djlaptop Posted March 25, 2014 Share Posted March 25, 2014 This morning I posted a message to the bugs forum about a Spy Crate glitch I noticed, and it got me thinking about the spy crate in general. The way it works in Renegade X, you pick up a spy crate, and you transform into a random infantry unit for the opposing team. You're still targetable by weapons though, and your name stays the opposing color, but base defenses don't target you (other than the vehicle bug). In the original Renegade, there were no spy crates. Spy crates were a clever addition using a Scripts mod, and they could really be a game-changer. If you were lucky enough to land on a spy crate after your WF/Airstrip were destroyed, your team might still have a chance. But the usefulness of the spy crate in Renegade X is not what it was in Renegade, for one main reason: In oldschool Renegade, the spy crate didn't change you into a random unit, it changed you into a Stealth Black Hand, no matter which team you were on. In Renegade X, the moment I become a spy I seem to be instantly targeted by the other team because it's a lot more obvious. I kinda miss the dynamic that being a stealth-spy can bring into a game, and I would urge the developers to consider making this the default behavior of the spy crate. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.