CNC-Volcano",Description="Volcano",Size="Small",Style="Symmetrical",RecommendedPlayers="8",AirVehicles="Disabled",TechBuildings="0",BaseDefences="None", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-volcano") GameplayMaps=(Filename="CNC-Whiteout",Description="Whiteout",Size="Medium",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Enabled",TechBuildings="1",BaseDefences="Basic", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-hourglassii") GameplayMaps=(Filename="CNC-Xmountain",Description="Xmountain",Size="Large",Style="Symmetrical",RecommendedPlayers="16",AirVehicles="Disabled",TechBuildings="1",BaseDefences="None", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-xmountain") Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 19, 2015 Share Posted July 19, 2015 Ingame native download is capped to 10 kBps. You'll get nowhere downloading from game They claim to be 95% figured out in how to download maps automatically through internet-based protocol rather than unreal. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 19, 2015 Totem Arts Staff Share Posted July 19, 2015 Depends on Server. Afaik, EKT 3 isn't set up yet. I dunno where Alka tried to run the map on though Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted July 19, 2015 Share Posted July 19, 2015 has anyone gotten 1.4 to work? Mine wont even show up on my skirmish browser the game seems to just skip the map Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted July 19, 2015 Author Totem Arts Staff Share Posted July 19, 2015 Try the Command : open CNC-Eyes Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted July 20, 2015 Share Posted July 20, 2015 does it show up on the skirmish browser for you? I can't get it to even show tried 3 different machines updated the udkmenu too Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted July 20, 2015 Author Totem Arts Staff Share Posted July 20, 2015 Ye got the same Problem, maby it's something diffrent with Beta 4 and Beta 5 at this Point but I'm not sure Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted July 30, 2015 Author Totem Arts Staff Share Posted July 30, 2015 Ye, it seems that the UDKmenu.ini got edit from the last Update (Beta 5) So get the Map again to the Map List for Skirmish you have to follow the Instructions, in the Download Folder i can find them. GameplayMaps=(Filename="CNC-Eyes",Description="Eyes",Size="Large",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Enabled" TechBuildings="1",BaseDefences="Basic", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-canyon") Copy that to the other Maps in the UDKmenu.ini that should solved the Problem. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 30, 2015 Totem Arts Staff Share Posted July 30, 2015 ill make a new tut on how to add custom maps soon Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 1, 2015 Author Totem Arts Staff Share Posted August 1, 2015 It's bit quite about this Map, seems this one got everything good? Some Suggestions or Problems? I should to know if something wrong with Map Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted August 1, 2015 Share Posted August 1, 2015 tbh it looks good and all,but we haven't tested it on a large scale of players,so we can't really call in any suggestions or bugs,hopfully when custom maps get popular we will see if there is anything to be found Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted August 3, 2015 Share Posted August 3, 2015 need a way to increase download speed on maps on servers... or link to other resources that have the map so they can be downloaded in game. Right now its capped at 10 kbs which is 56k joke.. Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted August 13, 2015 Share Posted August 13, 2015 Ye, it seems that the UDKmenu.ini got edit from the last Update (Beta 5)So get the Map again to the Map List for Skirmish you have to follow the Instructions, in the Download Folder i can find them. GameplayMaps=(Filename="CNC-Eyes",Description="Eyes",Size="Large",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Enabled" TechBuildings="1",BaseDefences="Basic", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-canyon") Copy that to the other Maps in the UDKmenu.ini that should solved the Problem. does not work.... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 14, 2015 Totem Arts Staff Share Posted August 14, 2015 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 15, 2015 Author Totem Arts Staff Share Posted August 15, 2015 Last To do for the Map will is the Minimap but.. got no skill for that Stuff, so this will take some Time. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 16, 2015 Totem Arts Staff Share Posted August 16, 2015 Can be implemented without a minimap though. Pretty sure no one really uses it anyway.. they just look at dots on a radar Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 23, 2015 Author Totem Arts Staff Share Posted August 23, 2015 I'll rise all the Rock higher to show the Players there is No Way to Fly and don't have to puke about the invinsible Walls. Quote Link to comment Share on other sites More sharing options...
