Totem Arts Staff kenz3001 Posted November 7, 2014 Author Totem Arts Staff Share Posted November 7, 2014 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 9, 2014 Author Totem Arts Staff Share Posted November 9, 2014 let there be coloured light Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 11, 2014 Author Totem Arts Staff Share Posted November 11, 2014 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 13, 2014 Author Totem Arts Staff Share Posted November 13, 2014 such a good material shader (but may be expensive to use on alot of things) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted November 14, 2014 Totem Arts Staff Share Posted November 14, 2014 Like your videos. It makes a decent tutorial/knowledge sharing. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 15, 2014 Author Totem Arts Staff Share Posted November 15, 2014 cool Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 17, 2014 Author Totem Arts Staff Share Posted November 17, 2014 Quote Link to comment Share on other sites More sharing options...
epicelite Posted November 17, 2014 Share Posted November 17, 2014 Are you going to keep bugs as features or fix them? Such as getting on the barracks roof, shooting the WF though that little hole, driving buggy/humvee up the sandy hills behind the tiberium etc. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 17, 2014 Author Totem Arts Staff Share Posted November 17, 2014 nope will all be fixed coz they is bugs well except the shooting thought the hole as the air strip is kinda open too Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 19, 2014 Author Totem Arts Staff Share Posted November 19, 2014 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 21, 2014 Author Totem Arts Staff Share Posted November 21, 2014 Quote Link to comment Share on other sites More sharing options...
epicelite Posted November 21, 2014 Share Posted November 21, 2014 I dunno I feel you should keep being able to get on top of the barracks, just add a small ramp at the back instead of a glitch jump. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 22, 2014 Share Posted November 22, 2014 I would be okay if you could get on top of the barracks. Even on top of the openings to the nod underground. Solution is to try and squeeze one of those "flying map" barracks with the ramps into space it is now. Waiwaiwait! I remember there being a "wall" with the cliche openings for snipers and the blockades and stuff, in front of the Bar facing out torwards the GDI entrance. What if that also had a sheet-metal laid across acting as a ramp atop the bar as well? And ask for the top of the nod underground entrances, just add "vehicle unpathable" and not "infantry unpathable", so infantry can and vehicle cant. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 23, 2014 Author Totem Arts Staff Share Posted November 23, 2014 hmmm will have to think about it Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 25, 2014 Author Totem Arts Staff Share Posted November 25, 2014 the lost 10 mins of the last episode Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 27, 2014 Author Totem Arts Staff Share Posted November 27, 2014 Quote Link to comment Share on other sites More sharing options...
epicelite Posted November 29, 2014 Share Posted November 29, 2014 Kenz, what did I ever do to you? Why do you hate me? Why would a bridge that thin, and of such a shape, be made with cobblestone? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted November 29, 2014 Totem Arts Staff Share Posted November 29, 2014 Kenz, what did I ever do to you? Why do you hate me?Why would a bridge that thin, and of such a shape, be made with cobblestone? ^ That. Think the steel and light concrete idea from OldRen actually made a bit of sense. Can't say I would ever drive a tank on a cobblestone ramp that thin. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 29, 2014 Author Totem Arts Staff Share Posted November 29, 2014 ahhh that mat was just for testing has been changed .. i think in this vid right here Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 29, 2014 Share Posted November 29, 2014 The materials are looking pretty good. I didn't think ideas could get better since the time you put the decals for tank treads into the ash on volcano Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 29, 2014 Author Totem Arts Staff Share Posted November 29, 2014 well im trying to stay away from decals right now as they have a massive performance hit wait for the episode after next Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted November 30, 2014 Share Posted November 30, 2014 I may not be up to date on this; but what prevented you from making an infantry-access-only silo, as it was discussed earlier? Infantry battles ought to be emphasized on a small map like this one. It would compliment Canyon's existing tunnel fight fun. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 30, 2014 Author Totem Arts Staff Share Posted November 30, 2014 tunnels attract snipers and if i were to put a silo in the tunnels some were the team that captured it could defend it to easily having the silo out in the open and accessible from the tunnels was the best choice easily accessible wile being a challenge to capture due to the fighting going on around it (a bit like field but a bit closer to the tunnels) Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 30, 2014 Share Posted November 30, 2014 tunnels attract snipers and if i were to put a silo in the tunnels some were the team that captured it could defend it to easily having the silo out in the open and accessible from the tunnels was the best choice easily accessible wile being a challenge to capture due to the fighting going on around it (a bit like field but a bit closer to the tunnels) I can dig this. The wide openings to the tunnels will eat up mine limit, the vehicles are as much a threat as the infantry without a base defence, and the silo is in open sight to both. You can get killed from atop the tunnel entrance above, just as easily as from ground level. You might just need team control of both if you are to capture it. This might be the most dense fighting map to date too, given it's size and the short distance vehicles fight and large tunnels infantry fight in. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 30, 2014 Share Posted November 30, 2014 well im trying to stay away from decals right now as they have a massive performance hit wait for the episode after next This can be turned off in options AND will be patched next update. No risk in adding them before packing this into the game, right? