super_gsx Posted March 5, 2014 Share Posted March 5, 2014 I know, I know. I'm a heretic. But I just came to a revelation: death crates suck! Every time I play Walls Flying, there are several random nuke and ion blasts up on the top of the plateau thing. Yeah, it was kind of funny at first. You're just wanking around and then BOOM... But it quickly got old. I thought nukes and ions were supposed to be these epic superweapons which only happen when you successfully plant a beacon. Not random and "funny" little quirks to the game. They really detract from the seriousness quality... Not to mention, with any small chance of opening a death crate, people are going to generally avoid it at all costs. That's not how it happened in the RTS CnC games. In those games, people literally raced to the crates every single time. There wasn't a risk. Now, I'm not saying we should remove all risk from the crates. But it seems like right now opening one is like playing Russian roulette. That's not how it should be. Crates should provide an almost tactical intervention into the game; anyone at all can gain an advantage. But the way things are going, no one ever goes for the crates. When they do, it's usually not even worth it. There should be a little bit of risk (like gaining a random character that might be cheaper), but they shouldn't kill you. Ever. Other than being funny and/or frustrating, what do death crates really add to the game? Nothing good, in my opinion. Quote Link to comment Share on other sites More sharing options...
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