Totem Arts Staff kenz3001 Posted February 23, 2015 Author Totem Arts Staff Share Posted February 23, 2015 thanks cnc-tutorial ill let some one name it later on Quote Link to comment Share on other sites More sharing options...
RokumanZA Posted February 23, 2015 Share Posted February 23, 2015 Miss some days and suddenly 3 vids behind haha. I have something secret in the works myself so looking forward to keeping up with this. Also gotto get back up to speed on kismet for one or two things I want to add so hope that comes up sometime, though I agree there are a lot more important things that should come first. Anyway looking forwards to more, reminding me it's been way too long since my ut2004 mapping days Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 23, 2015 Totem Arts Staff Share Posted February 23, 2015 I started trying UeD 3.0 in UT2k4 after trying UDK. It's such a nightmare mess. I can't find the Static Meshes I'm looking for and everything... unlike UDK where I can just search easily without having to load things up first At least they're organized better in UT3 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 24, 2015 Share Posted February 24, 2015 I'd like to thank you Kenz for all your support this far! This is the result at this very moment (W.I.P.) C&C Crash Site Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 24, 2015 Author Totem Arts Staff Share Posted February 24, 2015 looking good man Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 24, 2015 Share Posted February 24, 2015 I have something secret in the works myself so looking forward to keeping up with this. So would that be a cake? .... you just told us you are making a map RokumanZA Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 25, 2015 Author Totem Arts Staff Share Posted February 25, 2015 lol in any case i would like to see what you have in the works Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 27, 2015 Author Totem Arts Staff Share Posted February 27, 2015 foliage trees and layers Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 1, 2015 Author Totem Arts Staff Share Posted March 1, 2015 referencing lost stuff and a shuffle Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 3, 2015 Author Totem Arts Staff Share Posted March 3, 2015 fixing the other base Quote Link to comment Share on other sites More sharing options...
Henk Posted March 3, 2015 Share Posted March 3, 2015 I have a suggestion: change the texture on the rocks that are at the sea. The mossy texture looks good everywhere else, but having such mossy rocks next to that (salt?) water looks a bit strange/unnatural in my opinion. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 3, 2015 Author Totem Arts Staff Share Posted March 3, 2015 its all early days ... i have a fuw plans for the rocks near the water Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 3, 2015 Share Posted March 3, 2015 Would it be possible to do a map where engys could repair a bridge for alternative path for vehicules ?(that would be awesome ) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 3, 2015 Author Totem Arts Staff Share Posted March 3, 2015 i dont see why not quite easy to do ... but would take a lot of time to make the animation for the braking and rebuilding unless you use a baked animation from maya or something Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 3, 2015 Share Posted March 3, 2015 i dont see why not quite easy to do ... but would take a lot of time to make the animation for the braking and rebuilding unless you use a baked animation from maya or something That a suggestion project^^ for you ,I have no skill for that Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 3, 2015 Author Totem Arts Staff Share Posted March 3, 2015 wish i had time Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 4, 2015 Share Posted March 4, 2015 Wish this mechanic could be done by someone at one point,I'ts something that we see in c&c universe.And can be add to some of newer maps (Totem or Fans). Would be a great scene to see Flying destroying a Bridge while a Rush ennemies vehicules would trying to use it Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 5, 2015 Author Totem Arts Staff Share Posted March 5, 2015 indeed ... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 7, 2015 Author Totem Arts Staff Share Posted March 7, 2015 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 9, 2015 Share Posted March 9, 2015 Amazing how fast you do materiel all these connections pfff ! I dont understand nothing yet of these ) How long you been working with UDK ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 9, 2015 Author Totem Arts Staff Share Posted March 9, 2015 been playing with it since it came out but only started to understand it when i joined the renx dev team about 2 years they have been a massive help Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 9, 2015 Share Posted March 9, 2015 You did Lake side . I love this map ,it's so well done ,the river side in forest and the upper path on the same side Montains pics , able us to drop snipers/engys on it ,this bring something new to the game strategy, not to mention the cristal growing on montains wich look relly nice . Fav map design for me . keep up the good work Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 9, 2015 Author Totem Arts Staff Share Posted March 9, 2015 nope i didnt make lake side that was zixxer Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 9, 2015 Share Posted March 9, 2015 nope i didnt make lake side that was zixxer Oh sorry then all goes to zixxer then Good job Man ,very nice map ♥ Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 9, 2015 Share Posted March 9, 2015 i dont see why not quite easy to do ... but would take a lot of time to make the animation for the braking and rebuilding unless you use a baked animation from maya or something Do I have to add health to a static mesh for that? I thought you once said that it's quite hard to get a repairgun registration due to the projectile it fires.. I'd be very interested in how you do this (create a capture/repairable MCT or whatever static mesh) because i also need this in my map haha. Lol just noticed that you've mentioned my map in #15, awesome. It's not ripping an idea hah. If anyone's ripping here that's me.. I copy pasted shitton of you dev's stuff.. It's nice to see you explaining those things too. I think it makes ppl think out of the box when it comes to making custom maps. A guy called 'Henk' asked me to help him with a sequence for blowing a dam and increasing water height.. that's also gonna be interesting. We've got to correlate those lists together too, I have one working right now but splitting them per team is gonna be tricky due to the proper team-list assignment.. We might do this with 2 seperate actor factorys (behind a switch that's controlled by a team capture check or something).. discuss that later on Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 11, 2015 Author Totem Arts Staff Share Posted March 11, 2015 well right now i havent figured out how to get the rep gun damge type but its a matter of time Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 13, 2015 Author Totem Arts Staff Share Posted March 13, 2015 more random stuff Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 15, 2015 Author Totem Arts Staff Share Posted March 15, 2015 let there be rock music Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 17, 2015 Author Totem Arts Staff Share Posted March 17, 2015 building the buildings Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 17, 2015 Share Posted March 17, 2015 As soon as I get my computer built and beta 4 installed, I look forward to looking at and learning from these in order to attempt to make a pre-drawn map of mine. Thanks for these! Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 17, 2015 Share Posted March 17, 2015 building the buildings looking good will you add some tunnels or some kind of steel ramps at higher grounds on rock mountain side ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 17, 2015 Author Totem Arts Staff Share Posted March 17, 2015 no clue yet .. i dont have a plan for the map as such all depends on what comes to mind at the time lol Quote Link to comment Share on other sites More sharing options...