salarite Posted August 23, 2015 Share Posted August 23, 2015 First of all, thank you for making the map. It shows you have put a lot of hours into this, it looks great. There is one thing however I'd like to point out. It is a very big map, and because of this, the max 40 people get spread out a bit too thin. When I was playing I had thoughts like "ah this part of the map looks awesome. but nobody else is here..." I think this would be an excellent map with a 64 playerlimit, however I don't know if that is possible. And one more thing, as it is very open, you basically won't live very long as infantry out in the open, so perhaps more cover would be beneficial. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 23, 2015 Author Totem Arts Staff Share Posted August 23, 2015 Thanks, yea maby i resize the Map more smaller to focus the Players more on the Main Battlefield. It will be take maby another Hours/Days to rebuild the Map on some Points. Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted August 23, 2015 Share Posted August 23, 2015 After playing I found, I think, some LOD problems with some rocks. Thell go full gothic at some point. Perhaps this will help in the development. Check screens: Behind GDI PP Left front of GDI base (In front of walls) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted August 23, 2015 Totem Arts Staff Share Posted August 23, 2015 i think the lod problems is down to having too may meshes in the map or maybe just having the less the 50 /60 % of the mesh exposed Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 29, 2015 Author Totem Arts Staff Share Posted August 29, 2015 Topic updated! The new Update shows the newest Progress on CnC-Eyes for the next Patch! - Changed the Sunlight bit darker also the shadows, so the Lights/Visual Effecs on the Map looking way better - Added a bunch of new Lights and Visual Effects to get the Map more filled and not so big and empty. Deleted bunch of Rocks and unimportant Stuff (also Fires in the Background) which get lost by some Changes to save some GPU/CPU Power. - Build new Rocks/Walls/Fances who shows better the Playable Area for flying Units - (less Invisible Walls who can rammed!) - The most importen Change to the next Version will be the edit Size, i choose the Plan to "delete" the Lower Pathes from each Side, put some gaint Rocks there and rebuild the Upper Path to One big Path to reach both Bases. There still enough Space for many Tanks and flying Units. Fixed Bugs: - Silo Stairs on the MCT Side reach now the Ground - Both Bunker at the Bridge hanging not more over the Cliffs - Fixed Blocking Volumes where Players are able to fly out of- and under the Map. - Fixed some flying Gras,Bushes and Rocks - Fixed Collision Bug on the Nod Stairs near Ref. Quote Link to comment Share on other sites More sharing options...
Ryz Posted August 29, 2015 Share Posted August 29, 2015 Thx, good job. Really love your map! Quote Link to comment Share on other sites More sharing options...
omega79 Posted August 31, 2015 Share Posted August 31, 2015 this map really plays fine and has a great look! thank you Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted September 3, 2015 Share Posted September 3, 2015 The most importen Change to the next Version will be the edit Size, i choose the Plan to "delete" the Lower Pathes from each Side, NOOO leave it its a fun place to hide as a stank and shoot unsuspecting orcas, the layout of the map is great. if you are going to change something then change this: on both sides towards the back path make it so that transport can get in, right now you have a blocking block and transport chopper can not fly into the base. Its basically impossible to fly in from the front so the only option would be the side. Yes I know it will also make it eaiser for orcas too. Lastly AGT is still useless, Its range needs to go up and be at least able to hit enemy's in the cave like NOD obelisk can. Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted September 3, 2015 Share Posted September 3, 2015 This what I am talking about, make it so that flying units can get into the base form there, this will allow transport to reach the base from overhead into both bases. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted September 6, 2015 Author Totem Arts Staff Share Posted September 6, 2015 The Changes are already done, after my small Vacation i'll finish the last Stuff on my To Do-List. Both Rock Areas near the Refinery where it seems you can fly above them are now blocked with Rocks. So there still 2 Entrances for Flys. I think this is enough. So keep in your Mind - There are Main-Base-Defensive on this Map 1 Chinook or 2 Orcas got rly bad chances to Rush something - reconsiders your tactics!. I'm still looking for some Bugs how need to fixed and then will be the Version probably Done, for the First. I'm still aim on the Gameplay not that much on the Visual Stuff, i added some of these for still better looking Map but first of all i try to build an solid Gameplay in CnC-Eyes. For the ones who asking "how many Hours per Week you spend on this Map?" - About 48~h (4-8h per Day) So ye, i give my best to create great Maps where all the RenX Players got alot of fun! Greez. DaKuja Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted September 8, 2015 Share Posted September 8, 2015 post pics or a video fly thorugh of the new map I will let you know if I approve Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 9, 2015 Share Posted September 9, 2015 After taking a look at your work in progress of 1.5 I've seen that you need to cull a LOT more, and by that I mean loads more! You keep a ton of objects rendered when you can't see them, it's a waste of processing power! If you need any help with this maybe its better if we sit on teamspeak anytime soon and use a screenshare of some sort.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted September 9, 2015 Author Totem Arts Staff Share Posted September 9, 2015 Ye many mistakes there.. i'll keep Eyes as an First Attempt, this One is not perfect, nevrr build with UDK before and learned much things. On future Maps i'll keep an better Eye on these things to dodge problems and Bugs. But ye Help is welcome everytime Thanks, Ruud. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted September 9, 2015 Totem Arts Staff Share Posted September 9, 2015 Ye many mistakes there.. i'll keep Eyes as an First Attempt, this One is not perfect, nevrr build with UDK before and learned much things. On future Maps i'll keep an better Eye on these things to dodge problems and Bugs. But ye Help is welcome everytime Thanks, Ruud. Uuuh that'd be fine and dandy if it weren't for the fact that Eyes is sort of in the game now. Optimization is kind of important...otherwise we end up with early Lakeside. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted September 10, 2015 Author Totem Arts Staff Share Posted September 10, 2015 I'm working on it, i'll check the Map one big last time for the really Final Version, where hopefully everything is in there what's needed and works perfect. Any insignificant got deleted like some pointless Rocks and stuff who i forget to delete to improve the CPU/GPU Power. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted September 14, 2015 Totem Arts Staff Share Posted September 14, 2015 Downloaded the latest version. I don't necessarily think it feels smaller so much as slightly more cramped with less options now I will give you points for the way you cut things off though, it was creative and almost seems like a pretty realistic manner, especially the Nod gates. The only nit-pick I found is that there is SAND IN THE WAR FACTORY, at the back PT. Of course, considering Mesa II had(has) ground in buildings, I'm willing to still let it pass. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 14, 2015 Totem Arts Staff Share Posted September 14, 2015 You also need to change the tiberium. What I mean that some tiberium is missing the material. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted September 16, 2015 Author Totem Arts Staff Share Posted September 16, 2015 I put the Mats into the latest Package so i should be fixed aswell Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted March 31, 2016 Author Totem Arts Staff Share Posted March 31, 2016 First Post got updated! derp. Quote Link to comment Share on other sites More sharing options...