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 1, 2014 Author Totem Arts Staff Share Posted December 1, 2014 no clue Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted December 1, 2014 Share Posted December 1, 2014 Hi, thanks for working on this map Will there be asphalt or road material in the Nod tunnel and underneath the GDI ramps? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 1, 2014 Author Totem Arts Staff Share Posted December 1, 2014 ummm not under the GDI ramps im still working on the nod tunnels / inf tunnels so dont know yet Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 3, 2014 Author Totem Arts Staff Share Posted December 3, 2014 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 3, 2014 Share Posted December 3, 2014 Gotta admit, potentially better than a decal. Although I still like the decals on the ground in Volcano. Perhaps even Volcano can be changed from Decals to "tread texture" applied to the ground painted in lines spaced apart very precisely the whole way. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 5, 2014 Author Totem Arts Staff Share Posted December 5, 2014 Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted December 5, 2014 Share Posted December 5, 2014 I suggest to make the rock next to the silo a little bit bigger, so that engineers have a better protection against enemy vehicles. Also you have the same problem like on field. The problem on field is, that when GDI is in advantage, the GDI-tanks are standing next to the silo when they siege the Nod-base. So Nod-players are not able to capture the silo. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 5, 2014 Author Totem Arts Staff Share Posted December 5, 2014 well you can get to the silo from the tunnels but this map is meant to be tight and unforgiving Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 5, 2014 Share Posted December 5, 2014 well you can get to the silo from the tunnels but this map is meant to be tight and unforgiving Nice avatar by the way. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 7, 2014 Author Totem Arts Staff Share Posted December 7, 2014 ho ho ho Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 9, 2014 Share Posted December 9, 2014 Omg, I came across this in random news online, and it reminded me of your avatar Kenz3001! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 9, 2014 Author Totem Arts Staff Share Posted December 9, 2014 seems about right lol wow 30 episodes ! Quote Link to comment Share on other sites More sharing options...
epicelite Posted December 9, 2014 Share Posted December 9, 2014 What map you gonna do next? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 9, 2014 Author Totem Arts Staff Share Posted December 9, 2014 none well i dont think im going to do any more i got nothing planned Quote Link to comment Share on other sites More sharing options...
noxidevad Posted December 10, 2014 Share Posted December 10, 2014 CITY do city kenz you know it'll be a 100 episoder Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 10, 2014 Author Totem Arts Staff Share Posted December 10, 2014 naa you ok dont think it will take as long as volcano or canyon (vid wize)... but there is a lot of custom meshes that need to be made for city and im not the guy for the job Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 10, 2014 Share Posted December 10, 2014 naa you ok dont think it will take as long as volcano or canyon (vid wize)... but there is a lot of custom meshes that need to be made for city and im not the guy for the job I would just touch up a downloaded cache of them on some freeware site. Hell, I would love to do it, I bet I could make the map so different yet nostalgic and functional. I always the overpass coming across in an X shape instead of almost following the length of road under was a good idea. As well as an on ramp and off ramp mid-field. That would also "stretch" the field a bit farther, making it less cramped and instead of giving snipers easy reign they have to snipe greater distances. Also, put some classic "underpass" debris as cover, like "burning barrels" and "dirt piles" and flipped over children's carosels. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 11, 2014 Author Totem Arts Staff Share Posted December 11, 2014 carry on alls you need to know is bearded in 60+ vids Quote Link to comment Share on other sites More sharing options...
Henk Posted December 11, 2014 Share Posted December 11, 2014 Thx for recording it all, love seeing the progress. I really liked Canyon in the original, and to me this remake captures the atmosphere of the original Canyon perfectly. The open parts of the base and the soil texture parts are a really awesome addition in my opinion. Did you ever want to make a self designed map? I think that would be the most fun to do, biggest point though is that it has to be good Game Design wise, it has to play well, and that's a challenge. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 12, 2014 Author Totem Arts Staff Share Posted December 12, 2014 thanks but its not done just yet self designed map ? ... ummm Xmountain ? Quote Link to comment Share on other sites More sharing options...
Henk Posted December 12, 2014 Share Posted December 12, 2014 ohw yeah you're right, forgot about that How about doing a dark map? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 13, 2014 Author Totem Arts Staff Share Posted December 13, 2014 if your not careful ill make i pitch black map and add really weak spot lights to the guns so you still cant see stuff anyway new vid Quote Link to comment Share on other sites More sharing options...
noxidevad Posted December 14, 2014 Share Posted December 14, 2014 once im sober enough ill add the new videos i have missed to my site kenz3001 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 15, 2014 Author Totem Arts Staff Share Posted December 15, 2014 its all good man Quote Link to comment Share on other sites More sharing options...
NodCommander Posted December 16, 2014 Share Posted December 16, 2014 A very interesting series to follow indeed! Whatever happened with Under? I know you didnt make it, but I was suprised to not see it in the public beta yet seeing as how it was in the UT3 mod. Before anyone says, yes I know a lot (if not all) static meshes and effects and all needs to be remade. Quote Link to comment Share on other sites More sharing options...
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