^_^ Posted March 17, 2015 Share Posted March 17, 2015 I would like to see some kind of cave style thing in front of the GDI cliff. Since there will be aircraft, some tanks will be highly vulnerable to aircraft fire and by using some cover they can try and lure aircraft down to shoot those *pesky* flies better. Also your ramps probably do not line up with your buildings thanks to the coordinates implementation on the different actors / meshes. In other words, the location where the coordinates link your mesh to the word are not in the same spot on the building and the ramp (ex. linking a 2x2 square on coordinates 0,0 will be different when the world sees the 2x2 from the middle or from a corner). Nevertheless, good work If I get the chance to play this map, I'll pop by. Quote Link to comment Share on other sites More sharing options...
GenesisAria Posted March 18, 2015 Share Posted March 18, 2015 Only thing i wonder about this map is, doesn't GDI have a lot easier artillery shot at the silo? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 18, 2015 Author Totem Arts Staff Share Posted March 18, 2015 I would like to see some kind of cave style thing in front of the GDI cliff. Since there will be aircraft, some tanks will be highly vulnerable to aircraft fire and by using some cover they can try and lure aircraft down to shoot those *pesky* flies better. was think the same thing ill be adding trees and what no around the entrances and what not Only thing i wonder about this map is, doesn't GDI have a lot easier artillery shot at the silo? dont think so as the cliff is quite high Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted March 19, 2015 Share Posted March 19, 2015 Yoooo... where is the next video? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 19, 2015 Author Totem Arts Staff Share Posted March 19, 2015 here >>> Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 19, 2015 Share Posted March 19, 2015 Yoooo! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 21, 2015 Author Totem Arts Staff Share Posted March 21, 2015 Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 23, 2015 Author Totem Arts Staff Share Posted March 23, 2015 specs Quote Link to comment Share on other sites More sharing options...
HaTe Posted March 23, 2015 Share Posted March 23, 2015 Should move this to the mod section of the forums (Level Design Discussion) Quote Link to comment Share on other sites More sharing options...
Amroth Posted March 24, 2015 Share Posted March 24, 2015 Can you try to do the city one with the overpass, I think it was actually called Overpass. Two full defense bases with a road leaving each side an overpass connects the opposite sides of the Nod and GDI bases and the other road leads to a middle ground under the overpass that holds the Tiberium field, this middle part is separated from the bases with a bank of buildings on either side that are full of sniper hideouts. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 24, 2015 Author Totem Arts Staff Share Posted March 24, 2015 sounds like city / city flying to me ... and nope im not touching that one its cursed ! Quote Link to comment Share on other sites More sharing options...
Jello Posted March 24, 2015 Share Posted March 24, 2015 sounds like city / city flying to me ... and nope im not touching that one its cursed ! How many attempts have been made so far? 3? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 25, 2015 Author Totem Arts Staff Share Posted March 25, 2015 something like that lol sorry no making of vid today ... had to post the Renegade-X essential tutorials today Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted March 25, 2015 Share Posted March 25, 2015 Will you enable flying in this map? Quote Link to comment Share on other sites More sharing options...
Ardente Posted March 26, 2015 Share Posted March 26, 2015 Will you enable flying in this map? It's enabled. Just follow his "video diary" of creating the map . Can you try to do the city one with the overpass, I think it was actually called Overpass. Two full defense bases with a road leaving each side an overpass connects the opposite sides of the Nod and GDI bases and the other road leads to a middle ground under the overpass that holds the Tiberium field, this middle part is separated from the bases with a bank of buildings on either side that are full of sniper hideouts. Yea, thats CNC_City/City_Flying http://media.united-forum.de/commandand ... Flying.jpg And It's just a pain in the ass to rebuild the roads. I just try it by myself at the moment and aw.. I dont wanna do it anymore . There is no way to rebuild it.. UDK doesn't have any sort of "road tool" or something.. I found a script for the "splineLoftActor" so its going to have collisions.. but I dunno how to add costum scripts Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted March 26, 2015 Share Posted March 26, 2015 Darkraptor wrote:Will you enable flying in this map? It's enabled. Just follow his "video diary" of creating the map . Thanx I watched of few a kenz videos, but i didn`t noticed that. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 27, 2015 Author Totem Arts Staff Share Posted March 27, 2015 Will you enable flying in this map? well no but you will be able to buy air units from the pads im making ... im doing it via kismet to show how powerfull kismet can be but any way new vid Quote Link to comment Share on other sites More sharing options...
Ardente Posted March 27, 2015 Share Posted March 27, 2015 (edited) Will you enable flying in this map? well no but you will be able to buy air units from the pads im making ... Uhm.. so actually we're able to fly? Atleast with the air units like Orca/Apache etc? Cos you enabled Aircrafts at the end of Episode 2 Edited March 27, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
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