Agent Posted August 15, 2016 Share Posted August 15, 2016 Your level seems to lack a mini/overview map. Can you please add this? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 16, 2016 Totem Arts Staff Share Posted August 16, 2016 Your level seems to lack a mini/overview map. Can you please add this? Considering Eyes isn't even being worked on, and there's a totally different version of it now, I'd say this is pretty pointless Quote Link to comment Share on other sites More sharing options...
Agent Posted August 16, 2016 Share Posted August 16, 2016 Unless this new version has a mini/overview map and is being included in the upcoming patch, it's definitely not 'pointless'. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 16, 2016 Totem Arts Staff Share Posted August 16, 2016 Unless this new version has a mini/overview map and is being included in the upcoming patch, it's definitely not 'pointless'. Did you literally gloss over the important part of that post about 'different version' just to have a glory moment of your own? Yes. No point having a minimap made for Eyes if it won't be a thing anymore. Of course there's one for Glasses. Quote Link to comment Share on other sites More sharing options...
Agent Posted August 16, 2016 Share Posted August 16, 2016 What? How am I supposed to know that Eyes is being replaced with Glasses in the upcoming patch. You said nothing about that in your previous post. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 16, 2016 Share Posted August 16, 2016 I can make one for Eyes, if they are both being kept. I am sure that isn't the case though. I made one for Glasses. I hope it's glorious. The map was designed for a lot of "options", for both teams. A lot of openings for offense, no "dire chokepoint" syndrome where tanks have 1 entrance and infantry have 2 and all 3 are clogged to hell so you have to supreme overwhelm 1 entrance to get a hit in, and even then unlikely so. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 16, 2016 Author Totem Arts Staff Share Posted August 16, 2016 Sorry about the missing attention about Eyes. I worked many days ago on a new version of Eyes where we get some changes about more survivability on the battlefield, which one is huge an as an soldier you will get easy asskicked by Snipers/Tanks/Air's. Last time i started the SDK, my SDK got an horrible crash at the startup and seems on some weird way he has damaged my system too. Got bgi amount of issues about the startup my PC and functionality of Win7 and some programms. Currently i got some big issues with my Internet, many many...~ disconnect on less of minutes and really really slow bandwidth. Also i got some lack of freetime last days, to much to do even on Glasses and Eyes - not enough time to made these babys grown up for some real battles. If Yagi would be so nice and help me with the Minimap on Eyes to i would upload the newest Version of Eyes as soon as possible. So far there a bunch of problems to solve first until i can finish (hopefully) my maps for the next patches. Please be considerate... Greez. DaKuja Quote Link to comment Share on other sites More sharing options...
Ryz Posted August 16, 2016 Share Posted August 16, 2016 Played Eyes thrice past days, would be cool if it was still there (like planned) among Glasses. Two maps never hurts! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 1, 2017 Author Totem Arts Staff Share Posted January 1, 2017 Well, after a large break i'm working again on Eyes and try to finish my latest changes where bunch of things get changed - mainly about the Design like covers and gameplay. So these changes increases survivability on the fields as Infantry and Tank Driver.  More Details got added for just better look Massiv or more insane amount of culling get done and much more! Full "Change List" will be posted if the update is done.  Greez. DaKuja Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 1, 2017 Totem Arts Staff Share Posted January 1, 2017 Rotate the Nod PP 180 degree so hotties can kill it. Nod can kill PP easily cause the AGT can't shoot techs Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 3, 2017 Share Posted January 3, 2017 Still waiting on a download link for this. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 3, 2017 Share Posted January 3, 2017 2 hours ago, YagiHige said: Still waiting on a download link for this. Relax Yagi. Everyone is waiting Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 9, 2017 Share Posted January 9, 2017 I've had... a week... and quite a time working on this. No preview on page, cat keeps messing with keyboard, no map save, I just hope it's a'ight. X= -4557 Y= 6354 MapExtent= 54300 Let me know if I'ma fuckup and need to redo. I honestly didn't save frequent enough to fix mid-way, any adjustment that isn't image-wide will probably require from scratch, which isn't a problem that I mind, if I were needed to do it. I'm just letting you all know, I totally didn't save the raw images before edits. RxMinimapsEyes.tga 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 9, 2017 Share Posted January 9, 2017 Looks good Thank you Yagi! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.